aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp264
1 files changed, 131 insertions, 133 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 119412da607..21e9b4e8702 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -3202,7 +3202,7 @@ void SpellMgr::LoadSpellEnchantProcData()
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
- } while( result->NextRow() );
+ } while(result->NextRow());
delete result;
@@ -3218,17 +3218,17 @@ void SpellMgr::LoadSpellRequired()
if(result == NULL)
{
- barGoLink bar( 1 );
+ barGoLink bar(1);
bar.step();
sLog.outString();
- sLog.outString( ">> Loaded 0 spell required records" );
+ sLog.outString(">> Loaded 0 spell required records");
sLog.outErrorDb("`spell_required` table is empty!");
return;
}
uint32 rows = 0;
- barGoLink bar( result->GetRowCount() );
+ barGoLink bar(result->GetRowCount());
do
{
bar.step();
@@ -3240,7 +3240,7 @@ void SpellMgr::LoadSpellRequired()
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
mSpellReq[spell_id] = spell_req;
++rows;
- } while( result->NextRow() );
+ } while (result->NextRow());
delete result;
sLog.outString();
@@ -3266,19 +3266,19 @@ struct SpellRankEntry
bool operator < (const SpellRankEntry & _Right) const
{
return (SkillId != _Right.SkillId ? SkillId < _Right.SkillId
- : SpellName!=_Right.SpellName ? SpellName < _Right.SpellName
- : ProcFlags!=_Right.ProcFlags ? ProcFlags < _Right.ProcFlags
-
- : Effect!=_Right.Effect ? Effect < _Right.Effect
- : Aura!=_Right.Aura ? Aura < _Right.Aura
- : TalentID!=_Right.TalentID ? TalentID < _Right.TalentID
- : (CastingTimeIndex!=_Right.CastingTimeIndex) && (!CastingTimeIndex || !_Right.CastingTimeIndex || CastingTimeIndex==1 || !_Right.CastingTimeIndex==1) ? CastingTimeIndex < _Right.CastingTimeIndex
-
- : SpellFamilyFlags!=_Right.SpellFamilyFlags ? SpellFamilyFlags < _Right.SpellFamilyFlags
- : (SpellVisual!=_Right.SpellVisual) && (!SpellVisual || !_Right.SpellVisual) ? SpellVisual < _Right.SpellVisual
- : (ManaCost!=_Right.ManaCost) && (!ManaCost || !_Right.ManaCost) ? ManaCost < _Right.ManaCost
- : (DurationIndex!=_Right.DurationIndex) && (!DurationIndex || !_Right.DurationIndex)? DurationIndex < _Right.DurationIndex
- : (RangeIndex!=_Right.RangeIndex) && (!RangeIndex || !_Right.RangeIndex || RangeIndex==1 || !_Right.RangeIndex==1) ? RangeIndex < _Right.RangeIndex
+ : SpellName != _Right.SpellName ? SpellName < _Right.SpellName
+ : ProcFlags != _Right.ProcFlags ? ProcFlags < _Right.ProcFlags
+
+ : Effect != _Right.Effect ? Effect < _Right.Effect
+ : Aura != _Right.Aura ? Aura < _Right.Aura
+ : TalentID != _Right.TalentID ? TalentID < _Right.TalentID
+ : (CastingTimeIndex != _Right.CastingTimeIndex) && (!CastingTimeIndex || !_Right.CastingTimeIndex || CastingTimeIndex == 1 || !_Right.CastingTimeIndex == 1) ? CastingTimeIndex < _Right.CastingTimeIndex
+
+ : SpellFamilyFlags != _Right.SpellFamilyFlags ? SpellFamilyFlags < _Right.SpellFamilyFlags
+ : (SpellVisual != _Right.SpellVisual) && (!SpellVisual || !_Right.SpellVisual) ? SpellVisual < _Right.SpellVisual
+ : (ManaCost != _Right.ManaCost) && (!ManaCost || !_Right.ManaCost) ? ManaCost < _Right.ManaCost
+ : (DurationIndex != _Right.DurationIndex) && (!DurationIndex || !_Right.DurationIndex)? DurationIndex < _Right.DurationIndex
+ : (RangeIndex != _Right.RangeIndex) && (!RangeIndex || !_Right.RangeIndex || RangeIndex == 1 || !_Right.RangeIndex == 1) ? RangeIndex < _Right.RangeIndex
: TargetAuraState < _Right.TargetAuraState
);
}
@@ -3296,7 +3296,7 @@ void SpellMgr::LoadSpellChains()
mSpellChains.clear(); // need for reload case
std::vector<uint32> ChainedSpells;
