diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 57b43c834bb..f741ee12f24 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -298,7 +298,7 @@ void Spell::EffectEnvirinmentalDMG(uint32 i) // Note: this hack with damage replace required until GO casting not implemented // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc - damage = m_spellInfo->EffectBasePoints[i]+m_spellInfo->EffectBaseDice[i]; + damage = m_spellInfo->CalculateSimpleValue(i); m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo); @@ -4753,8 +4753,8 @@ void Spell::EffectScriptEffect(uint32 effIndex) if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex!=0) return; - uint32 spellID = m_spellInfo->EffectBasePoints[0] + 1; - uint32 questID = m_spellInfo->EffectBasePoints[1] + 1; + uint32 spellID = m_spellInfo->CalculateSimpleValue(0); + uint32 questID = m_spellInfo->CalculateSimpleValue(1); if( ((Player*)unitTarget)->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !((Player*)unitTarget)->GetQuestRewardStatus (questID) ) unitTarget->CastSpell(unitTarget, spellID, true); |