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-rw-r--r--src/game/SpellEffects.cpp865
1 files changed, 562 insertions, 303 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c04b08d80f0..39b881b9dcb 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -104,8 +104,8 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
&Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
- &Spell::EffectSummonWild, // 41 SPELL_EFFECT_SUMMON_WILD
- &Spell::EffectSummonGuardian, // 42 SPELL_EFFECT_SUMMON_GUARDIAN
+ &Spell::EffectUnused, // 41 SPELL_EFFECT_JUMP
+ &Spell::EffectUnused, // 42 SPELL_EFFECT_JUMP2
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
@@ -128,16 +128,16 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
- &Spell::EffectUnused, // 65 SPELL_EFFECT_HEALTH_FUNNEL unused
- &Spell::EffectUnused, // 66 SPELL_EFFECT_POWER_FUNNEL unused
+ &Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
+ &Spell::EffectUnused, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
&Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
&Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
&Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
- &Spell::EffectSummonPossessed, // 73 SPELL_EFFECT_SUMMON_POSSESSED
- &Spell::EffectSummonTotem, // 74 SPELL_EFFECT_SUMMON_TOTEM
+ &Spell::EffectUnused, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
+ &Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
&Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
&Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
&Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
@@ -150,17 +150,17 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
&Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
&Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
- &Spell::EffectSummonTotem, // 87 SPELL_EFFECT_SUMMON_TOTEM_SLOT1
- &Spell::EffectSummonTotem, // 88 SPELL_EFFECT_SUMMON_TOTEM_SLOT2
- &Spell::EffectSummonTotem, // 89 SPELL_EFFECT_SUMMON_TOTEM_SLOT3
- &Spell::EffectSummonTotem, // 90 SPELL_EFFECT_SUMMON_TOTEM_SLOT4
+ &Spell::EffectUnused, // 87 SPELL_EFFECT_WMO_DAMAGE
+ &Spell::EffectUnused, // 88 SPELL_EFFECT_WMO_REPAIR
+ &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE
+ &Spell::EffectUnused, // 90 SPELL_EFFECT_KILL_CREDIT
&Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
&Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
&Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
- &Spell::EffectSummonCritter, // 97 SPELL_EFFECT_SUMMON_CRITTER
+ &Spell::EffectUnused, // 97 SPELL_EFFECT_97
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
@@ -175,7 +175,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
- &Spell::EffectSummonDemon, //112 SPELL_EFFECT_SUMMON_DEMON
+ &Spell::EffectUnused, //112 SPELL_EFFECT_112
&Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
&Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
&Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
@@ -195,21 +195,21 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
&Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
&Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells
- &Spell::EffectNULL, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value
+ &Spell::EffectNULL, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
&Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
&Spell::EffectEnergisePct, //137 SPELL_EFFECT_ENERGIZE_PCT
&Spell::EffectNULL, //138 SPELL_EFFECT_138 Leap
- &Spell::EffectUnused, //139 SPELL_EFFECT_139 unused
+ &Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
&Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed?
&Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
&Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
&Spell::EffectNULL, //144 SPELL_EFFECT_144 Spectral Blast
&Spell::EffectNULL, //145 SPELL_EFFECT_145 Black Hole Effect
- &Spell::EffectUnused, //146 SPELL_EFFECT_146 unused
+ &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectUnused, //148 SPELL_EFFECT_148 unused
&Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop
@@ -217,6 +217,12 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
+ &Spell::EffectNULL, //154 unused
+ &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
+ &Spell::EffectNULL, //156 Add Socket
+ &Spell::EffectNULL, //157 create/learn random item/spell for profession
+ &Spell::EffectMilling, //158 milling
+ &Spell::EffectNULL //159 allow rename pet once again
};
void Spell::EffectNULL(uint32 /*i*/)
@@ -339,6 +345,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = 200;
break;
}
+ // Intercept (warrior spell trigger)
+ case 20253:
+ case 61491:
+ {
+ damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.12f);
+ break;
+ }
// arcane charge. must only affect demons (also undead?)
case 45072:
{
@@ -388,6 +401,20 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
}
+ // Revenge ${$m1+$AP*0.207} to ${$M1+$AP*0.207}
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000000000400LL)
+ damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.207f);
+ // Heroic Throw ${$m1+$AP*.50}
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000100000000LL)
+ damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
+ // Shockwave ${$m3/100*$AP}
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000800000000000LL)
+ {
+ int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
+ if (pct > 0)
+ damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
+ break;
+ }
break;
}
case SPELLFAMILY_WARLOCK:
@@ -397,7 +424,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
// Incinerate does more dmg (dmg*0.25) if the target is Immolated.