- for (uint32 ability_id=0; ability_id<sSkillLineAbilityStore.GetNumRows(); ability_id++)
+ for (uint32 ability_id = 0; ability_id < sSkillLineAbilityStore.GetNumRows(); ++ability_id)
{
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
if (!AbilityInfo)
@@ -3308,24 +3308,24 @@ void SpellMgr::LoadSpellChains()
std::multimap<SpellRankEntry, SpellRankValue> RankMap;
- for (uint32 ability_id=0; ability_id<sSkillLineAbilityStore.GetNumRows(); ability_id++)
+ for (uint32 ability_id = 0; ability_id < sSkillLineAbilityStore.GetNumRows(); ++ability_id)
{
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
if (!AbilityInfo)
continue;
//get only spell with lowest ability_id to prevent doubles
- uint32 spell_id=AbilityInfo->spellId;
- bool found=false;
- for (uint32 i=0; i<ChainedSpells.size(); i++)
+ uint32 spell_id = AbilityInfo->spellId;
+ bool found = false;
+ for (uint32 i = 0; i < ChainedSpells.size(); ++i)
{
- if (ChainedSpells.at(i)==spell_id)
- found=true;
+ if (ChainedSpells.at(i) == spell_id)
+ found = true;
}
if (found)
continue;
- if(mSkillLineAbilityMap.lower_bound(spell_id)->second->id!=ability_id)
+ if(mSkillLineAbilityMap.lower_bound(spell_id)->second->id != ability_id)
continue;
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(spell_id);
if (!SpellInfo)
@@ -3334,31 +3334,31 @@ void SpellMgr::LoadSpellChains()
if(sRank.empty())
continue;
//exception to polymorph spells-make pig and turtle other chain than sheep
- if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags[0] & 0x1000000) && (SpellInfo->SpellIconID!=82))
+ if (SpellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (SpellInfo->SpellFamilyFlags[0] & 0x1000000) && SpellInfo->SpellIconID != 82)
continue;
SpellRankEntry entry;
SpellRankValue value;
- entry.SkillId=AbilityInfo->skillId;
- entry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
- entry.DurationIndex=SpellInfo->DurationIndex;
- entry.RangeIndex=SpellInfo->rangeIndex;
- entry.ProcFlags=SpellInfo->procFlags;
- entry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags;
- entry.TargetAuraState=SpellInfo->TargetAuraState;
- entry.SpellVisual=SpellInfo->SpellVisual[0];
- entry.ManaCost=SpellInfo->manaCost;
- entry.CastingTimeIndex=0;
- entry.TalentID=0;
- for (; ; )
- {
- AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second;
- value.Id=spell_id;
- value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
- value.strict=false;
+ entry.SkillId = AbilityInfo->skillId;
+ entry.SpellName = SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
+ entry.DurationIndex = SpellInfo->DurationIndex;
+ entry.RangeIndex = SpellInfo->rangeIndex;
+ entry.ProcFlags = SpellInfo->procFlags;
+ entry.SpellFamilyFlags = SpellInfo->SpellFamilyFlags;
+ entry.TargetAuraState = SpellInfo->TargetAuraState;
+ entry.SpellVisual = SpellInfo->SpellVisual[0];
+ entry.ManaCost = SpellInfo->manaCost;
+ entry.CastingTimeIndex = 0;
+ entry.TalentID = 0;
+ for (;;)
+ {
+ AbilityInfo = mSkillLineAbilityMap.lower_bound(spell_id)->second;
+ value.Id = spell_id;
+ value.Rank = SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
+ value.strict = false;
RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value));
- spell_id=AbilityInfo->forward_spellid;
- SpellInfo=sSpellStore.LookupEntry(spell_id);
+ spell_id = AbilityInfo->forward_spellid;
+ SpellInfo = sSpellStore.LookupEntry(spell_id);
if (!SpellInfo)
break;
}
@@ -3366,117 +3366,117 @@ void SpellMgr::LoadSpellChains()
barGoLink bar(RankMap.size());
- uint32 count=0;
+ uint32 count = 0;
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin(); itr!=RankMap.end(); )
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin(); itr!=RankMap.end();)
