diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 1239 |
1 files changed, 905 insertions, 334 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 80703c22cef..a976ca04a68 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -26,6 +26,7 @@ #include "World.h" #include "Chat.h" #include "Spell.h" +#include "BattleGroundMgr.h" bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS]; @@ -38,25 +39,25 @@ SpellMgr::SpellMgr() case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27 case SPELL_EFFECT_SUMMON: //28 case SPELL_EFFECT_TRIGGER_MISSILE: //32 - case SPELL_EFFECT_SUMMON_WILD: //41 - case SPELL_EFFECT_SUMMON_GUARDIAN: //42 + //case SPELL_EFFECT_SUMMON_WILD: //41 not 303 + //case SPELL_EFFECT_SUMMON_GUARDIAN: //42 not 303 case SPELL_EFFECT_TRANS_DOOR: //50 summon object case SPELL_EFFECT_SUMMON_PET: //56 case SPELL_EFFECT_ADD_FARSIGHT: //72 - case SPELL_EFFECT_SUMMON_POSSESSED: //73 - case SPELL_EFFECT_SUMMON_TOTEM: //74 + //case SPELL_EFFECT_SUMMON_POSSESSED: //73 + //case SPELL_EFFECT_SUMMON_TOTEM: //74 case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90 - case SPELL_EFFECT_SUMMON_CRITTER: //97 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90 + //case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107 case SPELL_EFFECT_SUMMON_DEAD_PET: //109 - case SPELL_EFFECT_SUMMON_DEMON: //112 + //case SPELL_EFFECT_SUMMON_DEMON: //112 not 303 case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon EffectTargetType[i] = SPELL_REQUIRE_DEST; break; @@ -105,7 +106,6 @@ SpellMgr::SpellMgr() case TARGET_UNIT_TARGET_ALLY: case TARGET_UNIT_TARGET_RAID: case TARGET_UNIT_TARGET_ANY: - case TARGET_UNIT_SINGLE_UNKNOWN: case TARGET_UNIT_TARGET_ENEMY: case TARGET_UNIT_TARGET_PARTY: case TARGET_UNIT_PARTY_TARGET: @@ -245,19 +245,8 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) int32 castTime = spellCastTimeEntry->CastTime; - if (spell) - { - if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); - - if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) - castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); - else - { - if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) - castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); - } - } + if (spell && spell->GetCaster()) + spell->GetCaster()->ModSpellCastTime(spellInfo, castTime, spell); if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) castTime += 500; @@ -315,31 +304,54 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) { for(int i = 0; i < 3; i++) - if( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_POWER_REGEN) + if( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POWER_REGEN + || spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_ENERGY) return SPELL_DRINK; - else if ( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_REGEN) + else if ( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_REGEN + || spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_HEALTH) return SPELL_FOOD; } // this may be a hack else if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD) && !spellInfo->Category) return SPELL_WELL_FED; - break; + // scrolls effects + else + { + uint32 firstSpell = spellmgr.GetFirstSpellInChain(spellInfo->Id); + switch (firstSpell) + { + // Strength + case 8118: + // Stamina + case 8099: + // Spirit + case 8112: + //Intellect + case 8096: + // Agility + case 8115: + // Armor + case 8091: + return SPELL_SCROLL; + } + break; + } } case SPELLFAMILY_MAGE: { // family flags 18(Molten), 25(Frost/Ice), 28(Mage) - if (spellInfo->SpellFamilyFlags & 0x12040000) + if (spellInfo->SpellFamilyFlags[0] & 0x12040000) return SPELL_MAGE_ARMOR; - if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) + if ((spellInfo->SpellFamilyFlags[0] & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) return SPELL_MAGE_POLYMORPH; break; } case SPELLFAMILY_WARRIOR: { - if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) + if (spellInfo->SpellFamilyFlags[1] & 0x000080 || spellInfo->SpellFamilyFlags[0] & 0x10000LL) return SPELL_POSITIVE_SHOUT; break; @@ -350,12 +362,12 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (spellInfo->Dispel == DISPEL_CURSE) return SPELL_CURSE; - // family flag 37 (only part spells have family name) - if (spellInfo->SpellFamilyFlags & 0x2000000000LL) + // Warlock (Demon Armor | Demon Skin | Fel Armor) + if (spellInfo->SpellFamilyFlags[1] & 0x20000020 || spellInfo->SpellFamilyFlags[2] & 0x00000010) return SPELL_WARLOCK_ARMOR; //seed of corruption and corruption - if (spellInfo->SpellFamilyFlags & 0x1000000002LL) + if (spellInfo->SpellFamilyFlags[1] & 0x10 || spellInfo->SpellFamilyFlags[0] & 0x2) return SPELL_WARLOCK_CORRUPTION; break; } @@ -365,6 +377,13 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (spellInfo->Dispel == DISPEL_POISON) return SPELL_STING; + // only hunter aspects have this + if( spellInfo->SpellFamilyFlags[1] & 0x00440000 || spellInfo->SpellFamilyFlags[0] & 0x00380000 || spellInfo->SpellFamilyFlags[2] & 0x00001010) + return SPELL_ASPECT; + + if( spellInfo->SpellFamilyFlags[2] & 0x00000002 ) + return SPELL_TRACKER; + break; } case SPELLFAMILY_PALADIN: @@ -372,16 +391,16 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (IsSealSpell(spellInfo)) return SPELL_SEAL; - if (spellInfo->SpellFamilyFlags & 0x10000100LL) + if (spellInfo->SpellFamilyFlags[0] & 0x11010002) return SPELL_BLESSING; - if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) + if ((spellInfo->SpellFamilyFlags[1] & 0x000008 || spellInfo->SpellFamilyFlags[0] & 0x20180400) && (spellInfo->AttributesEx3 & 0x200)) return SPELL_JUDGEMENT; for (int i = 0; i < 3; i++) { - // only paladin auras have this - if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) + // only paladin auras have this (for palaldin class family) + if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID) return SPELL_AURA; } break; @@ -396,19 +415,11 @@ SpellSpecific GetSpellSpecific(uint32 spellId) case SPELLFAMILY_POTION: return spellmgr.GetSpellElixirSpecific(spellInfo->Id); - } - // only warlock armor/skin have this (in additional to family cases) - if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) - { - return SPELL_WARLOCK_ARMOR; - } - - // only hunter aspects have this (but not all aspects in hunter family) - if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && - (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) - { - return SPELL_ASPECT; + case SPELLFAMILY_DEATHKNIGHT: + if ((spellInfo->Attributes & 0x10) && (spellInfo->AttributesEx2 & 0x10) && (spellInfo->AttributesEx4 & 0x200000)) + return SPELL_PRESENCE; + break; } for(int i = 0; i < 3; ++i) @@ -417,10 +428,6 @@ SpellSpecific GetSpellSpecific(uint32 spellId) { switch(spellInfo->EffectApplyAuraName[i]) { - case SPELL_AURA_TRACK_CREATURES: - case SPELL_AURA_TRACK_RESOURCES: - case SPELL_AURA_TRACK_STEALTHED: - return SPELL_TRACKER; case SPELL_AURA_MOD_CHARM: case SPELL_AURA_MOD_POSSESS_PET: case SPELL_AURA_MOD_POSSESS: @@ -428,7 +435,6 @@ SpellSpecific GetSpellSpecific(uint32 spellId) } } } - // elixirs can have different families, but potion most ofc. if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) return sp; @@ -464,10 +470,12 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2) case SPELL_MAGE_ARMOR: case SPELL_ELEMENTAL_SHIELD: case SPELL_MAGE_POLYMORPH: + case SPELL_PRESENCE: case SPELL_WELL_FED: case SPELL_DRINK: case SPELL_FOOD: case SPELL_CHARM: + case SPELL_SCROLL: return spellSpec1==spellSpec2; case SPELL_BATTLE_ELIXIR: return spellSpec2==SPELL_BATTLE_ELIXIR @@ -497,8 +505,6 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB) case TARGET_CURRENT_ENEMY_COORDINATES: case TARGET_UNIT_CHANNEL: return false; - case TARGET_ALL_AROUND_CASTER: - return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); default: break; } @@ -507,19 +513,14 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB) return true; } -bool IsPositiveEffect(uint32 spellId, uint32 effIndex) +bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) { SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; switch(spellId) { - case 23333: // BG spell - case 23335: // BG spell - case 34976: // BG spell - case 31579: // Arcane Empowerment Rank1 talent aura with one positive and one negative (check not needed in wotlk) - case 31582: // Arcane Empowerment Rank2 - case 31583: // Arcane Empowerment Rank3 + case 23333: case 23335: case 34976: // BG spell return true; case 28441: // not positive dummy spell case 37675: // Chaos Blast @@ -528,7 +529,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case 34700: // Allergic Reaction case 31719: // Suspension return false; - } + } switch(spellproto->Effect[effIndex]) { @@ -564,6 +565,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case SPELL_AURA_MOD_STAT: case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) case SPELL_AURA_MOD_HEALING_DONE: + case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: { if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) return false; @@ -699,11 +701,17 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE) return false; + if (!deep && spellproto->EffectTriggerSpell[effIndex] + && !spellproto->procFlags + && IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]) + && !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true)) + return false; + // ok, positive return true; } -bool IsPositiveSpell(uint32 spellId) +bool IsPositiveSpell(uint32 spellId, bool deep) { SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; @@ -711,7 +719,7 @@ bool IsPositiveSpell(uint32 spellId) // spells with at least one negative effect are considered negative // some self-applied spells have negative effects but in self casting case negative check ignored. for (int i = 0; i < 3; i++) - if (!IsPositiveEffect(spellId, i)) + if (!IsPositiveEffect(spellId, i, deep)) return false; return true; } @@ -908,8 +916,8 @@ void SpellMgr::LoadSpellAffects() uint32 count = 0; - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); + // 0 1 2 3 4 + QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellClassMask0, SpellClassMask1, SpellClassMask2 FROM spell_affect"); if( !result ) { @@ -956,26 +964,22 @@ void SpellMgr::LoadSpellAffects() continue; } - uint64 spellAffectMask = fields[2].GetUInt64(); + flag96 affect(fields[2].GetUInt32(), fields[3].GetUInt32(), fields[4].GetUInt32()); - // Spell.dbc have own data for low part of SpellFamilyMask - if( spellInfo->EffectItemType[effectId]) - { - if(spellInfo->EffectItemType[effectId] == spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } + // Spell.dbc have own data + if (effectId>3) + continue; - // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client - if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } + flag96 dbc_affect; + dbc_affect = spellInfo->EffectSpellClassMask[effectId]; + if(dbc_affect[0] == affect[0] || dbc_affect[1] == affect[1] || dbc_affect[2] == affect[2]) + { + char text[]="ABC"; + sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectSpellClassMask%c) data for effect index (%u) and not needed, skipped.", entry, text[effectId], effectId); + continue; } - mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); + mSpellAffectMap[(entry<<8) + effectId] = affect; ++count; } while( result->NextRow() ); @@ -983,7 +987,7 @@ void SpellMgr::LoadSpellAffects() delete result; sLog.outString(); - sLog.outString( ">> Loaded %u spell affect definitions", count ); + sLog.outString( ">> Loaded %u custom spell affect definitions", count ); for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) { @@ -999,7 +1003,9 @@ void SpellMgr::LoadSpellAffects() spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) continue; - if(spellInfo->EffectItemType[effectId] != 0) + flag96 dbc_affect; + dbc_affect = spellInfo->EffectSpellClassMask[effectId]; + if(dbc_affect) continue; if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) @@ -1010,33 +1016,19 @@ void SpellMgr::LoadSpellAffects() } } -bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const +bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const { // false for spellInfo == NULL - if (!spellInfo) - return false; - - SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); - // false for affect_spell == NULL - if (!affect_spell) + if (!spellInfo || !mod) return false; - // False if spellFamily not equal - if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) + SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId); + // False if affect_spell == NULL or spellFamily not equal + if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) return false; - // If familyFlags == 0 - if (!familyFlags) - { - // Get it from spellAffect table - familyFlags = GetSpellAffectMask(spellId,effectId); - // false if familyFlags == 0 - if (!familyFlags) - return false; - } - // true - if (familyFlags & spellInfo->SpellFamilyFlags) + if (mod->mask & spellInfo->SpellFamilyFlags) return true; return false; @@ -1048,15 +1040,12 @@ void SpellMgr::LoadSpellProcEvents() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 - QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event"); + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event"); if( !result ) { - barGoLink bar( 1 ); - bar.step(); - sLog.outString(); sLog.outString( ">> Loaded %u spell proc event conditions", count ); return; @@ -1070,7 +1059,7 @@ void SpellMgr::LoadSpellProcEvents() bar.step(); - uint16 entry = fields[0].GetUInt16(); + uint32 entry = fields[0].GetUInt32(); const SpellEntry *spell = sSpellStore.LookupEntry(entry); if (!spell) @@ -1083,12 +1072,14 @@ void SpellMgr::LoadSpellProcEvents() spe.schoolMask = fields[1].GetUInt32(); spe.spellFamilyName = fields[2].GetUInt32(); - spe.spellFamilyMask = fields[3].GetUInt64(); - spe.procFlags = fields[4].GetUInt32(); - spe.procEx = fields[5].GetUInt32(); - spe.ppmRate = fields[6].GetFloat(); - spe.customChance = fields[7].GetFloat(); - spe.cooldown = fields[8].GetUInt32(); + spe.spellFamilyMask[0] = fields[3].GetUInt32(); + spe.spellFamilyMask[1] = fields[4].GetUInt32(); + spe.spellFamilyMask[2] = fields[5].GetUInt32(); + spe.procFlags = fields[6].GetUInt32(); + spe.procEx = fields[7].GetUInt32(); + spe.ppmRate = fields[8].GetFloat(); + spe.customChance = fields[9].GetFloat(); + spe.cooldown = fields[10].GetUInt32(); mSpellProcEventMap[entry] = spe; @@ -1108,80 +1099,54 @@ void SpellMgr::LoadSpellProcEvents() sLog.outString(); if (customProc) - sLog.outString( ">> Loaded %u custom spell proc event conditions +%u custom", count, customProc ); + sLog.