if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE))
- damage += int32(damage*0.25);
+ damage += int32(damage*0.25f);
}
// Conflagrate - consumes immolate
@@ -417,14 +444,23 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
break;
}
+ case SPELLFAMILY_PRIEST:
+ {
+ // Shadow Word: Death - deals damage equal to damage done to caster
+ if (m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL)
+ m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true);
+ break;
+ }
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
- if((m_spellInfo->SpellFamilyFlags & 0x000800000) && m_spellInfo->SpellVisual==6587)
+ if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x000800000) && m_spellInfo->SpellVisual[0]==6587)
{
- // converts each extra point of energy into ($f1+$AP/630) additional damage
- float multiple = m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 630 + m_spellInfo->DmgMultiplier[effect_idx];
+ // converts each extra point of energy into ($f1+$AP/410) additional damage
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
damage += int32(m_caster->GetPower(POWER_ENERGY) * multiple);
+ damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100);
m_caster->SetPower(POWER_ENERGY,0);
}
// Rake
@@ -491,31 +527,29 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// consume from stack dozes not more that have combo-points
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
- // count consumed deadly poison doses at target
- uint32 doses = 0;
-
- // remove consumed poison doses
+ Aura *poison = 0;
+ // Lookup for Deadly poison (only attacker applied)
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end() && combo;)
- {
- // Deadly poison (only attacker applied)
- if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && ((*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000) &&
- (*itr)->GetSpellProto()->SpellVisual==5100 && (*itr)->GetCasterGUID()==m_caster->GetGUID() )
+ if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000 &&
+ (*itr)->GetCasterGUID()==m_caster->GetGUID() )
{
- --combo;
- ++doses;
-
- unitTarget->RemoveSingleAuraFromStack((*itr)->GetId(), (*itr)->GetEffIndex());
-
- itr = auras.begin();
+ poison = *itr;
+ break;
}
- else
- ++itr;
+ // count consumed deadly poison doses at target
+ if (poison)
+ {
+ uint32 spellId = poison->GetId();
+ uint32 doses = poison->GetStackAmount();
+ if (doses > combo)
+ doses = combo;
+ for (int i=0; i< doses; i++)
+ unitTarget->RemoveSingleSpellAurasFromStack(spellId);
+ damage *= doses;
+ damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses);
}
-
- damage *= doses;
- damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses);
-
// Eviscerate and Envenom Bonus Damage (item set effect)
if(m_caster->GetDummyAura(37169))
damage += ((Player*)m_caster)->GetComboPoints()*40;
@@ -526,26 +560,47 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
- damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * combo * 0.03f);
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
// Eviscerate and Envenom Bonus Damage (item set effect)
if(m_caster->GetDummyAura(37169))
damage += combo*40;
}
}
+ // Gouge
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000000000008LL)
+ {
+ damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.02f);
+ }
+ // Instant Poison
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000000002000LL)
+ {
+ damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.10f);
+ }
+ // Wound Poison
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000010000000LL)
+ {
+ damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.04f);
+ }
break;
}
case SPELLFAMILY_HUNTER:
{
// Mongoose Bite
- if((m_spellInfo->SpellFamilyFlags & 0x000000002) && m_spellInfo->SpellVisual==342)
+ if((m_spellInfo->SpellFamilyFlags & 0x000000002) && m_spellInfo->SpellVisual[0]==342)
{
- damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2);
+ damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
+ }
+ // Counterattack
+ else if(m_spellInfo->SpellFamilyFlags & 0x0008000000000000LL)
+ {
+ damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
}
// Arcane Shot
else if((m_spellInfo->SpellFamilyFlags & 0x00000800) && m_spellInfo->maxLevel > 0)
{
- damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15);
+ damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15f);
}
// Steady Shot
else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
@@ -570,28 +625,66 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(found)
damage += m_spellInfo->EffectBasePoints[1];
}
- //Explosive Trap Effect
+ // Explosive Trap Effect
else if(m_spellInfo->SpellFamilyFlags & 0x00000004)
{
- damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1);
+ damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
}
break;
}
case SPELLFAMILY_PALADIN:
{
- //Judgement of Vengeance
+ // Judgement of Vengeance ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance on the target
if((m_spellInfo->SpellFamilyFlags & 0x800000000LL) && m_spellInfo->SpellIconID==2292)
{
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
+ m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
+ damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
+ // Get stack of Holy Vengeance on the target added by caster
uint32 stacks = 0;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if((*itr)->GetId() == 31803 && (*itr)->GetCasterGUID()==m_caster->GetGUID())
- ++stacks;
- if(!stacks)
- //No damage if the target isn't affected by this
- damage = -1;
- else
- damage *= stacks;
+ {
+ stacks = (*itr)->GetStackAmount();
+ break;
+ }
+ // + 10% for each application of Holy Vengeance on the target
+ if(stacks)
+ damage += damage * stacks * 10 /100;
+ }
+ // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP)
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000000004000LL)
+ {
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
+ m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
+ damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
+ }
+ // Exorcism ($m1+0.15*$SPH+0.15*$AP)
