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-rw-r--r--src/game/SpellMgr.cpp156
1 files changed, 103 insertions, 53 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index f1f43d57821..7e1da72be4e 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1204,6 +1204,13 @@ bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod)
return false;
}
+struct DoSpellProcEvent
+{
+ DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {}
+ void operator() (uint32 spell_id) { spellmgr.mSpellProcEventMap[spell_id] = spe; }
+ SpellProcEventEntry const& spe;
+};
+
void SpellMgr::LoadSpellProcEvents()
{
mSpellProcEventMap.clear(); // need for reload case
@@ -1238,6 +1245,15 @@ void SpellMgr::LoadSpellProcEvents()
continue;
}
+ uint32 first_id = GetFirstSpellInChain(entry);
+
+ if ( first_id != entry )
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_proc_event` is not first rank (%u) in chain", entry, first_id);
+ // prevent loading since it won't have an effect anyway
+ continue;
+ }
+
SpellProcEventEntry spe;
spe.schoolMask = fields[1].GetUInt32();
@@ -1253,6 +1269,10 @@ void SpellMgr::LoadSpellProcEvents()
mSpellProcEventMap[entry] = spe;
+ // also add to high ranks
+ DoSpellProcEvent worker(spe);
+ doForHighRanks(entry,worker);
+
if (spell->procFlags==0)
{
if (spe.procFlags == 0)
@@ -1274,6 +1294,74 @@ void SpellMgr::LoadSpellProcEvents()
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
}
+struct DoSpellProcItemEnchant
+{
+ DoSpellProcItemEnchant(SpellEnchantProcEntry const &_spe) : spe(_spe) {}
+ void operator() (uint32 spell_id) { spellmgr.mSpellEnchantProcEventMap[spell_id] = spe; }
+ SpellEnchantProcEntry const &spe;
+};
+
+void SpellMgr::LoadSpellEnchantProcData()
+{
+ mSpellEnchantProcEventMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3
+ QueryResult *result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell enchant proc event conditions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint32 entry = fields[0].GetUInt32();
+
+ SpellItemEnchantmentEntry const *ench = sSpellItemEnchantmentStore.LookupEntry(entry);
+ if (!ench)
+ {
+ sLog.outErrorDb("Enchancment %u listed in `spell_enchant_proc_data` does not exist", entry);
+ continue;
+ }
+
+ SpellEnchantProcEntry spe;
+
+ spe.customChance = fields[1].GetUInt32();
+ spe.PPMChance = fields[2].GetFloat();
+ spe.procEx = fields[3].GetUInt32();
+
+ // also add to high ranks
+ DoSpellProcItemEnchant worker(spe);
+ doForThisAndHighRanks(entry,worker);
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString( ">> Loaded %u enchant proc data definitions", count);
+}
+
+struct DoSpellBonusess
+{
+ DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
+ void operator() (uint32 spell_id) { spellmgr.mSpellBonusMap[spell_id] = spellBonus; }
+ SpellBonusEntry const& spellBonus;
+};
+
void SpellMgr::LoadSpellBonusess()
{
mSpellBonusMap.clear(); // need for reload case
@@ -1296,13 +1384,22 @@ void SpellMgr::LoadSpellBonusess()
bar.step();
uint32 entry = fields[0].GetUInt32();
- const SpellEntry *spell = sSpellStore.LookupEntry(entry);
+ SpellEntry const* spell = sSpellStore.LookupEntry(entry);
if (!spell)
{
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
continue;
}
+ uint32 first_id = GetFirstSpellInChain(entry);
+
+ if ( first_id != entry )
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_bonus_data` is not first rank (%u) in chain", entry, first_id);
+ // prevent loading since it won't have an effect anyway
+ continue;
+ }
+
SpellBonusEntry sbe;
sbe.direct_damage = fields[1].GetFloat();
@@ -1312,6 +1409,11 @@ void SpellMgr::LoadSpellBonusess()
mSpellBonusMap[entry] = sbe;
++count;
+
+ // also add to high ranks
+ DoSpellBonusess worker(sbe);
+ doForHighRanks(entry,worker);
+
} while( result->NextRow() );
delete result;
@@ -3321,58 +3423,6 @@ bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool de
return def;
}
-void SpellMgr::LoadSpellEnchantProcData()
-{
- mSpellEnchantProcEventMap.clear(); // need for reload case
-
- uint32 count = 0;
-
- // 0 1 2 3
- QueryResult *result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
- if( !result )
- {
-
- barGoLink bar( 1 );
-
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell enchant proc event conditions", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint32 enchantId = fields[0].GetUInt32();
-
- SpellItemEnchantmentEntry const *ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
- if (!ench)
- {
- sLog.outErrorDb("Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
- continue;
- }
-
- SpellEnchantProcEntry spe;
-
- spe.customChance = fields[1].GetUInt32();
- spe.PPMChance = fields[2].GetFloat();
- spe.procEx = fields[3].GetUInt32();
-
- mSpellEnchantProcEventMap[enchantId] = spe;
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString( ">> Loaded %u enchant proc data definitions", count);
-}
-
void SpellMgr::LoadSpellRequired()
{
mSpellsReqSpell.clear(); // need for reload case