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count, customProc ); else - sLog.outString( ">> Loaded %u spell proc event conditions", count ); + sLog.outString( ">> Loaded %u extra spell proc event conditions", count ); +} - /* - // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) - for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) +void SpellMgr::LoadSpellBonusess() +{ + mSpellBonusMap.clear(); // need for reload case + uint32 count = 0; + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data"); + if( !result ) { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - continue; - - bool found = false; - for (int effectId = 0; effectId < 3; ++effectId) - { - // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL - if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) - { - found = true; - break; - } - } + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); + sLog.outString( ">> Loaded %u spell bonus data", count); + return; + } - if(!found) - continue; + barGoLink bar( result->GetRowCount() ); + do + { + Field *fields = result->Fetch(); + bar.step(); + uint32 entry = fields[0].GetUInt32(); - if(GetSpellProcEvent(id)) + const SpellEntry *spell = sSpellStore.LookupEntry(entry); + if (!spell) + { + sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry); continue; + } - sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); - } - */ -} - -/* -bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) -{ - if((procFlags & spellProcEvent->procFlags) == 0) - return false; + SpellBonusEntry sbe; - // Additional checks in case spell cast/hit/crit is the event - // Check (if set) school, category, skill line, spell talent mask - if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) - return false; - if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) - return false; - if(spellProcEvent->skillId) - { - if (!procSpell) - return false; + sbe.direct_damage = fields[1].GetFloat(); + sbe.dot_damage = fields[2].GetFloat(); + sbe.ap_bonus = fields[3].GetFloat(); - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); + mSpellBonusMap[entry] = sbe; + } while( result->NextRow() ); - bool found = false; - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(_spell_idx->second->skillId == spellProcEvent->skillId) - { - found = true; - break; - } - } - if (!found) - return false; - } - if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) - return false; - if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) - return false; + delete result; - return true; + sLog.outString(); + sLog.outString( ">> Loaded %u extra spell bonus data", count); } -*/ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active) { @@ -1193,7 +1158,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP return false; // Always trigger for this - if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL_AND_GET_XP)) + if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION)) return true; if (spellProcEvent) // Exist event data @@ -1221,7 +1186,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP // spellFamilyName is Ok need check for spellFamilyMask if present if(spellProcEvent->spellFamilyMask) { - if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0) + if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0) return false; active = true; // Spell added manualy -> so its active spell } @@ -1320,36 +1285,44 @@ bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellI bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) { + if(IsPassiveSpell(spellInfo->Id)) // ranked passive spell + return false; if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) return false; - if(IsProfessionSpell(spellInfo->Id)) + if(IsProfessionOrRidingSpell(spellInfo->Id)) + return false; + + if(spellmgr.IsSkillBonusSpell(spellInfo->Id)) return false; // All stance spells. if any better way, change it. for (int i = 0; i < 3; i++) { - // Paladin aura Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - return false; - // Druid form Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; - // Rogue Stealth - if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; + switch(spellInfo->SpellFamilyName) + { + case SPELLFAMILY_PALADIN: + // Paladin aura Spell + if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID) + return false; + break; + case SPELLFAMILY_DRUID: + // Druid form Spell + if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA && + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) + return false; + break; + case SPELLFAMILY_ROGUE: + // Rogue Stealth + if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA && + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) + return false; + } } return true; } bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const { - //if(spellId_1 == spellId_2) // auras due to the same spell - // return false; SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); @@ -1370,9 +1343,17 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) return false; + // TODO: Is this needed? + // Allow stack passive and not passive spells + if ((spellInfo_1->Attributes & SPELL_ATTR_PASSIVE)!