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-rw-r--r--src/game/SpellEffects.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 65e198d8af2..2827a777759 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -221,7 +221,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //154 unused
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
- &Spell::EffectCreateItem, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
+ &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
};
@@ -2729,6 +2729,22 @@ void Spell::EffectCreateItem(uint32 i)
DoCreateItem(i,m_spellInfo->EffectItemType[i]);
}
+void Spell::EffectCreateItem2(uint32 i)
+{
+ // special case: generate using spell_loot_template
+ if(!m_spellInfo->EffectItemType[i])
+ {
+ if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ // create some random items
+ if(!((Player*)m_caster)->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell))
+ player->SendEquipError( msg, NULL, NULL );
+ return;
+ }
+ DoCreateItem(i,m_spellInfo->EffectItemType[i]);
+}
+
void Spell::EffectPersistentAA(uint32 i)
{
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));