{
- SpellRankEntry entry=itr->first;
+ SpellRankEntry entry = itr->first;
//trac errors in extracted data
std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap;
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2++)
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2 != RankMap.upper_bound(entry); ++itr2)
{
bar.step();
RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2));
}
- bool error=false;
+ bool error = false;
//if strict == true strict check is not needed
if (!itr->second.strict)
//check for rank duplicates, if there are any do strict check
- for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end(); )
+ for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end();)
{
- char const * err_entry=itr2->first;
+ char const *err_entry = itr2->first;
uint32 rank_count=RankErrorMap.count(itr2->first);
- if (rank_count>1)
+ if (rank_count > 1)
{
- error=true;
+ error = true;
break;
}
else
- itr2++;
+ ++itr2;
}
- bool allHaveTalents=true;
+ bool allHaveTalents = true;
if (error)
{
std::list<uint32> ConflictedSpells;
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2=RankMap.lower_bound(entry))
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2 != RankMap.upper_bound(entry); itr2 = RankMap.lower_bound(entry))
{
ConflictedSpells.push_back(itr2->second.Id);
if (!GetTalentSpellPos(itr2->second.Id))
- allHaveTalents=false;
+ allHaveTalents = false;
RankMap.erase(itr2);
}
SpellRankEntry nextEntry, currEntry;
for (; !ConflictedSpells.empty(); ConflictedSpells.pop_front())
{
- SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front());
- currEntry.SkillId=entry.SkillId;
- currEntry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
- currEntry.DurationIndex=SpellInfo->DurationIndex;
- currEntry.RangeIndex=SpellInfo->rangeIndex;
- currEntry.ProcFlags=SpellInfo->procFlags;
- currEntry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags;
+ SpellEntry const *SpellInfo = sSpellStore.LookupEntry(ConflictedSpells.front());
+ currEntry.SkillId = entry.SkillId;
+ currEntry.SpellName = SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
+ currEntry.DurationIndex = SpellInfo->DurationIndex;
+ currEntry.RangeIndex = SpellInfo->rangeIndex;
+ currEntry.ProcFlags = SpellInfo->procFlags;
+ currEntry.SpellFamilyFlags = SpellInfo->SpellFamilyFlags;
//compare talents only when all spells from chain have entry
//to prevent wrong results with spells which have first rank talented and other not
if (allHaveTalents)
currEntry.TalentID=GetTalentSpellPos(ConflictedSpells.front())->talent_id;
else
- currEntry.TalentID=0;
- currEntry.TargetAuraState=SpellInfo->TargetAuraState;
- currEntry.SpellVisual=SpellInfo->SpellVisual[0];
- currEntry.ManaCost=SpellInfo->manaCost;
+ currEntry.TalentID = 0;
+ currEntry.TargetAuraState = SpellInfo->TargetAuraState;
+ currEntry.SpellVisual = SpellInfo->SpellVisual[0];
+ currEntry.ManaCost = SpellInfo->manaCost;
//compare effects and casting time
- currEntry.CastingTimeIndex=SpellInfo->CastingTimeIndex;
- currEntry.Effect[0]=SpellInfo->Effect[0];
- currEntry.Effect[1]=SpellInfo->Effect[1];
- currEntry.Effect[2]=SpellInfo->Effect[2];
+ currEntry.CastingTimeIndex = SpellInfo->CastingTimeIndex;
+ currEntry.Effect[0] = SpellInfo->Effect[0];
+ currEntry.Effect[1] = SpellInfo->Effect[1];
+ currEntry.Effect[2] = SpellInfo->Effect[2];
- currEntry.Aura[0]=SpellInfo->EffectApplyAuraName[0];
- currEntry.Aura[1]=SpellInfo->EffectApplyAuraName[1];
- currEntry.Aura[2]=SpellInfo->EffectApplyAuraName[2];
+ currEntry.Aura[0] = SpellInfo->EffectApplyAuraName[0];
+ currEntry.Aura[1] = SpellInfo->EffectApplyAuraName[1];