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL)
+ {
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
+ m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
+ damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
+ }
+ // Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP)
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000008000000000LL)
+ {
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
+ m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
+ damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
+ }
+ // Holy Wrath ($m1+0.07*$SPH+0.07*$AP)
+ else if(m_spellInfo->SpellFamilyFlags & 0x0020000000000000LL)
+ {
+ float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
+ m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
+ damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
}
break;
}
@@ -734,12 +827,6 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL);
return;
}
- case 12975: //Last Stand
- {
- int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
- m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
- return;
- }
case 13120: // net-o-matic
{
if(!unitTarget)
@@ -776,30 +863,6 @@ void Spell::EffectDummy(uint32 i)
}
return;
}
- case 14185: // Preparation Rogue
- {
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
- return;
-
- //immediately finishes the cooldown on certain Rogue abilities
- const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- uint32 classspell = itr->first;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & 0x26000000860LL))
- {
- ((Player*)m_caster)->RemoveSpellCooldown(classspell);
-
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
- data << uint32(classspell);
- data << uint64(m_caster->GetGUID());
- ((Player*)m_caster)->GetSession()->SendPacket(&data);
- }
- }
- return;
- }
case 15998: // Capture Worg Pup
case 29435: // Capture Female Kaliri Hatchling
{
@@ -876,7 +939,7 @@ void Spell::EffectDummy(uint32 i)
return;
}
- case 23074: // Arc. Dragonling
+ case 23074: // Arcanite Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster,19804,true,m_CastItem);
return;
@@ -1194,6 +1257,12 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
}
+ case 53341:
+ case 53343:
+ {
+ m_caster->CastSpell(m_caster,54586,true);
+ return;
+ }
}
//All IconID Check in there
@@ -1267,7 +1336,7 @@ void Spell::EffectDummy(uint32 i)
break;
case SPELLFAMILY_WARRIOR:
// Charge
- if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual == 867)
+ if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true);
@@ -1279,53 +1348,86 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget)
return;
- int32 basePoints0 = damage+int32(m_caster->GetPower(POWER_RAGE) * m_spellInfo->DmgMultiplier[i]);
+ uint32 rage = m_caster->GetPower(POWER_RAGE);
+ // Glyph of Execution bonus
+ if (Aura *aura = m_caster->GetDummyAura(58367))
+ rage+=aura->GetModifier()->m_amount;
+
+ int32 basePoints0 = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
+ m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
m_caster->CastCustomSpell(unitTarget, 20647, &basePoints0, NULL, NULL, true, 0);
m_caster->SetPower(POWER_RAGE,0);
return;
}
- if(m_spellInfo->Id==21977) //Warrior's Wrath
+ switch(m_spellInfo->Id)
{
- if(!unitTarget)
+ // Warrior's Wrath
+ case 21977:
+ {
+ if(!unitTarget)
+ return;
+ m_caster->CastSpell(unitTarget,21887,true); // spell mod
return;
-
- m_caster->CastSpell(unitTarget,21887,true); // spell mod
- return;
+ }
+ // Last Stand
+ case 12975:
+ {
+ int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
+ m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
+ return;
+ }
}
break;
case SPELLFAMILY_WARLOCK:
- //Life Tap (only it have this with dummy effect)
- if (m_spellInfo->SpellFamilyFlags == 0x40000)
+ // Life Tap
+ if (m_spellInfo->SpellFamilyFlags & 0x0000000000040000LL)
{
- float cost = damage;
-
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this);
-
- int32 dmg = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(cost > 0 ? cost : 0), SPELL_DIRECT_DAMAGE);
-
- if(int32(m_caster->GetHealth()) > dmg)
+ // In 303 exist spirit depend
+ uint32 spirit = m_caster->GetStat(STAT_SPIRIT);
+ switch (m_spellInfo->Id)
+ {
+ case 1454: damage+=spirit; break;
+ case 1455: damage+=spirit*15/10; break;
+ case 1456: damage+=spirit*2; break;
+ case 11687: damage+=spirit*25/10; break;
+ case 11688:
+ case 11689:
+ case 27222:
+ case 57946: damage+=spirit*3; break;
+ default:
+ sLog.outError("Spell::EffectDummy: %u Life Tap need set spirit multipler", m_spellInfo->Id);
+ return;
+ }
+// Think its not need (also need remove Life Tap from SpellDamageBonus or add new value)
+// damage = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(damage > 0 ? damage : 0), SPELL_DIRECT_DAMAGE);
+ if(int32(unitTarget->GetHealth()) > damage)
{
// Shouldn't Appear in Combat Log
- m_caster->ModifyHealth(-dmg);
-
- int32 mana = dmg;
+ unitTarget->ModifyHealth(-damage);
+ int32 mana = damage;
+ // Improved Life Tap mod
Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
{
- // only Imp. Life Tap have this in combination with dummy aura
if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 208)
mana = ((*itr)->GetModifier()->m_amount + 100)* mana / 100;
}
-
- m_caster->CastCustomSpell(m_caster,31818,&mana,NULL,NULL,true,NULL);
+ m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true);
// Mana Feed
- int32 manaFeedVal = m_caster->CalculateSpellDamage(m_spellInfo,1, m_spellInfo->EffectBasePoints[1],m_caster);
- manaFeedVal = manaFeedVal * mana / 100;
+ int32 manaFeedVal = 0;
+ Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+ for(Unit::AuraList::const_iterator itr = mod.begin(); itr != mod.end(); ++itr)
+ {
+ if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 1982)
+ manaFeedVal+= (*itr)->GetModifier()->m_amount;
+ }
if(manaFeedVal > 0)
- m_caster->CastCustomSpell(m_caster,32553,&manaFeedVal,NULL,NULL,true,NULL);
+ {
+ manaFeedVal = manaFeedVal * mana / 100;
+ m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
+ }
}
else
