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-rw-r--r--src/game/SpellMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 18fcf5ecdfa..43bb112360c 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2161,15 +2161,15 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
}
case SPELL_EFFECT_LEARN_SPELL:
{
- SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]);
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
if( !IsSpellValid(spellInfo2,pl,msg) )
{
if(msg)
{
if(pl)
- ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
else
- sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
}
return false;
}