+ currEntry.Aura[2] = SpellInfo->EffectApplyAuraName[2];
SpellRankValue currValue;
- currValue.Id=ConflictedSpells.front();
- currValue.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
- currValue.strict=true;
+ currValue.Id = ConflictedSpells.front();
+ currValue.Rank = SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
+ currValue.strict = true;
RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(currEntry,currValue));
}
- itr=RankMap.begin();
+ itr = RankMap.begin();
continue;
}
else
- for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end(); )
+ for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end();)
{
- char const * err_entry=itr2->first;
- uint32 rank_count=RankErrorMap.count(itr2->first);
- if (rank_count>1)
- for (itr2 = RankErrorMap.lower_bound(err_entry); itr2!=RankErrorMap.upper_bound(err_entry); itr2++)
+ char const *err_entry = itr2->first;
+ uint32 rank_count = RankErrorMap.count(itr2->first);
+ if (rank_count > 1)
+ for (itr2 = RankErrorMap.lower_bound(err_entry); itr2 != RankErrorMap.upper_bound(err_entry); ++itr2)
{
sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id);
- if (!(itr2->second->second.Id==47541 || itr2->second->second.Id==45902 || itr2->second->second.Id==7620))
+ if (itr2->second->second.Id != 47541 && itr2->second->second.Id != 45902 && itr2->second->second.Id != 7620)
{
sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id);
RankMap.erase(itr2->second);
}
}
else
- itr2++;
+ ++itr2;
}
//order spells by spellLevel
std::list<uint32> RankedSpells;
- uint32 min_spell_lvl=0;
+ uint32 min_spell_lvl = 0;
std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr;
- for (; RankMap.count(entry); )
+ for (; RankMap.count(entry);)
{
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2++)
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); ++itr2)
{
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id);
- if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry))
+ if (SpellInfo->spellLevel<min_spell_lvl || itr2 == RankMap.lower_bound(entry))
{
- min_spell_lvl=SpellInfo->spellLevel;
- min_itr=itr2;
+ min_spell_lvl = SpellInfo->spellLevel;
+ min_itr = itr2;
}
}
RankedSpells.push_back(min_itr->second.Id);
@@ -3484,63 +3484,61 @@ void SpellMgr::LoadSpellChains()
}
//use data from talent.dbc
- uint16 talent_id=0;
- for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2!=RankedSpells.end(); )
+ uint16 talent_id = 0;
+ for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2 != RankedSpells.end();)
{
- if (TalentSpellPos const* TalentPos=GetTalentSpellPos(*itr2))
+ if (TalentSpellPos const *TalentPos = GetTalentSpellPos(*itr2))
{
- talent_id=TalentPos->talent_id;
+ talent_id = TalentPos->talent_id;
RankedSpells.erase(itr2);
itr2 = RankedSpells.begin();
}
else
- itr2++;
+ ++itr2;
}
if (talent_id)
{
TalentEntry const *TalentInfo = sTalentStore.LookupEntry(talent_id);
- for (uint8 rank=5; rank; rank--)
- {
+ for (uint8 rank = MAX_TALENT_RANK; rank > 0; --rank)
if (TalentInfo->RankID[rank-1])
RankedSpells.push_front(TalentInfo->RankID[rank-1]);
- }
}
//do not proceed for spells with less than 2 ranks
- itr=RankMap.begin();
- if (RankedSpells.size()<2)
+ itr = RankMap.begin();
+ if (RankedSpells.size() < 2)
continue;
- count++;
+ ++count;
- uint32 spell_rank=1;
- for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2!=RankedSpells.end(); spell_rank++)
+ uint32 spell_rank = 1;
+ for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2 != RankedSpells.end(); ++spell_rank)
{
- uint32 spell_id=*itr2;
- mSpellChains[spell_id].rank=spell_rank;
- mSpellChains[spell_id].first=RankedSpells.front();
- mSpellChains[spell_id].last=RankedSpells.back();
