aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellEffects.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp81
1 files changed, 24 insertions, 57 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 5176bca920f..e363b2cb41e 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3681,11 +3681,6 @@ void Spell::EffectSummonWild(uint32 i)
}
}
- // select center of summon position
- float center_x = m_targets.m_destX;
- float center_y = m_targets.m_destY;
- float center_z = m_targets.m_destZ;
-
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
@@ -3693,23 +3688,7 @@ void Spell::EffectSummonWild(uint32 i)
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
- // If dest location if present
- if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
- {
- // Summon 1 unit in dest location
- if (count == 0)
- {
- px = m_targets.m_destX;
- py = m_targets.m_destY;
- pz = m_targets.m_destZ;
- }
- // Summon in random point all other units if location present
- else
- m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz);
- }
- // Summon if dest location not present near caster
- else
- m_caster->GetClosePoint(px,py,pz,3.0f);
+ GetSummonPosition(px, py, pz, radius, count);
int32 duration = GetSpellDuration(m_spellInfo);
@@ -5586,10 +5565,8 @@ void Spell::EffectSummonTotem(uint32 i)
return;
}
- float angle = slot < MAX_TOTEM ? M_PI/MAX_TOTEM - (slot*2*M_PI/MAX_TOTEM) : 0;
-
float x,y,z;
- m_caster->GetClosePoint(x,y,z,pTotem->GetObjectSize(),2.0f,angle);
+ GetSummonPosition(x, y, z);
// totem must be at same Z in case swimming caster and etc.
if( fabs( z - m_caster->GetPositionZ() ) > 5 )
@@ -6051,16 +6028,7 @@ void Spell::EffectSummonCritter(uint32 i)
return;
float x,y,z;
- // If dest location if present
- if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
- {
- x = m_targets.m_destX;
- y = m_targets.m_destY;
- z = m_targets.m_destZ;
- }
- // Summon if dest location not present near caster
- else
- m_caster->GetClosePoint(x,y,z,m_caster->GetObjectSize());
+ GetSummonPosition(x, y, z);
int32 duration = GetSpellDuration(m_spellInfo);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
@@ -6534,11 +6502,6 @@ void Spell::EffectSkill(uint32 /*i*/)
void Spell::EffectSummonDemon(uint32 i)
{
- // select center of summon position
- float center_x = m_targets.m_destX;
- float center_y = m_targets.m_destY;
- float center_z = m_targets.m_destZ;
-
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
@@ -6546,23 +6509,7 @@ void Spell::EffectSummonDemon(uint32 i)
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
- // If dest location if present
- if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
- {
- // Summon 1 unit in dest location
- if (count == 0)
- {
- px = m_targets.m_destX;
- py = m_targets.m_destY;
- pz = m_targets.m_destZ;
- }
- // Summon in random point all other units if location present
- else
- m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz);
- }
- // Summon if dest location not present near caster
- else
- m_caster->GetClosePoint(px,py,pz,3.0f);
+ GetSummonPosition(px, py, pz, radius, count);
int32 duration = GetSpellDuration(m_spellInfo);
@@ -6773,6 +6720,26 @@ void Spell::EffectSummonVehicle(uint32 i)
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
+void Spell::GetSummonPosition(float &x, float &y, float &z, float radius, uint32 count)
+{
+ if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
+ {
+ // Summon 1 unit in dest location
+ if (count == 0)
+ {
+ x = m_targets.m_destX;
+ y = m_targets.m_destY;
+ z = m_targets.m_destZ;
+ }
+ // Summon in random point all other units if location present
+ else
+ m_caster->GetRandomPoint(m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ,radius,x,y,z);
+ }
+ // Summon if dest location not present near caster
+ else
+ m_caster->GetClosePoint(x,y,z,3.0f);
+}
+
void Spell::EffectRenamePet(uint32 /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||