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-rw-r--r--src/game/SpellEffects.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index abf20cd9dc2..f6bf10e5d62 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5946,17 +5946,10 @@ void Spell::EffectCharge(uint32 /*i*/)
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z);
- if(unitTarget->GetTypeId() != TYPEID_PLAYER)
- ((Creature *)unitTarget)->StopMoving();
-
- // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
- m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1);
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
+ m_caster->GetMotionMaster()->MoveCharge(x, y, z);
// not all charge effects used in negative spells
- if ( !IsPositiveSpell(m_spellInfo->Id))
+ if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(unitTarget,true);
}