diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index a522d8c051a..3f2d9204750 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -597,6 +597,13 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) break; } + // Special case: effects which determine positivity of whole spell + for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i) + { + if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH) + return true; + } + switch(spellproto->Effect[effIndex]) { // always positive effects (check before target checks that provided non-positive result in some case for positive effects) @@ -1349,9 +1356,6 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr // Exist req for PROC_EX_EX_TRIGGER_ALWAYS if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)) return true; - // Passive spells can`t trigger if need hit - if ((procEvent_procEx & PROC_EX_NORMAL_HIT)) - return false; // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other) if (procEvent_procEx & procExtra) return true; |