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-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e19f2fc42ed..4ba282a6aab 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -437,7 +437,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(damage*0.25f);
}
// Haunt
- else if (m_spellProto->SpellFamilyFlags[1] & 0x40000)
+ else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
{
// Save damage for future healing
// TODO: Implement spell proc on aura expire