diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 121 |
1 files changed, 10 insertions, 111 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index acbdfacdce9..abbd6214203 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -559,61 +559,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) } if(damage >= 0) - { - uint32 finalDamage; - if(m_originalCaster) // m_caster only passive source of cast - finalDamage = m_originalCaster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_IsTriggeredSpell, true); - else - finalDamage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_IsTriggeredSpell, true); - - // post effects - switch(m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_WARRIOR: - { - // Bloodthirst - if(m_spellInfo->SpellFamilyFlags & 0x40000000000LL) - { - uint32 BTAura = 0; - switch(m_spellInfo->Id) - { - case 23881: BTAura = 23885; break; - case 23892: BTAura = 23886; break; - case 23893: BTAura = 23887; break; - case 23894: BTAura = 23888; break; - case 25251: BTAura = 25252; break; - case 30335: BTAura = 30339; break; - default: - sLog.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo->Id); - break; - } - - if (BTAura) - m_caster->CastSpell(m_caster,BTAura,true); - } - break; - } - case SPELLFAMILY_PRIEST: - { - // Shadow Word: Death - if(finalDamage > 0 && (m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL) && unitTarget->isAlive()) - // deals damage equal to damage done to caster if victim is not killed - m_caster->SpellNonMeleeDamageLog( m_caster, m_spellInfo->Id, finalDamage, m_IsTriggeredSpell, false); - - break; - } - case SPELLFAMILY_PALADIN: - { - // Judgement of Blood - if(finalDamage > 0 && (m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL) && m_spellInfo->SpellIconID==153) - { - int32 damagePoint = finalDamage * 33 / 100; - m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true); - } - break; - } - } - } + m_damage+= damage; } } @@ -1452,7 +1398,7 @@ void Spell::EffectDummy(uint32 i) } if(found) - m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_IsTriggeredSpell, true); + m_damage+= damage; return; } // Kill command @@ -2347,7 +2293,7 @@ void Spell::EffectPowerBurn(uint32 i) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); new_damage = int32(new_damage*multiplier); - m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage, m_IsTriggeredSpell, true); + m_damage+=new_damage; } void Spell::EffectHeal( uint32 /*i*/ ) @@ -2415,27 +2361,7 @@ void Spell::EffectHeal( uint32 /*i*/ ) else addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); - bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask, m_attackType); - if (crit) - addhealth = caster->SpellCriticalBonus(m_spellInfo, addhealth, unitTarget); - caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit); - - int32 gain = unitTarget->ModifyHealth( int32(addhealth) ); - unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); - - if(caster->GetTypeId()==TYPEID_PLAYER) - if(BattleGround *bg = ((Player*)caster)->GetBattleGround()) - bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain); - - // ignore item heals - if(m_CastItem) - return; - - uint32 procHealer = PROC_FLAG_HEAL; - if (crit) - procHealer |= PROC_FLAG_CRIT_HEAL; - - m_caster->ProcDamageAndSpell(unitTarget,procHealer,PROC_FLAG_HEALED,addhealth,SPELL_SCHOOL_MASK_NONE,m_spellInfo,m_IsTriggeredSpell); + m_healing+=addhealth; } } @@ -2512,6 +2438,8 @@ void Spell::EffectHealthLeech(uint32 i) if(m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(new_damage)); } +// m_healthLeech+=tmpvalue; +// m_damage+=new_damage; } void Spell::DoCreateItem(uint32 i, uint32 itemtype) @@ -4442,35 +4370,9 @@ void Spell::EffectWeaponDmg(uint32 i) // prevent negative damage uint32 eff_damage = uint32(bonus > 0 ? bonus : 0); - const uint32 nohitMask = HITINFO_ABSORB | HITINFO_RESIST | HITINFO_MISS; - - uint32 hitInfo = 0; - VictimState victimState = VICTIMSTATE_NORMAL; - uint32 blocked_dmg = 0; - uint32 absorbed_dmg = 0; - uint32 resisted_dmg = 0; - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); - - m_caster->DoAttackDamage(unitTarget, &eff_damage, &cleanDamage, &blocked_dmg, m_spellSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, m_attackType, m_spellInfo, m_IsTriggeredSpell); - - if ((hitInfo & nohitMask) && m_attackType != RANGED_ATTACK) // not send ranged miss/etc - m_caster->SendAttackStateUpdate(hitInfo & nohitMask, unitTarget, 1, m_spellSchoolMask, eff_damage, absorbed_dmg, resisted_dmg, VICTIMSTATE_NORMAL, blocked_dmg); - - bool criticalhit = (hitInfo & HITINFO_CRITICALHIT); - m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, eff_damage, m_spellSchoolMask, absorbed_dmg, resisted_dmg, false, blocked_dmg, criticalhit); - - if (eff_damage > (absorbed_dmg + resisted_dmg + blocked_dmg)) - { - eff_damage -= (absorbed_dmg + resisted_dmg + blocked_dmg); - } - else - { - cleanDamage.damage += eff_damage; - eff_damage = 0; - } - - // SPELL_SCHOOL_NORMAL use for weapon-like threat and rage calculation - m_caster->DealDamage(unitTarget, eff_damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, true); + // Add melee damage bonuses (also check for negative) + m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo); + m_damage+= eff_damage; // Hemorrhage if(m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & 0x2000000)) @@ -4534,10 +4436,7 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/) uint32 heal = m_caster->GetMaxHealth(); - int32 gain = unitTarget->ModifyHealth(heal); - unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); - - m_caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, heal); + m_healing+=heal; } void Spell::EffectInterruptCast(uint32 /*i*/) |
