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-rw-r--r--src/game/SpellEffects.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2e4e6cdecb4..73aea9761b4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -59,6 +59,7 @@
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SkillDiscovery.h"
+#include "Formulas.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
@@ -3648,8 +3649,8 @@ void Spell::EffectAddFarsight(uint32 i)
dynObj->GetMap()->Add(dynObj); //grid will also be loaded
// Need to update visibility of object for client to accept farsight guid
- ((Player*)m_caster)->UpdateVisibilityOf(dynObj);
- ((Player*)m_caster)->SetFarsightTarget(dynObj);
+ ((Player*)m_caster)->SetSeer(dynObj);
+ //((Player*)m_caster)->UpdateVisibilityOf(dynObj);
}
void Spell::EffectSummonWild(uint32 i)
@@ -3872,13 +3873,18 @@ void Spell::EffectAddHonor(uint32 /*i*/)
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow());
+ uint32 honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage);
+ sLog.outDebug("SpellEffect::AddHonor called for spell_id %u, that rewards %u honor points to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow());
- // TODO: find formula for honor reward based on player's level!
-
- // now fixed only for level 70 players:
- if (((Player*)unitTarget)->getLevel() == 70)
+ // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
+ if( damage <= 50 )
+ ((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward);
+ else
+ {
+ //maybe we have correct honor_gain in damage already
((Player*)unitTarget)->RewardHonor(NULL, 1, damage);
+ sLog.outError("SpellEffect::AddHonor called for spell_id %u, that rewards %d * honor for one honorable kill and it is too much (%u of honor) for player: %u", m_spellInfo->Id, damage, honor_reward, ((Player*)unitTarget)->GetGUIDLow());
+ }
}
void Spell::EffectTradeSkill(uint32 /*i*/)