diff options
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r-- | src/game/SpellHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index b8aa4469472..c4be996de66 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -98,7 +98,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) if (pUser->isInCombat()) { - for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) { @@ -135,12 +135,12 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) // send spell error if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid)) { - // for implicit area/coord target spells + // for implicit area/coord target spells if(!targets.getUnitTarget()) Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS); - // for explicit target spells + // for explicit target spells else - Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); + Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); } return; } @@ -523,7 +523,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data ) // this will get something not in world. crash Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); - + if(!unit) return; @@ -536,7 +536,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data ) } SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry()); - for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { if(itr->second.IsFitToRequirements(_player, unit)) { @@ -584,7 +584,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data ) data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair data << (uint32)pCreator->GetGuildId(); // unk - static const EquipmentSlots ItemSlots[] = + static const EquipmentSlots ItemSlots[] = { EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, @@ -600,7 +600,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data ) EQUIPMENT_SLOT_END }; // Display items in visible slots - for (EquipmentSlots const* itr = &ItemSlots[0];*itr!=EQUIPMENT_SLOT_END;++itr) + for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr) { if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) data << (uint32)0; |