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Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d9aedd5fc98..1954976b824 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -327,7 +327,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE)
{
uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<<effect_idx))
++count;
@@ -346,7 +346,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (unitTarget == m_caster)
{
uint8 count = 0;
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->targetGUID != m_caster->GetGUID())
if(Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
if(target->HasAura(m_triggeredByAuraSpell->Id))
@@ -467,7 +467,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
AuraEffect const* aura = NULL; // found req. aura for damage calculation
Unit::AuraEffectList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- for(Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
{
// for caster applied auras only
if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
@@ -612,7 +612,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// TODO: should this be put on taken but not done?
if(found)
damage += m_spellInfo->EffectBasePoints[1];
-
+
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
// Add Ammo and Weapon damage plus RAP * 0.1
@@ -689,7 +689,7 @@ void Spell::EffectDummy(uint32 i)
case 42784:
{
uint32 count = 0;
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<i))
++count;
@@ -699,7 +699,7 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784);
// now deal the damage
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<i))
{
if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID))
@@ -1252,7 +1252,7 @@ void Spell::EffectDummy(uint32 i)
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
float minDist = 99 * 99;
Vehicle *target = NULL;
- for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if(Vehicle *seat = (*itr)->GetVehicleKit())
if(!seat->GetPassenger(0))
@@ -1316,7 +1316,7 @@ void Spell::EffectDummy(uint32 i)
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); )
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -1552,7 +1552,7 @@ void Spell::EffectDummy(uint32 i)
if(!pEnchant)
return;
- for (int s=0;s<3;s++)
+ for (int s=0; s<3; s++)
{
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
@@ -1574,7 +1574,7 @@ void Spell::EffectDummy(uint32 i)
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); )
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -1602,7 +1602,7 @@ void Spell::EffectDummy(uint32 i)
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); )
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -1716,7 +1716,7 @@ void Spell::EffectDummy(uint32 i)
// Righteous Defense (step 2) (in old version 31980 dummy effect)
// Clear targets for eff 1
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked)
@@ -1725,7 +1725,7 @@ void Spell::EffectDummy(uint32 i)
// chance to be selected from list
float chance = 100.0f / attackers.size();
uint32 count = 0;
- for(Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr)
+ for (Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr)
{
if(!roll_chance_f(chance))
continue;
@@ -1785,7 +1785,7 @@ void Spell::EffectDummy(uint32 i)
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- for(uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
+ for (uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
{
if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j)))
{
@@ -1862,7 +1862,7 @@ void Spell::EffectDummy(uint32 i)
{
uint32 count = 0;
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGUID() == m_caster->GetGUID())
@@ -2208,7 +2208,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
{
uint32 dispelMask = GetDispellMask(DISPEL_ALL);
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); )
{
// remove all harmful spells on you...
SpellEntry const* spell = iter->second->GetSpellProto();
@@ -2631,7 +2631,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
Unit::AuraEffectList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
AuraEffect *targetAura = NULL;
- for(Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
&& (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50)
@@ -2905,7 +2905,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType)))
bg->SendRewardMarkByMail(player, newitemid, no_space);
}
-*/
+*/
}
void Spell::EffectCreateItem(uint32 i)
@@ -3032,7 +3032,7 @@ void Spell::EffectEnergize(uint32 i)
// find elixirs on target
uint32 elixir_mask = 0;
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
+ for (Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetId();
if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id))
@@ -3045,7 +3045,7 @@ void Spell::EffectEnergize(uint32 i)
// get all available elixirs by mask and spell level
std::vector<uint32> elixirs;
SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap();
- for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
+ for (SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
{
if (itr->second & elixir_mask)
{
@@ -3295,7 +3295,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
if( !pNewItem )
return;
- for(uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j)
+ for (uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j)
{
if(m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
@@ -3506,7 +3506,7 @@ void Spell::EffectSummonType(uint32 i)
if (m_spellInfo->Id == 18662) // Curse of Doom
amount = 1;
- for(uint32 count = 0; count < amount; ++count)
+ for (uint32 count = 0; count < amount; ++count)
{
GetSummonPosition(i, pos, radius, count);
@@ -3586,7 +3586,7 @@ void Spell::EffectDispel(uint32 i)
uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
uint32 dispelMask = GetDispellMask( DispelType(dispel_type) );
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura *aur = itr->second;
if ((1<<aur->GetSpellProto()->Dispel) & dispelMask)
@@ -3907,7 +3907,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
// support only enchantings with add socket in this slot
{
bool add_socket = false;
- for(uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
@@ -4118,7 +4118,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
// caster have pet now
m_caster->SetMinion(pet, true);
-
+
pet->InitTalentForLevel();
if(m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -4313,7 +4313,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
