diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 46 |
1 files changed, 15 insertions, 31 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 2b5787bad90..7ad3eceed94 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2586,13 +2586,6 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto // Explicit Diminishing Groups switch(spellproto->SpellFamilyName) { - case SPELLFAMILY_MAGE: - { - // Polymorph - if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return DIMINISHING_POLYMORPH; - break; - } case SPELLFAMILY_ROGUE: { // Kidney Shot @@ -2644,30 +2637,21 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto } // Get by mechanic - for (uint8 i=0;i<3;++i) - { - if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) - return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; - else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) - return DIMINISHING_SLEEP; - else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) - return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; - else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) - return DIMINISHING_FEAR; - else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) - return DIMINISHING_CHARM; - else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) - return DIMINISHING_SILENCE; - else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) - return DIMINISHING_DISARM; - else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) - return DIMINISHING_FREEZE; - else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || - spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) - return DIMINISHING_KNOCKOUT; - else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) - return DIMINISHING_BANISH; - } + uint32 mechanic = GetAllSpellMechanicMask(spellproto); + if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE; + if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; + if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP; + if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH; + if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; + if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR; + if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM; + if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE; + if (mechanic & (1<<DIMINISHING_DISARM)) return DIMINISHING_DISARM; + if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE; + if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT; + if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH; + if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL; + return DIMINISHING_NONE; } |