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-rw-r--r--src/game/SpellHandler.cpp22
1 files changed, 21 insertions, 1 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 7e72fd4e749..62056a6806f 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -123,9 +123,29 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
SpellCastTargets targets;
- if(!targets.read(&recvPacket, pUser))
+ if (!targets.read(&recvPacket, pUser))
return;
+ targets.Update(pUser);
+
+ if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
+ {
+ // free greay item aftre use faul
+ pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+
+ // send spell error
+ if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
+ {
+ // for implicit area/coord target spells
+ if(!targets.getUnitTarget())
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
+ // for explicit target spells
+ else
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
+ }
+ return;
+ }
+
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if(!Script->ItemUse(pUser,pItem,targets))
{