diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index dfb2184094d..da1ddc9c3e7 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -393,7 +393,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if ((spellInfo->SpellFamilyFlags[1] & 0x000008 || spellInfo->SpellFamilyFlags[0] & 0x20180400) && (spellInfo->AttributesEx3 & 0x200)) return SPELL_JUDGEMENT; - for (int i = 0; i < 3; i++) + for (int i = 0; i < 3; ++i) { // only paladin auras have this (for palaldin class family) if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID) @@ -745,7 +745,7 @@ bool IsPositiveSpell(uint32 spellId, bool deep) // spells with at least one negative effect are considered negative // some self-applied spells have negative effects but in self casting case negative check ignored. - for (int i = 0; i < 3; i++) + for (int i = 0; i < 3; ++i) if (!IsPositiveEffect(spellId, i, deep)) return false; return true; @@ -819,7 +819,7 @@ bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId) SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; - for (int i = 0; i < 3; i++) + for (int i = 0; i < 3; ++i) if (spellproto->EffectApplyAuraName[i] == auraType) return true; return false; @@ -1350,7 +1350,7 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) return false; // All stance spells. if any better way, change it. - for (int i = 0; i < 3; i++) + for (int i = 0; i < 3; ++i) { switch(spellInfo->SpellFamilyName) { @@ -1530,7 +1530,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell return spellInfo; bool needRankSelection = false; - for(int i=0;i<3;i++) + for(int i=0;i<3;++i) { if( IsPositiveEffect(spellInfo->Id, i) && ( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || @@ -2864,7 +2864,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId); while (groupEntry) { - for (uint32 i=0; i<6; i++) + for (uint32 i=0; i<6; ++i) if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id ) found = true; if (found || !groupEntry->nextGroup) @@ -2964,7 +2964,7 @@ void SpellMgr::LoadSkillLineAbilityMap() barGoLink bar( sSkillLineAbilityStore.GetNumRows() ); uint32 count = 0; - for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) + for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i) { bar.step(); SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); |