diff options
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r-- | src/game/SpellHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index ae29503e753..ab1ce6c4ba9 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -325,8 +325,8 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) // Client is resending autoshot cast opcode when other spell is casted during shoot rotation // Skip it to prevent "interrupt" message - if (IsAutoRepeatRangedSpell(spellInfo) && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL] - && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo == spellInfo) + if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) + && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo) return; // can't use our own spells when we're in possession of another unit, @@ -381,9 +381,9 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) // channeled spell case (it currently casted then) if (IsChanneledSpell(spellInfo)) { - if (_player->m_currentSpells[CURRENT_CHANNELED_SPELL] && - _player->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spellId) - _player->InterruptSpell(CURRENT_CHANNELED_SPELL); + if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + if (curSpell->m_spellInfo->Id==spellId) + _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } |