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-rw-r--r--src/game/SpellEffects.cpp59
1 files changed, 57 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 3cccf86712e..161ad24d5e2 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -76,7 +76,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
- &Spell::EffectUnused, // 11 SPELL_EFFECT_BIND
+ &Spell::EffectBind, // 11 SPELL_EFFECT_BIND
&Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
@@ -3069,7 +3069,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
}
// set the "Crafted by ..." property of the item
- if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265)
+ if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
@@ -7640,3 +7640,58 @@ void Spell::EffectRechargeManaGem(uint32 i)
pItem->SetState(ITEM_CHANGED,player);
}
}
+
+void Spell::EffectBind(uint32 i)
+{
+ if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* player = (Player*)unitTarget;
+
+ uint32 area_id;
+ WorldLocation loc;
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || m_spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
+ {
+ SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
+ if (!st)
+ {
+ sLog.outError( "Spell::EffectBind - unknown teleport coordinates for spell ID %u", m_spellInfo->Id );
+ return;
+ }
+
+ loc.m_mapId = st->target_mapId;
+ loc.m_positionX = st->target_X;
+ loc.m_positionY = st->target_Y;
+ loc.m_positionZ = st->target_Y;
+ loc.m_orientation = st->target_Orientation;
+ area_id = player->GetAreaId();
+ }
+ else
+ {
+ player->GetPosition(&loc);
+ area_id = player->GetAreaId();
+ }
+
+ player->SetHomebind(loc, area_id);
+
+ // binding
+ WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
+ data << float(loc.m_positionX);
+ data << float(loc.m_positionY);
+ data << float(loc.m_positionZ);
+ data << uint32(loc.m_mapId);
+ data << uint32(area_id);
+ player->SendDirectMessage( &data );
+
+ DEBUG_LOG("New homebind X : %f", loc.m_positionX);
+ DEBUG_LOG("New homebind Y : %f", loc.m_positionY);
+ DEBUG_LOG("New homebind Z : %f", loc.m_positionZ);
+ DEBUG_LOG("New homebind MapId : %u", loc.m_mapId);
+ DEBUG_LOG("New homebind AreaId : %u", area_id);
+
+ // zone update
+ data.Initialize(SMSG_PLAYERBOUND, 8+4);
+ data << uint64(player->GetGUID());
+ data << uint32(area_id);
+ player->SendDirectMessage( &data );
+}