SendCastResult(SPELL_FAILED_FIZZLE);
@@ -1333,6 +1435,30 @@ void Spell::EffectDummy(uint32 i)
}
break;
case SPELLFAMILY_PRIEST:
+ // Penance
+ if (m_spellInfo->SpellFamilyFlags & 0x0080000000000000LL)
+ {
+ if (!unitTarget)
+ return;
+
+ int hurt = 0;
+ int heal = 0;
+ switch(m_spellInfo->Id)
+ {
+ case 47540: hurt = 47758; heal = 47757; break;
+ case 53005: hurt = 53001; heal = 52986; break;
+ case 53006: hurt = 53002; heal = 52987; break;
+ case 53007: hurt = 53003; heal = 52988; break;
+ default:
+ sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
+ return;
+ }
+ if (m_caster->IsFriendlyTo(unitTarget))
+ m_caster->CastSpell(unitTarget, heal, true, 0);
+ else
+ m_caster->CastSpell(unitTarget, hurt, true, 0);
+ return;
+ }
switch(m_spellInfo->Id )
{
case 28598: // Touch of Weakness triggered spell
@@ -1374,11 +1500,6 @@ void Spell::EffectDummy(uint32 i)
case SPELLFAMILY_ROGUE:
switch(m_spellInfo->Id )
{
- case 31231: // Cheat Death
- {
- m_caster->CastSpell(m_caster,45182,true);
- return;
- }
case 5938: // Shiv
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -1414,36 +1535,38 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(unitTarget, 5940, true);
return;
}
- }
- break;
- case SPELLFAMILY_HUNTER:
- // Kill command
- if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL)
- {
- if(m_caster->getClass()!=CLASS_HUNTER)
- return;
+ case 14185: // Preparation Rogue
+ {
+ if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ return;
- // clear hunter crit aura state
- m_caster->ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE,false);
+ //immediately finishes the cooldown on certain Rogue abilities
+ const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ uint32 classspell = itr->first;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
- // additional damage from pet to pet target
- Pet* pet = m_caster->GetPet();
- if(!pet || !pet->getVictim())
- return;
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & 0x0000024000000860LL))
+ {
+ ((Player*)m_caster)->RemoveSpellCooldown(classspell);
- uint32 spell_id = 0;
- switch (m_spellInfo->Id)
+ WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
+ data << uint32(classspell);
+ data << uint64(m_caster->GetGUID());
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+ }
+ }
+ return;
+ }
+ case 31231: // Cheat Death
{
- case 34026: spell_id = 34027; break; // rank 1
- default:
- sLog.outError("Spell::EffectDummy: Spell %u not handled in KC",m_spellInfo->Id);
+ m_caster->CastSpell(m_caster,45182,true);
return;
}
-
- pet->CastSpell(pet->getVictim(), spell_id, true);
- return;
}
-
+ break;
+ case SPELLFAMILY_HUNTER:
switch(m_spellInfo->Id)
{
case 23989: //Readiness talent
@@ -1501,6 +1624,8 @@ void Spell::EffectDummy(uint32 i)
case 20930: hurt = 25902; heal = 25903; break;
case 27174: hurt = 27176; heal = 27175; break;
case 33072: hurt = 33073; heal = 33074; break;
+ case 48824: hurt = 48822; heal = 48820; break;
+ case 48825: hurt = 48823; heal = 48821; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
return;
@@ -1531,10 +1656,8 @@ void Spell::EffectDummy(uint32 i)
mod->value = -50;
mod->type = SPELLMOD_PCT;
mod->spellId = m_spellInfo->Id;
- mod->effectId = i;
- mod->lastAffected = NULL;
mod->mask = 0x0000020000000000LL;
- mod->charges = 0;
+ mod->mask2= 0LL;
((Player*)m_caster)->AddSpellMod(mod, true);
m_caster->CastSpell(unitTarget,spell_proto,true,NULL);
@@ -1550,6 +1673,14 @@ void Spell::EffectDummy(uint32 i)
switch(m_spellInfo->Id)
{
+ // Judgement of Righteousness (0.2*$AP+0.32*$SPH) holy added in spellDamagBonus
+ case 20187:
+ {
+ if (!unitTarget)
+ return;
+ m_damage+=int32(0.2f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
+ return;
+ }
case 31789: // Righteous Defense (step 1)
{
// 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)
@@ -1618,6 +1749,8 @@ void Spell::EffectDummy(uint32 i)
//Shaman Rockbiter Weapon
if (m_spellInfo->SpellFamilyFlags == 0x400000)
{
+ // TODO: use expect spell for enchant (if exist talent)
+ // In 3.0.3 no mods present for rockbiter
uint32 spell_id = 0;
switch(m_spellInfo->Id)
{
@@ -1625,11 +1758,6 @@ void Spell::EffectDummy(uint32 i)
case 8018: spell_id = 36750; break; // Rank 2
case 8019: spell_id = 36755; break; // Rank 3
case 10399: spell_id = 36759; break; // Rank 4
- case 16314: spell_id = 36763; break; // Rank 5
- case 16315: spell_id = 36766; break; // Rank 6
- case 16316: spell_id = 36771; break; // Rank 7
- case 25479: spell_id = 36775; break; // Rank 8
- case 25485: spell_id = 36499; break; // Rank 9
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in RW",m_spellInfo->Id);
return;
@@ -1678,7 +1806,29 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastCustomSpell(unitTarget,39609,&EffectBasePoints0,NULL,NULL,true,NULL,NULL,m_originalCasterGUID);
return;
}
-
+ // Lava Lash
+ if (m_spellInfo->SpellFamilyFlags2 & 0x00000004)
+ {
+ if (m_caster->GetTypeId()!=TYPEID_PLAYER)
+ return;
+ Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ if (item)
+ {
+ // Damage is increased if your off-hand weapon is enchanted with Flametongue.
+ Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
+ {
+ if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_SHAMAN &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000200000LL &&
+ (*itr)->GetCastItemGUID() == item->GetGUID())
+ {
+ m_damage += m_damage * damage / 100;
+ return;
+ }
+ }
+ }
+ return;
+ }
break;
}
@@ -1937,12 +2087,7 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
if (m_CastItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
- Spell *spell = new Spell(m_caster, spellInfo, true, m_originalCasterGUID );
-
- SpellCastTargets targets;
- targets.setDestination(m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ);
- spell->m_CastItem = m_CastItem;
- spell->prepare(&targets, NULL);
+ m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID);
}
void Spell::EffectTeleportUnits(uint32 i)
@@ -2124,31 +2269,6 @@ void Spell::EffectApplyAura(uint32 i)
if(!Aur)
return;
- // TODO Make a way so it works for every related spell!