stack = aur->GetStackAmount();
}
- for(uint8 j = 0; j < 3; j++)
+ for (uint8 j = 0; j < 3; j++)
{
if(m_spellInfo->Effect[j] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
@@ -4351,7 +4351,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Glyph of Devastate
if (AuraEffect * aurEff = m_caster->GetAuraEffect(58388, 0))
count += aurEff->GetAmount();
- for (;count>0;count--)
+ for (; count>0; count--)
m_caster->CastSpell(unitTarget, spellInfo, true);
if (stack)
spell_bonus += stack * CalculateDamage(2, unitTarget);
@@ -4386,7 +4386,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
else
{
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON)
{
@@ -4759,14 +4759,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
Player* plr = ((Player*)m_caster);
if(plr && plr->GetLastPetNumber())
{
- PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
if (Pet* NewPet = new Pet(plr,NewPetType))
{
if(NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
{
NewPet->SetHealth(NewPet->GetMaxHealth());
NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType()));
-
+
switch (NewPet->GetEntry())
{
case 11859:
@@ -4872,7 +4872,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
uint32 spells[4] = { 26272, 26157, 26273, 26274 };
// check presence
- for(uint8 j = 0; j < 4; ++j)
+ for (uint8 j = 0; j < 4; ++j)
if(unitTarget->HasAuraEffect(spells[j],0))
return;
@@ -5222,7 +5222,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
float x, y, z;
float radius = GetSpellRadius(m_spellInfo, effIndex, true);
- for(uint32 i = 0; i < 15; ++i)
+ for (uint32 i = 0; i < 15; ++i)
{
m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z);
m_caster->CastSpell(x, y, z, 54522, true);
@@ -5292,7 +5292,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 58941: // Rock Shards
if(unitTarget && m_originalCaster)
{
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
m_originalCaster->CastSpell(unitTarget, 58689, true);
m_originalCaster->CastSpell(unitTarget, 58692, true);
@@ -5417,7 +5417,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
int32 basepoints0 = damage;
// Cast Absorb on totems
- for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
+ for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if(!unitTarget->m_SummonSlot[slot])
continue;
@@ -5598,7 +5598,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
+ for (Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura *aura = (*i).second;
if (aura->GetCasterGUID() != m_caster->GetGUID())
@@ -5684,7 +5684,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
// all seals have aura dummy in 2 effect
Unit::AuraMap & sealAuras = m_caster->GetAuras();
- for(Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
+ for (Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end(); )
{
if (IsSealSpell(iter->second->GetSpellProto()))
{
@@ -5745,7 +5745,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
const uint32 spellid = 28703;
// don't overwrite an existing aura
- for(uint8 i = 0; i < 5; ++i)
+ for (uint8 i = 0; i < 5; ++i)
if(unitTarget->HasAura(spellid + i))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
@@ -5789,7 +5789,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case SPELLFAMILY_WARRIOR:
{
// Shattering Throw
- if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 )
+ if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 )
{
if(!unitTarget)
return;
@@ -5815,12 +5815,12 @@ void Spell::EffectSanctuary(uint32 /*i*/)
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher);
- for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
- for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
@@ -6343,7 +6343,7 @@ void Spell::EffectLeapForward(uint32 i)
}
int j = 0;
- for(j; j<10 ;j++)
+ for (j; j<10 ; j++)
{
if(fabs(z - destz) > 6)
{
@@ -6573,7 +6573,7 @@ void Spell::EffectDispelMechanic(uint32 i)
std::queue < std::pair < uint32, uint64 > > dispel_list;
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
{
if((GetAllSpellMechanicMask(iter->second->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(iter->second->GetCaster(), iter->second->GetId()))
{
@@ -6581,7 +6581,7 @@ void Spell::EffectDispelMechanic(uint32 i)
}
}
- for(;dispel_list.size();dispel_list.pop())
+ for (; dispel_list.size(); dispel_list.pop())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
}
@@ -6614,7 +6614,7 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
void Spell::EffectDestroyAllTotems(uint32 /*i*/)
{
int32 mana = 0;
- for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
+ for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if(!m_caster->m_SummonSlot[slot])
continue;
@@ -6735,7 +6735,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
{
fx = 36.69+irand(-8,8);//random place for the bobber
fy = -416.38+irand(-8,8);
- fz = -19.9645;//serpentshrine water level
+ fz = -19.9645;//serpentshrine water level
}else if ( !cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
@@ -6933,7 +6933,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) );
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura *aur = (*itr).second;
if (aur && (1<<aur->GetSpellProto()->Dispel) & dispelMask)
@@ -6953,7 +6953,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
{
// Random select buff for dispel
std::list < Aura * > ::iterator itr = steal_list.begin();
- for (uint32 i=urand(0, list_size-1);i>0;--i)
+ for (uint32 i=urand(0, list_size-1); i>0; --i)
itr++;
success_list.push_back(*itr);
steal_list.erase(itr);
@@ -6966,7 +6966,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used
data << uint32(success_list.size()); // count
- for (std::list < Aura * > ::iterator itr = success_list.begin();itr!=success_list.end();++itr)
+ for (std::list < Aura * > ::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
{
data << uint32((*itr)->GetId()); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers
@@ -7019,7 +7019,7 @@ void Spell::EffectActivateRune(uint32 eff_idx)
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return;
- for(uint32 j = 0; j < MAX_RUNES; ++j)
+ for (uint32 j = 0; j < MAX_RUNES; ++j)
{
if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx]))
{
@@ -7105,7 +7105,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map *map = caster->GetMap();
- for(uint32 count = 0; count < amount; ++count)
+ for (uint32 count = 0; count < amount; ++count)
{
Position pos;
GetSummonPosition(i, pos, radius, count);