=(spellInfo_2->Attributes & SPELL_ATTR_PASSIVE)) + return false; + // generic spells if(!spellInfo_1->SpellFamilyName) { + // hack for Incanter's Absorption + if (spellInfo_1->Id==44413 && spellInfo_2->Id==44413) + return false; if(!spellInfo_1->SpellIconID || spellInfo_1->SpellIconID == 1 || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) @@ -1402,7 +1383,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_POWER_BURN_MANA: - case SPELL_AURA_OBS_MOD_MANA: + case SPELL_AURA_OBS_MOD_ENERGY: case SPELL_AURA_OBS_MOD_HEALTH: return false; default: @@ -1427,6 +1408,21 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool return true; } + +bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return false; + + if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) + return false; + + uint32 skill = spellInfo->EffectMiscValue[1]; + + return IsProfessionOrRidingSkill(skill); +} + bool SpellMgr::IsProfessionSpell(uint32 spellId) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); @@ -1460,6 +1456,24 @@ bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; } +bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const +{ + SkillLineAbilityMap::const_iterator lower = GetBeginSkillLineAbilityMap(spellId); + SkillLineAbilityMap::const_iterator upper = GetEndSkillLineAbilityMap(spellId); + + for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) + { + SkillLineAbilityEntry const *pAbility = _spell_idx->second; + if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL) + continue; + + if(pAbility->req_skill_value > 0) + return true; + } + + return false; +} + SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const { // ignore passive spells @@ -1471,7 +1485,8 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell { if( IsPositiveEffect(spellInfo->Id, i) && ( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID ) ) { needRankSelection = true; @@ -1546,21 +1561,31 @@ struct SpellRankEntry uint32 RangeIndex; uint32 SpellVisual; uint32 ProcFlags; - uint64 SpellFamilyFlags; + flag96 SpellFamilyFlags; uint32 TargetAuraState; uint32 ManaCost; - - bool operator()(const SpellRankEntry & _Left,const SpellRankEntry & _Right)const - { - return (_Left.SkillId != _Right.SkillId ? _Left.SkillId < _Right.SkillId - : _Left.SpellName!=_Right.SpellName ? _Left.SpellName < _Right.SpellName - : _Left.ProcFlags!=_Right.ProcFlags ? _Left.ProcFlags < _Right.ProcFlags - : _Left.SpellFamilyFlags!=_Right.SpellFamilyFlags ? _Left.SpellFamilyFlags < _Right.SpellFamilyFlags - : (_Left.SpellVisual!=_Right.SpellVisual) && (!_Left.SpellVisual || !_Right.SpellVisual) ? _Left.SpellVisual < _Right.SpellVisual - : (_Left.ManaCost!=_Right.ManaCost) && (!_Left.ManaCost || !_Right.ManaCost) ? _Left.ManaCost < _Right.ManaCost - : (_Left.DurationIndex!=_Right.DurationIndex) && (!_Left.DurationIndex || !_Right.DurationIndex)? _Left.DurationIndex < _Right.DurationIndex - : (_Left.RangeIndex!=_Right.RangeIndex) && (!_Left.RangeIndex || !_Right.RangeIndex || _Left.RangeIndex==1 || !_Right.RangeIndex==1) ? _Left.RangeIndex < _Right.RangeIndex - : _Left.TargetAuraState < _Right.TargetAuraState + uint32 CastingTimeIndex; + flag96 Effect; + flag96 Aura; + uint16 TalentID; + + bool operator < (const SpellRankEntry & _Right) const + { + return (SkillId != _Right.SkillId ? SkillId < _Right.SkillId + : SpellName!=_Right.SpellName ? SpellName < _Right.SpellName + : ProcFlags!=_Right.ProcFlags ? ProcFlags < _Right.ProcFlags + + : Effect!=_Right.Effect ? Effect < _Right.Effect + : Aura!=_Right.Aura ? Aura < _Right.Aura + : TalentID!=_Right.TalentID ? TalentID < _Right.TalentID + : (CastingTimeIndex!=_Right.CastingTimeIndex) && (!CastingTimeIndex || !_Right.CastingTimeIndex || CastingTimeIndex==1 || !_Right.CastingTimeIndex==1) ? CastingTimeIndex < _Right.CastingTimeIndex + + : SpellFamilyFlags!=_Right.SpellFamilyFlags ? SpellFamilyFlags < _Right.SpellFamilyFlags + : (SpellVisual!=_Right.SpellVisual) && (!SpellVisual || !_Right.SpellVisual) ? SpellVisual < _Right.SpellVisual + : (ManaCost!=_Right.ManaCost) && (!ManaCost || !_Right.ManaCost) ? ManaCost < _Right.ManaCost + : (DurationIndex!=_Right.DurationIndex) && (!DurationIndex || !_Right.DurationIndex)? DurationIndex < _Right.DurationIndex + : (RangeIndex!=_Right.RangeIndex) && (!RangeIndex || !_Right.RangeIndex || RangeIndex==1 || !_Right.RangeIndex==1) ? RangeIndex < _Right.RangeIndex + : TargetAuraState < _Right.TargetAuraState ); } }; @@ -1569,6 +1594,7 @@ struct SpellRankValue { uint32 Id; char const *Rank; + bool strict; }; void SpellMgr::LoadSpellChains() @@ -1581,14 +1607,12 @@ void SpellMgr::LoadSpellChains() SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id); if (!AbilityInfo) continue; - if (AbilityInfo->spellId==20154) //exception to these rules (not needed in 3.0.3) - continue; if (!AbilityInfo->forward_spellid) continue; ChainedSpells.push_back(AbilityInfo->forward_spellid); } - std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry> RankMap; + std::multimap<SpellRankEntry, SpellRankValue> RankMap; for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++) { @@ -1598,8 +1622,6 @@ void SpellMgr::LoadSpellChains() //get only spell with lowest ability_id to prevent doubles uint32 spell_id=AbilityInfo->spellId; - if (spell_id==20154) //exception to these rules (not needed in 3.0.3) - continue; bool found=false; for (uint32 i=0; i<ChainedSpells.size(); i++) { @@ -1618,7 +1640,7 @@ void SpellMgr::LoadSpellChains() if(sRank.empty()) continue; //exception to polymorph spells-make pig and turtle other chain than sheep - if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags & 0x1000000) && (SpellInfo->SpellIconID!=82)) + if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags[0] & 0x1000000) && (SpellInfo->SpellIconID!=82)) continue; SpellRankEntry entry; @@ -1630,14 +1652,16 @@ void SpellMgr::LoadSpellChains() entry.ProcFlags=SpellInfo->procFlags; entry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags; entry.TargetAuraState=SpellInfo->TargetAuraState; - entry.SpellVisual=SpellInfo->SpellVisual; + entry.SpellVisual=SpellInfo->SpellVisual[0]; entry.ManaCost=SpellInfo->manaCost; - + entry.CastingTimeIndex=0; + entry.TalentID=0; for (;;) { AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second; value.Id=spell_id; value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()]; + value.strict=false; RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value)); spell_id=AbilityInfo->forward_spellid; SpellInfo=sSpellStore.LookupEntry(spell_id); @@ -1650,48 +1674,109 @@ void SpellMgr::LoadSpellChains() uint32 count=0; - for (std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator itr = RankMap.begin();itr!=RankMap.end();) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin();itr!