- if(unitTarget->GetTypeId()==TYPEID_PLAYER) // Negative buff should only be applied on players
- {
- uint32 spellId = 0;
- if(m_spellInfo->CasterAuraStateNot==AURA_STATE_WEAKENED_SOUL || m_spellInfo->TargetAuraStateNot==AURA_STATE_WEAKENED_SOUL)
- spellId = 6788; // Weakened Soul
- else if(m_spellInfo->CasterAuraStateNot==AURA_STATE_FORBEARANCE || m_spellInfo->TargetAuraStateNot==AURA_STATE_FORBEARANCE)
- spellId = 25771; // Forbearance
- else if(m_spellInfo->CasterAuraStateNot==AURA_STATE_HYPOTHERMIA)
- spellId = 41425; // Hypothermia
- else if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
- spellId = 11196; // Recently Bandaged
- else if( (m_spellInfo->AttributesEx & 0x20) && (m_spellInfo->AttributesEx2 & 0x20000) )
- spellId = 23230; // Blood Fury - Healing Reduction
-
- SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(spellId);
- if (AdditionalSpellInfo)
- {
- // applied at target by target
- Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, NULL, unitTarget,unitTarget, 0);
- unitTarget->AddAura(AdditionalAura);
- sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]);
- }
- }
-
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & 0x00002000000000LL))
m_caster->CastSpell(unitTarget, 41637, true, NULL, Aur, m_originalCasterGUID);
@@ -2201,7 +2321,8 @@ void Spell::EffectPowerDrain(uint32 i)
unitTarget->ModifyPower(drain_power,-new_damage);
- if(drain_power == POWER_MANA)
+ // Don`t restore from self drain
+ if(drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
if(manaMultiplier==0)
@@ -2342,7 +2463,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
Unit::AuraList const& mDummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
if((*i)->GetId() == 45062)
- damageAmount+=(*i)->GetModifierValue();
+ damageAmount+=(*i)->GetModifier()->m_amount;
if (damageAmount)
m_caster->RemoveAurasDueToSpell(45062);
@@ -2382,7 +2503,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
tickheal = auraCaster->SpellHealingBonus(targetAura->GetSpellProto(), tickheal, DOT, unitTarget);
//int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
- //int32 tickheal = targetAura->GetModifierValue();
+ //int32 tickheal = targetAura->GetModifier()->m_amount;
int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx];
addhealth += tickheal * tickcount;
unitTarget->RemoveAurasDueToCasterSpell(targetAura->GetId(), targetAura->GetCasterGUID());
@@ -2516,8 +2637,8 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
if (num_to_add < 1)
num_to_add = 1;
- if (num_to_add > pProto->Stackable)
- num_to_add = pProto->Stackable;
+ if (num_to_add > pProto->GetMaxStackSize())
+ num_to_add = pProto->GetMaxStackSize();
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
@@ -2639,6 +2760,8 @@ void Spell::EffectEnergize(uint32 i)
if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
return;
+ Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
+
// Some level depends spells
int multiplier = 0;
int level_diff = 0;
@@ -2669,8 +2792,6 @@ void Spell::EffectEnergize(uint32 i)
if(damage < 0)
return;
- Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
-
if(unitTarget->GetMaxPower(power) == 0)
return;
@@ -2738,7 +2859,7 @@ void Spell::EffectEnergisePct(uint32 i)
uint32 gain = damage * maxPower / 100;
unitTarget->ModifyPower(power, gain);
- m_caster->SendEnergizeSpellLog(unitTarget, m_spellInfo->Id, damage, power);
+ m_caster->SendEnergizeSpellLog(unitTarget, m_spellInfo->Id, gain, power);
}
void Spell::SendLoot(uint64 guid, LootType loottype)
@@ -2901,10 +3022,10 @@ void Spell::EffectOpenLock(uint32 /*i*/)
}
// check key
- for(int i = 0; i < 5; ++i)
+ for(int i = 0; i < 8; ++i)
{
- // type==1 This means lockInfo->key[i] is an item
- if(lockInfo->keytype[i]==LOCK_KEY_ITEM && lockInfo->key[i] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[i])
+ // Type==1 This means lockInfo->Index[i] is an item
+ if(lockInfo->Type[i]==LOCK_KEY_ITEM && lockInfo->Index[i] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[i])
{
SendLoot(guid, loottype);
return;
@@ -2922,9 +3043,9 @@ void Spell::EffectOpenLock(uint32 /*i*/)
// skill bonus provided by casting spell (mostly item spells)
uint32 spellSkillBonus = uint32(damage/*m_currentBasePoints[0]+1*/);
- uint32 reqSkillValue = lockInfo->requiredminingskill;
+ uint32 reqSkillValue = lockInfo->Skill[0];
- if(lockInfo->requiredlockskill) // required pick lock skill applying
+ if(lockInfo->Skill[1]) // required pick lock skill applying
{
if(SkillId != SKILL_LOCKPICKING) // wrong skill (cheating?)
{
@@ -2932,7 +3053,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
return;
}
- reqSkillValue = lockInfo->requiredlockskill;
+ reqSkillValue = lockInfo->Skill[1];
}
else if(SkillId == SKILL_LOCKPICKING) // apply picklock skill to wrong target
{
@@ -3115,6 +3236,9 @@ void Spell::EffectSummonType(uint32 i)
case SUMMON_TYPE_POSESSED2:
case SUMMON_TYPE_POSESSED3:
EffectSummonPossessed(i);
+ case SUMMON_TYPE_FORCE_OF_NATURE:
+ case SUMMON_TYPE_GUARDIAN2:
+ EffectSummonGuardian(i);
break;
case SUMMON_TYPE_WILD:
EffectSummonWild(i);
@@ -3162,7 +3286,7 @@ void Spell::EffectSummon(uint32 i)
Pet* spawnCreature = new Pet(SUMMON_PET);
spawnCreature->setActive(m_caster->isActive());
- if(spawnCreature->LoadPetFromDB(m_caster,pet_entry))
+ if(m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry))
{
// set timer for unsummon
int32 duration = GetSpellDuration(m_spellInfo);
@@ -3259,7 +3383,7 @@ void Spell::EffectLearnSpell(uint32 i)
Player *player = (Player*)unitTarget;
- uint32 spellToLearn = (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) ? damage : m_spellInfo->EffectTriggerSpell[i];
+ uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[i];
player->learnSpell(spellToLearn);
sLog.outDebug( "Spell: Player %u have learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
@@ -3356,12 +3480,7 @@ void Spell::EffectDispel(uint32 i)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
data << uint8(0); // 0 - dispelled !=0 cleansed
- if(spellInfo->StackAmount!= 0)
- {
- //Why are Aura's Removed by EffIndex? Auras should be removed as a whole.....
