diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index a53cf65898e..6b453a3a6c9 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -123,7 +123,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET &Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL &Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE - &Spell::EffectOpenSecretSafe, // 59 SPELL_EFFECT_OPEN_LOCK_ITEM + &Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot &Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY &Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN @@ -221,7 +221,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectNULL, //154 unused &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal. &Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC - &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession + &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item &Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling &Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again &Spell::EffectNULL, //160 SPELL_EFFECT_160 unused @@ -2864,27 +2864,33 @@ void Spell::EffectCreateItem2(uint32 i) Player* player = (Player*)m_caster; uint32 item_id = m_spellInfo->EffectItemType[i]; - if(item_id) - DoCreateItem(i, item_id); + DoCreateItem(i, item_id); // special case: fake item replaced by generate using spell_loot_template if(IsLootCraftingSpell(m_spellInfo)) { - if(item_id) - { - if(!player->HasItemCount(item_id, 1)) - return; + if(!player->HasItemCount(item_id, 1)) + return; - // remove reagent - uint32 count = 1; - player->DestroyItemCount(item_id, count, true); - } + // remove reagent + uint32 count = 1; + player->DestroyItemCount(item_id, count, true); // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); } } +void Spell::EffectCreateRandomItem(uint32 i) +{ + if(m_caster->GetTypeId()!=TYPEID_PLAYER) + return; + Player* player = (Player*)m_caster; + + // create some random items + player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); +} + void Spell::EffectPersistentAA(uint32 i) { float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); @@ -3292,11 +3298,6 @@ void Spell::EffectSummonChangeItem(uint32 i) delete pNewItem; } -void Spell::EffectOpenSecretSafe(uint32 i) -{ - EffectOpenLock(i); //no difference for now -} - void Spell::EffectProficiency(uint32 /*i*/) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) |