+ uint32 spell_id = *itr2;
+ mSpellChains[spell_id].rank = spell_rank;
+ mSpellChains[spell_id].first = RankedSpells.front();
+ mSpellChains[spell_id].last = RankedSpells.back();
- itr2++;
+ ++itr2;
if (spell_rank<2)
- mSpellChains[spell_id].prev=0;
+ mSpellChains[spell_id].prev = 0;
- if (spell_id==RankedSpells.back())
- mSpellChains[spell_id].next=0;
+ if (spell_id == RankedSpells.back())
+ mSpellChains[spell_id].next = 0;
else
{
- mSpellChains[*itr2].prev=spell_id;
- mSpellChains[spell_id].next=*itr2;
+ mSpellChains[*itr2].prev = spell_id;
+ mSpellChains[spell_id].next = *itr2;
}
}
}
//uncomment these two lines to print yourself list of spell_chains on startup
- //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin(); itr!=mSpellChains.end(); itr++)
- //sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev);
+ //for(UNORDERED_MAP<uint32, SpellChainNode>::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
+ //sLog.outString("Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next, itr->second.prev);
sLog.outString();
- sLog.outString( ">> Loaded %u spell chains",count);
+ sLog.outString(">> Loaded %u spell chains",count);
}
// set data in core for now
@@ -3553,12 +3551,12 @@ void SpellMgr::LoadSpellCustomAttr()
{
mSpellCustomAttr[i] = 0;
spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
- if(!spellInfo)
+ if (!spellInfo)
continue;
for (uint32 j = 0; j < 3; ++j)
{
- switch(spellInfo->EffectApplyAuraName[j])
+ switch (spellInfo->EffectApplyAuraName[j])
{
case SPELL_AURA_MOD_ROOT:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC;
@@ -3571,7 +3569,7 @@ void SpellMgr::LoadSpellCustomAttr()
break;
}
- switch(spellInfo->Effect[j])
+ switch (spellInfo->Effect[j])
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
@@ -3596,7 +3594,7 @@ void SpellMgr::LoadSpellCustomAttr()
break;
}
- switch(SpellTargetType[spellInfo->EffectImplicitTargetA[j]])
+ switch (SpellTargetType[spellInfo->EffectImplicitTargetA[j]])
{
case TARGET_TYPE_UNIT_TARGET:
case TARGET_TYPE_DEST_TARGET:
@@ -3611,7 +3609,7 @@ void SpellMgr::LoadSpellCustomAttr()
for (uint32 j = 0; j < 3; ++j)
{
- switch(spellInfo->EffectApplyAuraName[j])
+ switch (spellInfo->EffectApplyAuraName[j])
{
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
@@ -3625,17 +3623,17 @@ void SpellMgr::LoadSpellCustomAttr()
}
}
- if(!_isPositiveEffect(i, 0, false))
+ if (!_isPositiveEffect(i, 0, false))
mSpellCustomAttr[i] |= SPELL_ATTR_CU_NEGATIVE_EFF0;
- if(!_isPositiveEffect(i, 1, false))
+ if (!_isPositiveEffect(i, 1, false))
mSpellCustomAttr[i] |= SPELL_ATTR_CU_NEGATIVE_EFF1;
- if(!_isPositiveEffect(i, 2, false))
+ if (!_isPositiveEffect(i, 2, false))
mSpellCustomAttr[i] |= SPELL_ATTR_CU_NEGATIVE_EFF2;
- if(spellInfo->SpellVisual[0] == 3879)
+ if (spellInfo->SpellVisual[0] == 3879)
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK;
- if(spellInfo->activeIconID == 2158) //flight
+ if (spellInfo->activeIconID == 2158) // flight
spellInfo->Attributes |= SPELL_ATTR_PASSIVE;
switch(i)
@@ -3752,14 +3750,14 @@ void SpellMgr::LoadSpellCustomAttr()
case 39805: // Lightning Overload
case 52437: // Sudden Death
case 64823: // Item - Druid T8 Balance 4P Bonus
- spellInfo->procCharges=1;
+ spellInfo->procCharges = 1;
break;
case 44544: // Fingers of Frost
- spellInfo->procCharges=2;
+ spellInfo->procCharges = 2;
spellInfo->EffectSpellClassMask[0] = flag96(685904631,1151048,0);
break;
case 28200: // Ascendance (Talisman of Ascendance trinket)
- spellInfo->procCharges=6;
+ spellInfo->procCharges = 6;
break;
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
spellInfo->EffectMiscValue[0] |= 1;