- unitTarget->RemoveSingleAuraFromStackByDispel(spellInfo->Id);
- }
- else
+ //Why are Aura's Removed by EffIndex? Auras should be removed as a whole.....
unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
@@ -3779,35 +3898,34 @@ void Spell::EffectEnchantItemPerm(uint32 i)
p_caster->UpdateCraftSkill(m_spellInfo->Id);
- if (m_spellInfo->EffectMiscValue[i])
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ if (!enchant_id)
+ return;
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return;
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return;
- // item can be in trade slot and have owner diff. from caster
- Player* item_owner = itemTarget->GetOwner();
- if(!item_owner)
- return;
+ // item can be in trade slot and have owner diff. from caster
+ Player* item_owner = itemTarget->GetOwner();
+ if(!item_owner)
+ return;
- if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
- itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
- item_owner->GetName(),item_owner->GetSession()->GetAccountId());
- }
+ if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ {
+ sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
+ p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
+ itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
+ item_owner->GetName(),item_owner->GetSession()->GetAccountId());
+ }
- // remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
+ // remove old enchanting before applying new if equipped
+ item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
- itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
+ itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
- // add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
- }
+ // add new enchanting if equipped
+ item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
}
void Spell::EffectEnchantItemTmp(uint32 i)
@@ -3902,13 +4020,13 @@ void Spell::EffectEnchantItemTmp(uint32 i)
else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
- else if(m_spellInfo->SpellVisual==215)
+ else if(m_spellInfo->SpellVisual[0]==215)
duration = 1800; // 30 mins
// some fishing pole bonuses
- else if(m_spellInfo->SpellVisual==563)
+ else if(m_spellInfo->SpellVisual[0]==563)
duration = 600; // 10 mins
// shaman rockbiter enchantments
- else if(m_spellInfo->SpellVisual==0)
+ else if(m_spellInfo->SpellVisual[0]==0)
duration = 1800; // 30 mins
else if(m_spellInfo->Id==29702)
duration = 300; // 5 mins
@@ -3971,14 +4089,16 @@ void Spell::EffectTameCreature(uint32 /*i*/)
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
+ uint32 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
+
// prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
m_caster->SetPet(pet);
@@ -4037,7 +4157,7 @@ void Spell::EffectSummonPet(uint32 i)
NewSummon->setActive(m_caster->isActive());
// petentry==0 for hunter "call pet" (current pet summoned if any)
- if(NewSummon->LoadPetFromDB(m_caster,petentry))
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->LoadPetFromDB((Player*)m_caster,petentry))
{
if(NewSummon->getPetType()==SUMMON_PET)
{
@@ -4122,7 +4242,8 @@ void Spell::EffectSummonPet(uint32 i)
// this enables pet details window (Shift+P)
// this enables popup window (pet dismiss, cancel), hunter pet additional flags set later
- NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
NewSummon->InitStatsForLevel(petlevel);
NewSummon->InitPetCreateSpells();
@@ -4183,7 +4304,6 @@ void Spell::EffectLearnPetSpell(uint32 i)
if(!learn_spellproto)
return;
- pet->SetTP(pet->m_TrainingPoints - pet->GetTPForSpell(learn_spellproto->Id));
pet->learnSpell(learn_spellproto->Id);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
@@ -4247,10 +4367,9 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
case SPELLFAMILY_WARRIOR:
{
// Devastate bonus and sunder armor refresh
- if(m_spellInfo->SpellVisual == 671 && m_spellInfo->SpellIconID == 1508)
+ if(m_spellInfo->SpellVisual[0] == 671 && m_spellInfo->SpellIconID == 1508)
{
uint32 stack = 0;
-
Unit::AuraList const& list = unitTarget->GetAurasByType(SPELL_AURA_MOD_RESISTANCE);
for(Unit::AuraList::const_iterator itr=list.begin();itr!=list.end();++itr)
{
@@ -4258,9 +4377,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
if(proto->SpellFamilyName == SPELLFAMILY_WARRIOR
&& proto->SpellFamilyFlags == SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR)
{
- int32 duration = GetSpellDuration(proto);
- (*itr)->SetAuraDuration(duration);
- (*itr)->UpdateAuraDuration();
+ (*itr)->RefreshAura();
stack = (*itr)->GetStackAmount();
break;
}
@@ -4298,6 +4415,8 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
}
}
+ if (stack)
+ spell_bonus += stack * CalculateDamage(2, unitTarget);
}
break;
}
@@ -4683,6 +4802,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 11729:
case 11730:
case 27230:
+ case 47871:
+ case 47878:
{
uint32 itemtype;
uint32 rank = 0;
@@ -4701,13 +4822,15 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
}
- static uint32 const itypes[6][3] = {
+ static uint32 const itypes[8][3] = {
{ 5512,19004,19005}, // Minor Healthstone
{ 5511,19006,19007}, // Lesser Healthstone
{ 5509,19008,19009}, // Healthstone
{ 5510,19010,19011}, // Greater Healthstone
{ 9421,19012,19013}, // Major Healthstone
- {22103,22104,22105} // Master Healthstone
+ {22103,22104,22105}, // Master Healthstone
+ {36889,36890,36891}, // Demonic Healthstone
+ {36892,36893,36894} // Fel Healthstone
};
switch(m_spellInfo->Id)
@@ -4718,6 +4841,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 11729: itemtype=itypes[3][rank];break; // Greater Healthstone
case 11730: itemtype=itypes[4][rank];break; // Major Healthstone
case 27230: itemtype=itypes[5][rank];break; // Master Healthstone
+ case 47871: itemtype=itypes[6][rank];break; // Demonic Healthstone
+ case 47878: itemtype=itypes[7][rank];break; // Fel Healthstone
