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-rw-r--r--src/game/SpellEffects.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index aca99cce779..ccf3abe022d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -427,19 +427,19 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_WARRIOR:
{
// Bloodthirst
- if(m_spellInfo->SpellFamilyFlags[1] & 0x400)
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
// Shield Slam
- else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
+ else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
damage += int32(m_caster->GetShieldBlockValue());
// Victory Rush
- else if(m_spellInfo->SpellFamilyFlags[1] & 0x100)
+ else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
{
damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
}
- // Shockwave ${$m3/100*$AP}
- else if(m_spellInfo->SpellFamilyFlags[1] & 0x00008000)
+ // Shockwave
+ else if (m_spellInfo->Id == 46968)
{
int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
if (pct > 0)