diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 36 |
1 files changed, 4 insertions, 32 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index d213040ede4..ae513a84dfd 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1323,12 +1323,7 @@ void Spell::EffectDummy(uint32 i) (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 ) { - ((Player*)m_caster)->RemoveSpellCooldown(classspell); - - WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); - data << uint32(classspell); - data << uint64(m_caster->GetGUID()); - ((Player*)m_caster)->GetSession()->SendPacket(&data); + ((Player*)m_caster)->RemoveSpellCooldown(classspell,true); } } return; @@ -1579,14 +1574,7 @@ void Spell::EffectDummy(uint32 i) SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags[1] & 0x00000240 || spellInfo->SpellFamilyFlags[0] & 0x00000860)) - { - ((Player*)m_caster)->RemoveSpellCooldown(classspell); - - WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); - data << uint32(classspell); - data << uint64(m_caster->GetGUID()); - ((Player*)m_caster)->GetSession()->SendPacket(&data); - } + ((Player*)m_caster)->RemoveSpellCooldown(classspell,true); } return; } @@ -1613,14 +1601,7 @@ void Spell::EffectDummy(uint32 i) SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 ) - { - ((Player*)m_caster)->RemoveSpellCooldown(classspell); - - WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); - data << uint32(classspell); - data << uint64(m_caster->GetGUID()); - ((Player*)m_caster)->GetSession()->SendPacket(&data); - } + ((Player*)m_caster)->RemoveSpellCooldown(classspell,true); } return; } @@ -1715,17 +1696,8 @@ void Spell::EffectDummy(uint32 i) // non-standard cast requirement check if (!unitTarget || unitTarget->getAttackers().empty()) { - // clear cooldown at fail if(m_caster->GetTypeId()==TYPEID_PLAYER) - { - ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id); - - WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); - data << uint32(m_spellInfo->Id); - data << uint64(m_caster->GetGUID()); - ((Player*)m_caster)->GetSession()->SendPacket(&data); - } - + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT); return; } |