default:
return;
}
@@ -4726,12 +4851,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
// Brittle Armor - need remove one 24575 Brittle Armor aura
case 24590:
- unitTarget->RemoveSingleAuraFromStack(24575, 0);
- unitTarget->RemoveSingleAuraFromStack(24575, 1);
+ unitTarget->RemoveSingleSpellAurasFromStack(24575);
return;
// Mercurial Shield - need remove one 26464 Mercurial Shield aura
case 26465:
- unitTarget->RemoveSingleAuraFromStack(26464, 0);
+ unitTarget->RemoveSingleSpellAurasFromStack(26464);
return;
// Orb teleport spells
case 25140:
@@ -4972,61 +5096,107 @@ void Spell::EffectScriptEffect(uint32 effIndex)
((Player*)unitTarget)->ModifyMoney(50000000);
break;
}
- }
+ case 51770:
+ {
+ if(!unitTarget)
+ return;
- if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN )
+ unitTarget->CastSpell(unitTarget,51771,false);
+ break;
+ }
+ }
+ if( m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER )
{
- switch(m_spellInfo->SpellFamilyFlags)
+ switch(m_spellInfo->Id)
{
- // Judgement
- case 0x800000:
+ // Chimera Shot
+ case 53209:
{
- uint32 spellId2 = 0;
-
- // all seals have aura dummy
- Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = m_dummyAuras.begin(); itr != m_dummyAuras.end(); ++itr)
+ uint32 spellId = 0;
+ int32 basePoint = 0;
+ Unit::AuraMap& Auras = unitTarget->GetAuras();
+ for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
- SpellEntry const *spellInfo = (*itr)->GetSpellProto();
-
- // search seal (all seals have judgement's aura dummy spell id in 2 effect
- if ( !spellInfo || !IsSealSpell((*itr)->GetSpellProto()) || (*itr)->GetEffIndex() != 2 )
+ Aura *aura = (*i).second;
+ if (aura->GetCasterGUID() != m_caster->GetGUID())
continue;
-
- // must be calculated base at raw base points in spell proto, GetModifier()->m_value for S.Righteousness modified by SPELLMOD_DAMAGE
- spellId2 = (*itr)->GetSpellProto()->EffectBasePoints[2]+1;
-
- if(spellId2 <= 1)
+ // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
+ uint64 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
+ if (!(familyFlag & 0x000000800000C000LL))
continue;
+ // Refresh aura duration
+ aura->RefreshAura();
- // found, remove seal
- m_caster->RemoveAurasDueToSpell((*itr)->GetId());
-
- // Sanctified Judgement
- Unit::AuraList const& m_auras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator i = m_auras.begin(); i != m_auras.end(); ++i)
+ // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
+ if (familyFlag & 0x0000000000004000LL && aura->GetEffIndex() == 0)
{
- if ((*i)->GetSpellProto()->SpellIconID == 205 && (*i)->GetSpellProto()->Attributes == 0x01D0LL)
- {
- int32 chance = (*i)->GetModifier()->m_amount;
- if ( roll_chance_i(chance) )
- {
- int32 mana = spellInfo->manaCost;
- if ( Player* modOwner = m_caster->GetSpellModOwner() )
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, mana);
- mana = int32(mana* 0.8f);
- m_caster->CastCustomSpell(m_caster,31930,&mana,NULL,NULL,true,NULL,*i);
- }
- break;
- }
+ spellId = 53353; // 53353 Chimera Shot - Serpent
+ basePoint = aura->GetModifier()->m_amount * 5 * 40 / 100;
}
-
- break;
+ // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
+ if (familyFlag & 0x0000008000000000LL && aura->GetEffIndex() == 0)
+ {
+ spellId = 53358; // 53358 Chimera Shot - Viper
+ basePoint = aura->GetModifier()->m_amount * 4 * 60 / 100;
+ }
+ // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
+ if (familyFlag & 0x0000000000008000LL)
+ spellId = 53359; // 53359 Chimera Shot - Scorpid
+ // ?? nothing say in spell desc (possibly need addition check)
+ //if (familyFlag & 0x0000010000000000LL || // dot
+ // familyFlag & 0x0000100000000000LL) // stun
+ //{
+ // spellId = 53366; // 53366 Chimera Shot - Wyvern
+ //}
}
-
- m_caster->CastSpell(unitTarget,spellId2,true);
+ if (spellId)
+ m_caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, false);
+ return;
+ }
+ default:
+ break;
+ }
+ }
+ else if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN )
+ {
+ // Judgement
+ if (m_spellInfo->SpellFamilyFlags & 0x0000000000800000LL)
+ {
+ if(!unitTarget || !unitTarget->isAlive())
return;
+ uint32 spellId1 = 0;
+ uint32 spellId2 = 0;
+
+ // Judgement self add switch
+ switch (m_spellInfo->Id)
+ {
+ case 41467: break; // Judgement
+ case 53407: spellId1 = 20184; break; // Judgement of Justice
+ case 20271: // Judgement of Light
+ case 57774: spellId1 = 20185; break; // Judgement of Light
+ case 53408: spellId1 = 20186; break; // Judgement of Wisdom
+ default:
+ return;
}
+ // all seals have aura dummy in 2 effect
+ Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator itr = m_dummyAuras.begin(); itr != m_dummyAuras.end(); ++itr)
+ {
+ SpellEntry const *spellInfo = (*itr)->GetSpellProto();
+ // search seal (all seals have judgement's aura dummy spell id in 2 effect
+ if ((*itr)->GetEffIndex() != 2 || !spellInfo || !IsSealSpell(spellInfo))
+ continue;
+ spellId2 = (*itr)->GetModifier()->m_amount;
+ SpellEntry const *judge = sSpellStore.LookupEntry(spellId2);
+ if (!judge)
+ continue;
+ break;
+ }
+ if (spellId1)
+ m_caster->CastSpell(unitTarget, spellId1, true);
+ if (spellId2)
+ m_caster->CastSpell(unitTarget, spellId2, true);
+ return;
}
}
@@ -5097,6 +5267,7 @@ void Spell::EffectDuel(uint32 i)
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
if(caster->GetMap()->Instanceable())
+ //if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
@@ -5235,6 +5406,43 @@ void Spell::EffectActivateObject(uint32 effect_idx)
sWorld.ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
}
+void Spell::EffectApplyGlyph(uint32 i)
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *player = (Player*)m_caster;
+
+ // remove old glyph
+ if(uint32 oldglyph = player->GetGlyph(m_glyphIndex))
+ {
