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-rw-r--r--src/game/SpellMgr.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4a7ab708c3d..a976ca04a68 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -378,7 +378,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
return SPELL_STING;
// only hunter aspects have this
- if( spellInfo->SpellFamilyFlags[1] & 0x00440000 || spellInfo->SpellFamilyFlags[0] & 0x00380000 || spellInfo->SpellFamilyFlags[2] & 0x00003010)
+ if( spellInfo->SpellFamilyFlags[1] & 0x00440000 || spellInfo->SpellFamilyFlags[0] & 0x00380000 || spellInfo->SpellFamilyFlags[2] & 0x00001010)
return SPELL_ASPECT;
if( spellInfo->SpellFamilyFlags[2] & 0x00000002 )
@@ -521,7 +521,6 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
switch(spellId)
{
case 23333: case 23335: case 34976: // BG spell
- case 30482: case 43045: case 43046: // Molten armor expection need find the real bug
return true;
case 28441: // not positive dummy spell
case 37675: // Chaos Blast
@@ -702,7 +701,10 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
return false;
- if (!deep && spellproto->EffectTriggerSpell[effIndex] && !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true))
+ if (!deep && spellproto->EffectTriggerSpell[effIndex]
+ && !spellproto->procFlags
+ && IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])
+ && !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true))
return false;
// ok, positive