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-rw-r--r--src/game/SpellEffects.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index bae4dc25382..b5e6b36c463 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2059,8 +2059,7 @@ void Spell::EffectTriggerSpell(uint32 i)
// ignore positive and passive auras
&& !iter->second->IsPositive() && !iter->second->IsPassive())
{
- m_caster->RemoveAurasDueToSpell(spell->Id);
- iter = Auras.begin();
+ m_caster->RemoveAura(iter->second);
}
}
return;
@@ -4533,23 +4532,21 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Removes snares and roots.
uint32 mechanic_mask = (1<<MECHANIC_ROOT) | (1<<MECHANIC_SNARE);
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
+ for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end();)
{
- next = iter;
- ++next;
Aura *aur = iter->second;
if (!aur->IsPositive()) //only remove negative spells
{
// check for mechanic mask
if(GetAllSpellMechanicMask(aur->GetSpellProto()) & mechanic_mask)
{
- unitTarget->RemoveAurasDueToSpell(aur->GetId());
- if(Auras.empty())
- break;
- else
- next = Auras.begin();
+ unitTarget->RemoveAura(iter);
}
+ else
+ iter++;
}
+ else
+ iter++;
}
break;
}