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Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index d93716de0af..b6124e5d364 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -292,7 +292,10 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
+ {
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
+ }
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
@@ -302,6 +305,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
@@ -311,6 +315,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
{
//cheater? kick? ban?
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
@@ -320,6 +325,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
{
//cheater? kick? ban?
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
@@ -337,7 +343,21 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// client provided targets
SpellCastTargets targets;
if(!targets.read(&recvPacket,mover))
+ {
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
+ }
+
+ // some spell cast packet including more data (for projectiles?)
+ if (unk_flags & 0x02)
+ {
+ //recvPacket.read_skip<float>(); // unk1, coords?
+ //recvPacket.read_skip<float>(); // unk1, coords?
+ recvPacket.read_skip<uint8>(); // >> 1
+ recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
+ MovementInfo movementInfo;
+ ReadMovementInfo(recvPacket, &movementInfo);
+ }
// auto-selection buff level base at target level (in spellInfo)
if(targets.getUnitTarget())