+ if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
+ {
+ player->RemoveAurasDueToSpell(old_gp->SpellId);
+ player->SetGlyph(m_glyphIndex, 0);
+ }
+ }
+
+ // apply new one
+ if(uint32 glyph = m_spellInfo->EffectMiscValue[i])
+ {
+ if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ {
+ if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
+ {
+ if(gp->TypeFlags != gs->TypeFlags)
+ {
+ SendCastResult(SPELL_FAILED_INVALID_GLYPH);
+ return; // glyph slot missmatch
+ }
+ }
+
+ player->CastSpell(m_caster, gp->SpellId, true);
+ player->SetGlyph(m_glyphIndex, glyph);
+ }
+ }
+}
+
void Spell::EffectSummonTotem(uint32 i)
{
uint8 slot = 0;
@@ -5303,7 +5511,9 @@ void Spell::EffectSummonTotem(uint32 i)
}
pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
- pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_MOD_FEAR,true);
pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_TRANSFORM,true);
@@ -5401,7 +5611,8 @@ void Spell::EffectFeedPet(uint32 i)
Player *_player = (Player*)m_caster;
- if(!itemTarget)
+ Item* foodItem = m_targets.getItemTarget();
+ if(!foodItem)
return;
Pet *pet = _player->GetPet();
@@ -5411,15 +5622,15 @@ void Spell::EffectFeedPet(uint32 i)
if(!pet->isAlive())
return;
- int32 benefit = pet->GetCurrentFoodBenefitLevel(itemTarget->GetProto()->ItemLevel);
+ int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel);
if(benefit <= 0)
return;
uint32 count = 1;
- _player->DestroyItemCount(itemTarget,count,true);
+ _player->DestroyItemCount(foodItem,count,true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
- m_caster->CastCustomSpell(m_caster,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true);
+ m_caster->CastCustomSpell(pet,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true);
}
void Spell::EffectDismissPet(uint32 /*i*/)
@@ -5558,18 +5769,14 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/)
void Spell::EffectParry(uint32 /*i*/)
{
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- {
+ if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanParry(true);
- }
}
void Spell::EffectBlock(uint32 /*i*/)
{
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- ((Player*)unitTarget)->SetCanBlock(true);
+ if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->SetCanBlock(true);
}
void Spell::EffectMomentMove(uint32 i)
@@ -5841,14 +6048,16 @@ void Spell::EffectKnockBack(uint32 i)
float vsin = sin(m_caster->GetAngle(unitTarget));
float vcos = cos(m_caster->GetAngle(unitTarget));
+ float speedxy = float(m_spellInfo->EffectMiscValue[i])/10;
+ float speedz = float(damage/-10);
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
data.append(unitTarget->GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
data << float(vsin); // y direction
- data << float(m_spellInfo->EffectMiscValue[i])/10; // Horizontal speed
- data << float(damage/-10); // Z Movement speed (vertical)
+ data << float(speedxy); // Horizontal speed
+ data << float(speedz); // Z Movement speed (vertical)
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}
@@ -5871,17 +6080,20 @@ void Spell::EffectSendTaxi(uint32 i)
uint32 mountid = 0;
switch(m_spellInfo->Id)
{
- case 31606: //Stormcrow Amulet
+ case 31606: //Stormcrow Amulet
mountid = 17447;
break;
- case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run
- case 45113: //Quest - Sunwell Daily - Ship Bombing Run
- case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return
+ case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run
+ case 45113: //Quest - Sunwell Daily - Ship Bombing Run
+ case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return
mountid = 22840;
break;
- case 34905: //Stealth Flight
+ case 34905: //Stealth Flight
mountid = 6851;
break;
+ case 53335: //Stormwind Harbor Flight - Peaceful
+ mountid = 6852;
+ break;
}
((Player*)unitTarget)->ActivateTaxiPathTo(nodes,mountid);
@@ -6113,9 +6325,9 @@ void Spell::EffectTransmitted(uint32 effIndex)
{
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID());
// Orientation3
- pGameObj->SetFloatValue(GAMEOBJECT_ROTATION + 2, 0.88431775569915771 );
+ pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 2, 0.88431775569915771 );
// Orientation4
- pGameObj->SetFloatValue(GAMEOBJECT_ROTATION + 3, -0.4668855369091033 );
+ pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 3, -0.4668855369091033 );
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
@@ -6210,6 +6422,28 @@ void Spell::EffectProspecting(uint32 /*i*/)
((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
}
+void Spell::EffectMilling(uint32 /*i*/)
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* p_caster = (Player*)m_caster;
+ if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS))
+ return;
+
+ if(itemTarget->GetCount() < 5)
+ return;
+
+ if( sWorld.getConfig(CONFIG_SKILL_MILLING))
+ {
+ uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
+ uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
+ p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
+ }
+
+ ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
+}
+
void Spell::EffectSkill(uint32 /*i*/)
{
sLog.outDebug("WORLD: SkillEFFECT");
@@ -6357,6 +6591,31 @@ void Spell::EffectQuestFail(uint32 i)
((Player*)unitTarget)->FailQuest(m_spellInfo->EffectMiscValue[i]);
}
+void Spell::EffectActivateRune(uint32 i)
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *plr = (Player*)m_caster;
+
+ if(plr->getClass() != CLASS_DEATH_KNIGHT)
+ return;
+
+ for(uint32 j = 0; j < MAX_RUNES; ++j)
+ {
+ if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == m_spellInfo->EffectMiscValue[i])
+ {
+ plr->SetRuneCooldown(j, 0);
+ }
+ }
+}
+
+void Spell::EffectTitanGrip(uint32 i)
+{
+ if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->SetCanTitanGrip(true);
+}
+
void Spell::EffectRedirectThreat(uint32 /*i*/)
{
if(unitTarget)