diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 49 |
1 files changed, 26 insertions, 23 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 844b1808675..ed8beaaf4a3 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2203,7 +2203,9 @@ void Spell::EffectTriggerSpellWithValue(uint32 i) } int32 bp = damage; - m_caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true,NULL,NULL,m_originalCasterGUID); + Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); + + caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true); } void Spell::EffectTriggerRitualOfSummoning(uint32 i) @@ -2240,22 +2242,23 @@ void Spell::EffectForceCast(uint32 i) if (damage) { - if(m_spellInfo->EffectBasePoints[i] > 0) + switch(m_spellInfo->Id) { - switch(m_spellInfo->Id) - { - // 52463 also use custom damage and the summon veh spell use that damamge and cast mount aura? - case 52588: unitTarget->RemoveAura(damage); break; - } - } - else // this was for 52463, need further study - { - unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); - return; + case 52588: // Skeletal Gryphon Escape + case 48598: // Ride Flamebringer Cue + unitTarget->RemoveAura(damage); + break; + case 52463: // Hide In Mine Car + case 52349: // Overtake + unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); + return; + //case 72378: // Blood Nova + //case 73058: // Blood Nova } } + Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); - unitTarget->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID); + caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID); } void Spell::EffectTriggerSpell(uint32 effIndex) @@ -2349,7 +2352,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex) return; for (int j=0; j < spell->StackAmount; ++j) - m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID); + m_caster->CastSpell(unitTarget, spell->Id, true); return; } // Mercurial Shield - (need add max stack of 26464 Mercurial Shield) @@ -2361,13 +2364,13 @@ void Spell::EffectTriggerSpell(uint32 effIndex) return; for (int j=0; j < spell->StackAmount; ++j) - m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID); + m_caster->CastSpell(unitTarget, spell->Id, true); return; } // Righteous Defense case 31980: { - m_caster->CastSpell(unitTarget, 31790, true, m_CastItem, NULL, m_originalCasterGUID); + m_caster->CastSpell(unitTarget, 31790, true); return; } // Cloak of Shadows @@ -2419,9 +2422,9 @@ void Spell::EffectTriggerSpell(uint32 effIndex) // Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true // so this just for speedup places in else - Unit *caster = IsSpellWithCasterSourceTargetsOnly(spellInfo) ? unitTarget : m_caster; + Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget); - caster->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID); + caster->CastSpell(unitTarget,spellInfo,true); } void Spell::EffectTriggerMissileSpell(uint32 effect_idx) @@ -3392,10 +3395,10 @@ void Spell::EffectOpenLock(uint32 effIndex) //CanUseBattleGroundObject() already called in CheckCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) - { - bg->EventPlayerClickedOnFlag(player, gameObjTarget); - return; - } + { + bg->EventPlayerClickedOnFlag(player, gameObjTarget); + return; + } } else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) { @@ -7367,7 +7370,7 @@ void Spell::EffectWMODamage(uint32 /*i*/) goft = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION)); // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls) if (casterft && goft && !casterft->IsFriendlyTo(*goft)) - gameObjTarget->TakenDamage((uint32)damage, caster); + gameObjTarget->TakenDamage((uint32)damage, caster); } } |