=RankMap.end();) { SpellRankEntry entry=itr->first; //trac errors in extracted data - std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator> RankErrorMap; - for (std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) + std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap; + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) { bar.step(); - RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator>(itr2->second.Rank,itr2)); - } - for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) - { - char const * err_entry=itr2->first; - uint32 rank_count=RankErrorMap.count(itr2->first); - if (rank_count>1) - for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++) + RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2)); + } + + bool error=false; + //if strict == true strict check is not needed + if (!itr->second.strict) + //check for rank duplicates, if there are any do strict check + for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) { - sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id); - sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id); - RankMap.erase(itr2->second); - itr=RankMap.lower_bound(entry); + char const * err_entry=itr2->first; + uint32 rank_count=RankErrorMap.count(itr2->first); + if (rank_count>1) + { + error=true; + break; + } + else + itr2++; } - else - itr2++; - } - //do not proceed for spells with less than 2 ranks - uint32 spell_max_rank=RankMap.count(entry); - if (spell_max_rank<2) + bool allHaveTalents=true; + if (error) { - itr=RankMap.upper_bound(entry); + std::list<uint32> ConflictedSpells; + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2=RankMap.lower_bound(entry)) + { + ConflictedSpells.push_back(itr2->second.Id); + if (!GetTalentSpellPos(itr2->second.Id)) + allHaveTalents=false; + RankMap.erase(itr2); + } + SpellRankEntry nextEntry, currEntry; + for (;!ConflictedSpells.empty();ConflictedSpells.pop_front()) + { + SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front()); + currEntry.SkillId=entry.SkillId; + currEntry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()]; + currEntry.DurationIndex=SpellInfo->DurationIndex; + currEntry.RangeIndex=SpellInfo->rangeIndex; + currEntry.ProcFlags=SpellInfo->procFlags; + currEntry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags; + //compare talents only when all spells from chain have entry + //to prevent wrong results with spells which have first rank talented and other not + if (allHaveTalents) + currEntry.TalentID=GetTalentSpellPos(ConflictedSpells.front())->talent_id; + else + currEntry.TalentID=0; + currEntry.TargetAuraState=SpellInfo->TargetAuraState; + currEntry.SpellVisual=SpellInfo->SpellVisual[0]; + currEntry.ManaCost=SpellInfo->manaCost; + + //compare effects and casting time + currEntry.CastingTimeIndex=SpellInfo->CastingTimeIndex; + currEntry.Effect[0]=SpellInfo->Effect[0]; + currEntry.Effect[1]=SpellInfo->Effect[1]; + currEntry.Effect[2]=SpellInfo->Effect[2]; + + currEntry.Aura[0]=SpellInfo->EffectApplyAuraName[0]; + currEntry.Aura[1]=SpellInfo->EffectApplyAuraName[1]; + currEntry.Aura[2]=SpellInfo->EffectApplyAuraName[2]; + + SpellRankValue currValue; + currValue.Id=ConflictedSpells.front(); + currValue.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()]; + currValue.strict=true; + RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(currEntry,currValue)); + } + itr=RankMap.begin(); continue; } + else + for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) + { + char const * err_entry=itr2->first; + uint32 rank_count=RankErrorMap.count(itr2->first); + if (rank_count>1) + for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++) + { + sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id); + if (!(itr2->second->second.Id==52375 || itr2->second->second.Id==45902)) + { + sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id); + RankMap.erase(itr2->second); + } + } + else + itr2++; + } - itr=RankMap.upper_bound(entry); - - //order spells by spells by spellLevel + //order spells by spellLevel std::list<uint32> RankedSpells; uint32 min_spell_lvl=0; - std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator min_itr; + std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr; for (;RankMap.count(entry);) { - for (std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) { SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id); if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry)) @@ -1727,9 +1812,13 @@ void SpellMgr::LoadSpellChains() } } + //do not proceed for spells with less than 2 ranks + itr=RankMap.begin(); + if (RankedSpells.size()<2) + continue; + count++; - itr=RankMap.upper_bound(entry); uint32 spell_rank=1; for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();spell_rank++) { @@ -1753,8 +1842,8 @@ void SpellMgr::LoadSpellChains() } //uncomment these two lines to print yourself list of spell_chains on startup -// for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++) -// sLog.outString( "Id: %u, Rank: %d , %s",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()]); + //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++) + //sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev); sLog.outString(); sLog.outString( ">> Loaded %u spell chains",count); @@ -1766,8 +1855,10 @@ void SpellMgr::LoadSpellLearnSkills() // search auto-learned skills and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; + barGoLink bar( sSpellStore.GetNumRows() ); for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { + bar.step(); SpellEntry const* entry = sSpellStore.LookupEntry(spell); if(!entry) @@ -1802,7 +1893,8 @@ void SpellMgr::LoadSpellLearnSpells() { mSpellLearnSpells.clear(); // need for reload case - QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); + // 0 1 2 + QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell"); if(!result) { barGoLink bar( 1 ); @@ -1826,6 +1918,7 @@ void SpellMgr::LoadSpellLearnSpells() SpellLearnSpellNode node; node.spell = fields[1].GetUInt32(); + node.active = fields[2].GetBool(); node.autoLearned= false; if(!sSpellStore.LookupEntry(spell_id)) @@ -1862,7 +1955,16 @@ void SpellMgr::LoadSpellLearnSpells() { SpellLearnSpellNode dbc_node; dbc_node.spell = entry->EffectTriggerSpell[i]; - dbc_node.autoLearned = true; + dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself) + + // ignore learning not existed spells (broken/outdated/or generic learnig spell 483 + if(!sSpellStore.LookupEntry(dbc_node.spell)) + continue; + + // talent or passive spells or skill-step spells auto-casted and not need dependent learning, + // pet teaching spells don't must be dependent learning (casted) + // other required explicit dependent learning + dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP); SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); @@ -2179,9 +2281,17 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE; break; } + + switch(SpellTargetType[spellInfo->EffectImplicitTargetA[j]]) + { + case TARGET_TYPE_UNIT_TARGET: + case TARGET_TYPE_DEST_TARGET: + spellInfo->Targets |= TARGET_FLAG_UNIT; + break; + } } - if(spellInfo->SpellVisual == 3879) + if(spellInfo->SpellVisual[0] == 3879) mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK; switch(i) @@ -2325,6 +2435,187 @@ void SpellMgr::LoadSpellLinked() } /// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc +void SpellMgr::LoadPetLevelupSpellMap() +{ + CreatureFamilyEntry const *creatureFamily; + SpellEntry const *spell; + uint32 count = 0; + + for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i) + { + creatureFamily = sCreatureFamilyStore.LookupEntry(i); + + if(!creatureFamily) // not exist + continue; + + if(creatureFamily->petTalentType < 0) // not hunter pet family + continue; + + for(uint32 j = 0; j < sSpellStore.GetNumRows(); ++j) + { + spell = sSpellStore.LookupEntry(j); + + // not exist + if(!spell) + continue; + + // not hunter spell + if(spell->SpellFamilyName != SPELLFAMILY_HUNTER) + continue; + + // not pet spell + if(!