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-rw-r--r--src/game/SpellEffects.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e7c67f4f41e..f4842154ed8 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4370,16 +4370,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
Unit::AuraList const& list = unitTarget->GetAurasByType(SPELL_AURA_MOD_RESISTANCE);
for(Unit::AuraList::const_iterator itr=list.begin();itr!=list.end();++itr)
{
-<<<<<<< HEAD:src/game/SpellEffects.cpp
SpellEntry const *proto = (*itr)->GetSpellProto();
if(proto->SpellFamilyName == SPELLFAMILY_WARRIOR
- && proto->SpellFamilyFlags == SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR)
-=======
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR &&
- spellInfo->SpellFamilyFlags & 0x0000000000004000LL &&
- (*itr).second->GetCasterGUID() == m_caster->GetGUID())
->>>>>>> upstream/master:src/game/SpellEffects.cpp
+ && proto->SpellFamilyFlags == SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR
+ && (*itr)->GetCasterGUID() == m_caster->GetGUID())
{
(*itr)->RefreshAura();
stack = (*itr)->GetStackAmount();