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-rw-r--r--src/game/SpellMgr.cpp40
1 files changed, 22 insertions, 18 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index d6e324bdf6f..927044be3a6 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -484,6 +484,9 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
case 23333: // BG spell
case 23335: // BG spell
case 34976: // BG spell
+ case 31579: // Arcane Empowerment Rank1 talent aura with one positive and one negative (check not needed in wotlk)
+ case 31582: // Arcane Empowerment Rank2
+ case 31583: // Arcane Empowerment Rank3
return true;
case 28441: // not positive dummy spell
case 37675: // Chaos Blast
@@ -2259,34 +2262,35 @@ void SpellMgr::LoadSpellCustomAttr()
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
- case 45976: // Muru Portal Channel
+ case 45976: // Muru Portal Channel
+ case 39365: // Thundering Storm
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite
case 39992: // Needle Spine
- case 29576: //Multi-Shot
- case 40816: //Saber Lash
- case 37790: //Spread Shot
- case 46771: //Flame Sear
- case 45248: //Shadow Blades
+ case 29576: //Multi-Shot
+ case 40816: //Saber Lash
+ case 37790: //Spread Shot
+ case 46771: //Flame Sear
+ case 45248: //Shadow Blades
case 41303: // Soul Drain
spellInfo->MaxAffectedTargets = 3;
break;
- case 38310: //Multi-Shot
- spellInfo->MaxAffectedTargets = 4;
- break;
+ case 38310: //Multi-Shot
+ spellInfo->MaxAffectedTargets = 4;
+ break;
case 42005: // Bloodboil
- case 38296: //Spitfire Totem
- case 37676: //Insidious Whisper
- case 46009: //Negative Energy
+ case 38296: //Spitfire Totem
+ case 37676: //Insidious Whisper
+ case 46009: //Negative Energy
spellInfo->MaxAffectedTargets = 5;
break;
- case 40827: //Sinful Beam
- case 40859: //Sinister Beam
- case 40860: //Vile Beam
- case 40861: //Wicked Beam
- spellInfo->MaxAffectedTargets = 10;
- break;
+ case 40827: //Sinful Beam
+ case 40859: //Sinister Beam
+ case 40860: //Vile Beam
+ case 40861: //Wicked Beam
+ spellInfo->MaxAffectedTargets = 10;
+ break;
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
case 12494: // Frostbite
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;