(spell->SpellFamilyFlags[1] & 0x10000000)) + continue; + + // not Growl or Cower (generics) + if(spell->SpellIconID != 201 && spell->SpellIconID != 958) + { + switch(creatureFamily->ID) + { + case CREATURE_FAMILY_BAT: // Bite and Sonic Blast + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1577) + continue; + break; + case CREATURE_FAMILY_BEAR: // Claw and Swipe + if(spell->SpellIconID != 262 && spell->SpellIconID != 1562) + continue; + break; + case CREATURE_FAMILY_BIRD_OF_PREY: // Claw and Snatch + if(spell->SpellIconID != 262 && spell->SpellIconID != 168) + continue; + break; + case CREATURE_FAMILY_BOAR: // Bite and Gore + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1578) + continue; + break; + case CREATURE_FAMILY_CARRION_BIRD: // Bite and Demoralizing Screech + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1579) + continue; + break; + case CREATURE_FAMILY_CAT: // Claw and Prowl and Rake + if(spell->SpellIconID != 262 && spell->SpellIconID != 495 && spell->SpellIconID != 494) + continue; + break; + case CREATURE_FAMILY_CHIMAERA: // Bite and Froststorm Breath + if(spell->SpellIconID != 1680 && spell->SpellIconID != 62) + continue; + break; + case CREATURE_FAMILY_CORE_HOUND: // Bite and Lava Breath + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1197) + continue; + break; + case CREATURE_FAMILY_CRAB: // Claw and Pin + if(spell->SpellIconID != 262 && spell->SpellIconID != 2679) + continue; + break; + case CREATURE_FAMILY_CROCOLISK: // Bite and Bad Attitude + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1581) + continue; + break; + case CREATURE_FAMILY_DEVILSAUR: // Bite and Monstrous Bite + if(spell->SpellIconID != 1680 && spell->SpellIconID != 599) + continue; + break; + case CREATURE_FAMILY_DRAGONHAWK: // Bite and Fire Breath + if(spell->SpellIconID != 1680 && spell->SpellIconID != 2128) + continue; + break; + case CREATURE_FAMILY_GORILLA: // Smack and Thunderstomp + if(spell->SpellIconID != 473 && spell->SpellIconID != 148) + continue; + break; + case CREATURE_FAMILY_HYENA: // Bite and Tendon Rip + if(spell->SpellIconID != 1680 && spell->SpellIconID != 138) + continue; + break; + case CREATURE_FAMILY_MOTH: // Serenity Dust and Smack + if(spell->SpellIconID != 1714 && spell->SpellIconID != 473) + continue; + break; + case CREATURE_FAMILY_NETHER_RAY: // Bite and Nether Shock + if(spell->SpellIconID != 1680 && spell->SpellIconID != 2027) + continue; + break; + case CREATURE_FAMILY_RAPTOR: // Claw and Savage Rend + if(spell->SpellIconID != 262 && spell->SpellIconID != 245) + continue; + break; + case CREATURE_FAMILY_RAVAGER: // Bite and Ravage + if(spell->SpellIconID != 1680 && spell->SpellIconID != 2253) + continue; + break; + case CREATURE_FAMILY_RHINO: // Smack and Stampede + if(spell->SpellIconID != 473 && spell->SpellIconID != 3066) + continue; + break; + case CREATURE_FAMILY_SCORPID: // Claw and Scorpid Poison + if(spell->SpellIconID != 262 && spell->SpellIconID != 163) + continue; + break; + case CREATURE_FAMILY_SERPENT: // Bite and Poison Spit + if(spell->SpellIconID != 1680 && spell->SpellIconID != 68) + continue; + break; + case CREATURE_FAMILY_SILITHID: // Claw and Venom Web Spray + if(spell->SpellIconID != 262 && (spell->SpellIconID != 272 && spell->SpellVisual[0] != 12013)) + continue; + break; + case CREATURE_FAMILY_SPIDER: // Bite and Web + if(spell->SpellIconID != 1680 && (spell->SpellIconID != 272 && spell->SpellVisual[0] != 684)) + continue; + break; + case CREATURE_FAMILY_SPIRIT_BEAST: // Claw and Prowl and Spirit Strike + if(spell->SpellIconID != 262 && spell->SpellIconID != 495 && spell->SpellIconID != 255) + continue; + break; + case CREATURE_FAMILY_SPOREBAT: // Smack and Spore Cloud + if(spell->SpellIconID != 473 && spell->SpellIconID != 2681) + continue; + break; + case CREATURE_FAMILY_TALLSTRIDER: // Claw and Dust Cloud + if(spell->SpellIconID != 262 && (spell->SpellIconID != 157 && !(spell->Attributes & 0x4000000))) + continue; + break; + case CREATURE_FAMILY_TURTLE: // Bite and Shell Shield + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1588) + continue; + break; + case CREATURE_FAMILY_WARP_STALKER: // Bite and Warp + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1952) + continue; + break; + case CREATURE_FAMILY_WASP: // Smack and Sting + if(spell->SpellIconID != 473 && spell->SpellIconID != 110) + continue; + break; + case CREATURE_FAMILY_WIND_SERPENT: // Bite and Lightning Breath + if(spell->SpellIconID != 1680 && spell->SpellIconID != 62) + continue; + break; + case CREATURE_FAMILY_WOLF: // Bite and Furious Howl + if(spell->SpellIconID != 1680 && spell->SpellIconID != 1573) + continue; + break; + case CREATURE_FAMILY_WORM: // Acid Spit and Bite + if(spell->SpellIconID != 636 && spell->SpellIconID != 1680) + continue; + break; + default: + sLog.outError("LoadPetLevelupSpellMap: Unhandled creature family %u", creatureFamily->ID); + continue; + } + } + + mPetLevelupSpellMap[creatureFamily->ID][spell->spellLevel] = spell->Id; + count++; + } + } + + sLog.outString(); + sLog.outString( ">> Loaded %u pet levelup spells", count ); +} + +/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) { // not exist @@ -2399,82 +2690,326 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) return true; } -bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) +void SpellMgr::LoadSpellAreas() { - // normal case - if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) - return false; + mSpellAreaMap.clear(); // need for reload case + mSpellAreaForQuestMap.clear(); + mSpellAreaForActiveQuestMap.clear(); + mSpellAreaForQuestEndMap.clear(); + mSpellAreaForAuraMap.clear(); + + uint32 count = 0; + + // 0 1 2 3 4 5 6 7 8 + QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area"); + + if( !result ) + { + barGoLink bar( 1 ); - // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) - if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u spell area requirements", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do { - if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) + Field *fields = result->Fetch(); + + bar.step(); + + uint32 spell = fields[0].GetUInt32(); + SpellArea spellArea; + spellArea.spellId = spell; + spellArea.areaId = fields[1].GetUInt32(); + spellArea.questStart = fields[2].GetUInt32(); + spellArea.questStartCanActive = fields[3].GetBool(); + spellArea.questEnd = fields[4].GetUInt32(); + spellArea.auraSpell = fields[5].GetInt32(); + spellArea.raceMask = fields[6].GetUInt32(); + spellArea.gender = Gender(fields[7].GetUInt8()); + spellArea.autocast = fields[8].GetBool(); + + if(!sSpellStore.LookupEntry(spell)) + { + sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell); + continue; + } + { - if(mask & ELIXIR_BATTLE_MASK) + bool ok = true; + SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId); + for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr) { - if(spellInfo->Id==45373) // Bloodberry Elixir - return zone_id==4075; + if(spellArea.spellId && itr->second.spellId && spellArea.spellId != itr->second.spellId) + continue; + if(spellArea.areaId && itr->second.areaId && spellArea.areaId!