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-rw-r--r--src/game/SpellMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 1e9ae3531dd..41faea5b8fb 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1332,14 +1332,14 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
// return true;
//use data of highest rank spell(needed for spells which ranks have different effects)
- SpellEntry const *spellInfo1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
- SpellEntry const *spellInfo2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
+ spellInfo_1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
+ spellInfo_2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
- if(spellInfo1->Effect[i] != spellInfo2->Effect[i]
- || spellInfo1->EffectApplyAuraName[i] != spellInfo2->EffectApplyAuraName[i]
- || spellInfo1->EffectMiscValue[i] != spellInfo2->EffectMiscValue[i]) // paladin resist aura
+ if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
+ || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
+ || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
return false; // need itemtype check? need an example to add that check
return true;
@@ -1430,8 +1430,8 @@ void SpellMgr::LoadSpellRequired()
bar.step();
sLog.outString();
- sLog.outString( ">> Loaded 0 spell chain records" );
- sLog.outErrorDb("`spell_chains` table is empty!");
+ sLog.outString( ">> Loaded 0 spell required records" );
+ sLog.outErrorDb("`spell_required` table is empty!");
return;
}
uint32 rows = 0;