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-rw-r--r--src/game/SpellMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 5e21c4700c3..2bd842efaed 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -574,7 +574,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
case SPELL_AURA_ADD_TARGET_TRIGGER:
return true;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- if(spellId != spellproto->EffectTriggerSpell[effIndex])
+ if(!deep)
{
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
@@ -586,7 +586,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
{
// if non-positive trigger cast targeted to positive target this main cast is non-positive
// this will place this spell auras as debuffs
- if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
+ if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i, true))
return false;
}
}