= itr->second.areaId) + continue; + if(spellArea.questStart && itr->second.questStart && spellArea.questStart!= itr->second.questStart) + continue; + if(spellArea.auraSpell && itr->second.auraSpell && spellArea.auraSpell!= itr->second.auraSpell) + continue; + if(spellArea.raceMask && itr->second.raceMask && (spellArea.raceMask & itr->second.raceMask)==0) + continue; + if(spellArea.gender != GENDER_NONE && itr->second.gender != GENDER_NONE && spellArea.gender!= itr->second.gender) + continue; + + // duplicate by requirements + ok =false; + break; } - if(mask & ELIXIR_UNSTABLE_MASK) + + if(!ok) { - // in the Blade's Edge Mountains Plateaus and Gruul's Lair. - return zone_id ==3522 || map_id==565; + sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell); + continue; } - if(mask & ELIXIR_SHATTRATH_MASK) + + } + + if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId)) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId); + continue; + } + + if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart)) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart); + continue; + } + + if(spellArea.questEnd) + { + if(!objmgr.GetQuestTemplate(spellArea.questEnd)) { - // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple, Sunwell Plateau - if(zone_id ==3607 || map_id==534 || map_id==564 || zone_id==4075) - return true; + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd); + continue; + } - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; + if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd); + continue; + } + } - return mapEntry->multimap_id==206; + if(spellArea.auraSpell) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell)); + if(!spellInfo) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell)); + continue; } - // elixirs not have another limitations - return true; + if(spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_DUMMY && spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_PHASE) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase aura in effect 0", spell,abs(spellArea.auraSpell)); + continue; + } + + if(abs(spellArea.auraSpell)==spellArea.spellId) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell)); + continue; + } + + // not allow autocast chains by auraSpell field (but allow use as alternative if not present) + if(spellArea.autocast && spellArea.auraSpell > 0) + { + bool chain = false; + SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); + for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) + { + if(itr->second->autocast && itr->second->auraSpell > 0) + { + chain = true; + break; + } + } + + if(chain) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell); + continue; + } + + SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell); + for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) + { + if(itr2->second.autocast && itr2->second.auraSpell > 0) + { + chain = true; + break; + } + } + + if(chain) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell); + continue; + } + } + } + + if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask); + continue; + } + + if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender); + continue; + } + + SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second; + + // for search by current zone/subzone at zone/subzone change + if(spellArea.areaId) + mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa)); + + // for search at quest start/reward + if(spellArea.questStart) + { + if(spellArea.questStartCanActive) + mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa)); + else + mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa)); } + + // for search at quest start/reward + if(spellArea.questEnd) + mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa)); + + // for search at aura apply + if(spellArea.auraSpell) + mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa)); + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell area requirements", count ); +} + +uint8 SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player) +{ + // normal case + if( spellInfo->AreaGroupId > 0) + { + bool found = false; + + AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId); + if(groupEntry) + { + for (uint8 i=0; i<7; i++) + if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id ) + found = true; + } + + if(!found) + return SPELL_FAILED_INCORRECT_AREA; } - // special cases zone check (maps checked by multimap common id) + // DB base check (if non empty then must fit at least single for allow) + SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id); + if(saBounds.first != saBounds.second) + { + for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + { + if(itr->second.IsFitToRequirements(player,zone_id,area_id)) + return 0; + } + return SPELL_FAILED_INCORRECT_AREA; + } + + // bg spell checks switch(spellInfo->Id) { - case 41618: // Bottled Nethergon Energy - case 41620: // Bottled Nethergon Vapor + case 23333: // Warsong Flag + case 23335: // Silverwing Flag + return map_id == 489 && player && player->InBattleGround() ? 0 : SPELL_FAILED_REQUIRES_AREA; + case 34976: // Netherstorm Flag + return map_id == 566 && player && player->InBattleGround() ? 0 : SPELL_FAILED_REQUIRES_AREA; + case 2584: // Waiting to Resurrect + case 22011: // Spirit Heal Channel + case 22012: // Spirit Heal + case 24171: // Resurrection Impact Visual + case 42792: // Recently Dropped Flag + case 43681: // Inactive + case 44535: // Spirit Heal (mana) { MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); if(!mapEntry) - return false; + return SPELL_FAILED_INCORRECT_AREA; - return mapEntry->multimap_id==206; + return mapEntry->IsBattleGround() && player && player->InBattleGround() ? 0 : SPELL_FAILED_REQUIRES_AREA; } - case 41617: // Cenarion Mana Salve - case 41619: // Cenarion Healing Salve + case 44521: // Preparation { + if(!player) + return SPELL_FAILED_REQUIRES_AREA; + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); if(!mapEntry) - return false; + return SPELL_FAILED_INCORRECT_AREA; + + if(!mapEntry->IsBattleGround()) + return SPELL_FAILED_REQUIRES_AREA; + + BattleGround* bg = player->GetBattleGround(); + return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? 