aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellEffects.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp26
1 files changed, 5 insertions, 21 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 24a1a5c104a..d8471edcc6d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -93,7 +93,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
&Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
&Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
- &Spell::EffectMomentMove, // 29 SPELL_EFFECT_LEAP
+ &Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP
&Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
&Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
@@ -202,7 +202,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
&Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT
- &Spell::EffectJump2, //138 SPELL_EFFECT_138 Leap
+ &Spell::EffectJump2, //138 SPELL_EFFECT_LEAP_BACK Leap back
&Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
&Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed?
@@ -6188,7 +6188,7 @@ void Spell::EffectBlock(uint32 /*i*/)
((Player*)unitTarget)->SetCanBlock(true);
}
-void Spell::EffectMomentMove(uint32 i)
+void Spell::EffectLeapForward(uint32 i)
{
if(unitTarget->isInFlight())
return;
@@ -6444,26 +6444,10 @@ void Spell::EffectSendTaxi(uint32 i)
void Spell::EffectPlayerPull(uint32 i)
{
- if(!unitTarget || !m_caster)
- return;
-
- // Effect only works on players
- if(unitTarget->GetTypeId()!=TYPEID_PLAYER)
+ if(!unitTarget)
return;
- float vsin = sin(unitTarget->GetAngle(m_caster));
- float vcos = cos(unitTarget->GetAngle(m_caster));
-
- WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
- data.append(unitTarget->GetPackGUID());
- data << uint32(0); // Sequence
- data << float(vcos); // x direction
- data << float(vsin); // y direction
- // Horizontal speed
- data << float(damage ? damage : unitTarget->GetDistance2d(m_caster));
- data << float(m_spellInfo->EffectMiscValue[i])/-10; // Z Movement speed
-
- ((Player*)unitTarget)->GetSession()->SendPacket(&data);
+ unitTarget->KnockbackFrom(m_caster->GetPositionX(), m_caster->GetPositionY(), float(damage ? damage : unitTarget->GetDistance2d(m_caster)), float(m_spellInfo->EffectMiscValue[i])/10);
}
void Spell::EffectDispelMechanic(uint32 i)