0 : SPELL_FAILED_REQUIRES_AREA; + } + case 32724: // Gold Team (Alliance) + case 32725: // Green Team (Alliance) + case 35774: // Gold Team (Horde) + case 35775: // Green Team (Horde) + { + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return SPELL_FAILED_INCORRECT_AREA; - return mapEntry->multimap_id==207; + return mapEntry->IsBattleArena() && player && player->InBattleGround() ? 0 : SPELL_FAILED_REQUIRES_AREA; + } + case 32727: // Arena Preparation + { + if(!player) + return SPELL_FAILED_REQUIRES_AREA; + + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return SPELL_FAILED_INCORRECT_AREA; + + if(!mapEntry->IsBattleArena()) + return SPELL_FAILED_REQUIRES_AREA; + + BattleGround* bg = player->GetBattleGround(); + return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? 0 : SPELL_FAILED_REQUIRES_AREA; } - case 40216: // Dragonmaw Illusion - case 42016: // Dragonmaw Illusion - return area_id == 3759 || area_id == 3966 || area_id == 3939; } - return true; + return 0; } void SpellMgr::LoadSkillLineAbilityMap() { mSkillLineAbilityMap.clear(); + barGoLink bar( sSkillLineAbilityStore.GetNumRows() ); uint32 count = 0; for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) { + bar.step(); SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); if(!SkillInfo) continue; @@ -2484,7 +3019,7 @@ void SpellMgr::LoadSkillLineAbilityMap() } sLog.outString(); - sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); + sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count); } DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) @@ -2492,56 +3027,49 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto // Explicit Diminishing Groups switch(spellproto->SpellFamilyName) { - case SPELLFAMILY_MAGE: - { - // Polymorph - if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return DIMINISHING_POLYMORPH; - break; - } case SPELLFAMILY_ROGUE: { // Kidney Shot - if (spellproto->SpellFamilyFlags & 0x00000200000LL) + if (spellproto->SpellFamilyFlags[0] & 0x200000) return DIMINISHING_KIDNEYSHOT; // Sap - else if (spellproto->SpellFamilyFlags & 0x00000000080LL) + else if (spellproto->SpellFamilyFlags[0] & 0x80) return DIMINISHING_POLYMORPH; // Gouge - else if (spellproto->SpellFamilyFlags & 0x00000000008LL) + else if (spellproto->SpellFamilyFlags[0] & 0x8) return DIMINISHING_POLYMORPH; // Blind - else if (spellproto->SpellFamilyFlags & 0x00001000000LL) + else if (spellproto->SpellFamilyFlags[0] & 0x00001000000) return DIMINISHING_BLIND_CYCLONE; break; } case SPELLFAMILY_WARLOCK: { // Death Coil - if (spellproto->SpellFamilyFlags & 0x00000080000LL) + if (spellproto->SpellFamilyFlags[0] & 0x00000080000) return DIMINISHING_DEATHCOIL; // Seduction - if (spellproto->SpellFamilyFlags & 0x00040000000LL) + if (spellproto->SpellFamilyFlags[0] & 0x00040000000) return DIMINISHING_FEAR; // Fear //else if (spellproto->SpellFamilyFlags & 0x40840000000LL) // return DIMINISHING_WARLOCK_FEAR; // Curses/etc - else if (spellproto->SpellFamilyFlags & 0x00080000000LL) + else if (spellproto->SpellFamilyFlags[0] & 0x80000000) return DIMINISHING_LIMITONLY; break; } case SPELLFAMILY_DRUID: { // Cyclone - if (spellproto->SpellFamilyFlags & 0x02000000000LL) + if (spellproto->SpellFamilyFlags[1] & 0x020) return DIMINISHING_BLIND_CYCLONE; break; } case SPELLFAMILY_WARRIOR: { // Hamstring - limit duration to 10s in PvP - if (spellproto->SpellFamilyFlags & 0x00000000002LL) + if (spellproto->SpellFamilyFlags[0] & 0x00000000002) return DIMINISHING_LIMITONLY; break; } @@ -2550,30 +3078,21 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto } // Get by mechanic - for (uint8 i=0;i<3;++i) - { - if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) - return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; - else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) - return DIMINISHING_SLEEP; - else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) - return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; - else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) - return DIMINISHING_FEAR; - else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) - return DIMINISHING_CHARM; - else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) - return DIMINISHING_SILENCE; - else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) - return DIMINISHING_DISARM; - else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) - return DIMINISHING_FREEZE; - else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || - spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) - return DIMINISHING_KNOCKOUT; - else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) - return DIMINISHING_BANISH; - } + uint32 mechanic = GetAllSpellMechanicMask(spellproto); + if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE; + if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; + if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP; + if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH; + if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; + if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR; + if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM; + if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE; + if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM; + if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE; + if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT; + if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH; + if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL; + return DIMINISHING_NONE; } @@ -2630,3 +3149,55 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) return DRTYPE_NONE; } +bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const +{ + if(gender!=GENDER_NONE) + { + // not in expected gender + if(!player || gender != player->getGender()) + return false; + } + + if(raceMask) + { + // not in expected race + if(!player || !(raceMask & player->getRaceMask())) + return false; + } + + if(areaId) + { + // not in expected zone + if(newZone!=areaId && newArea!=areaId) + return false; + } + + if(questStart) + { + // not in expected required quest state + if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)) + return false; + } + + if(questEnd) + { + // not in expected forbidden quest state + if(!player || player->GetQuestRewardStatus(questEnd)) + return false; + } + + if(auraSpell) + { + // not have expected aura + if(!player) + return false; + if(auraSpell > 0) + // have expected aura + return player->HasAura(auraSpell,0); + else + // not have expected aura + return !player->HasAura(-auraSpell,0); + } + + return true; +} |