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-rw-r--r--src/game/SpellMgr.cpp78
1 files changed, 57 insertions, 21 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index ea98dab2c99..c1b187fdad5 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -546,8 +546,6 @@ SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
}
case SPELLFAMILY_WARRIOR:
{
- if (spellInfo->SpellFamilyFlags[0] & 0x10000)
- return SPELL_SPECIFIC_BATTLE_SHOUT;
if (spellInfo->SpellFamilyFlags[1] & 0x000080)
return SPELL_SPECIFIC_POSITIVE_SHOUT;
if (spellInfo->Id == 12292) // Death Wish
@@ -601,9 +599,6 @@ SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
if (IsSealSpell(spellInfo))
return SPELL_SPECIFIC_SEAL;
- if (spellInfo->SpellFamilyFlags[0] & 0x00000002)
- return SPELL_SPECIFIC_BLESSING_OF_MIGHT;
-
if (spellInfo->SpellFamilyFlags[0] & 0x11010002)
return SPELL_SPECIFIC_BLESSING;
@@ -676,17 +671,11 @@ bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific s
case SPELL_SPECIFIC_STING:
case SPELL_SPECIFIC_CURSE:
case SPELL_SPECIFIC_ASPECT:
- case SPELL_SPECIFIC_BATTLE_SHOUT:
case SPELL_SPECIFIC_POSITIVE_SHOUT:
case SPELL_SPECIFIC_JUDGEMENT:
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
- return spellSpec1==spellSpec2;
- case SPELL_SPECIFIC_BLESSING_OF_MIGHT:
- return spellSpec2==SPELL_SPECIFIC_BLESSING
- || spellSpec2 == SPELL_SPECIFIC_BLESSING_OF_MIGHT;
case SPELL_SPECIFIC_BLESSING:
- return spellSpec2==SPELL_SPECIFIC_BLESSING_OF_MIGHT
- || spellSpec2==SPELL_SPECIFIC_BLESSING;
+ return spellSpec1==spellSpec2;
default:
return false;
}
@@ -709,6 +698,7 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific
case SPELL_SPECIFIC_WARRIOR_ENRAGE:
case SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE:
case SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT:
+ case SPELL_SPECIFIC_POSITIVE_SHOUT:
return spellSpec1==spellSpec2;
case SPELL_SPECIFIC_FOOD:
return spellSpec2==SPELL_SPECIFIC_FOOD
@@ -730,15 +720,6 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific
return spellSpec2==SPELL_SPECIFIC_BATTLE_ELIXIR
|| spellSpec2==SPELL_SPECIFIC_GUARDIAN_ELIXIR
|| spellSpec2==SPELL_SPECIFIC_FLASK_ELIXIR;
- case SPELL_SPECIFIC_BLESSING_OF_MIGHT:
- return spellSpec2==SPELL_SPECIFIC_BATTLE_SHOUT;
- case SPELL_SPECIFIC_BATTLE_SHOUT:
- return spellSpec2==SPELL_SPECIFIC_BLESSING_OF_MIGHT
- || spellSpec2==SPELL_SPECIFIC_POSITIVE_SHOUT
- || spellSpec2==SPELL_SPECIFIC_BATTLE_SHOUT;
- case SPELL_SPECIFIC_POSITIVE_SHOUT:
- return spellSpec2==SPELL_SPECIFIC_BATTLE_SHOUT
- || spellSpec2==SPELL_SPECIFIC_POSITIVE_SHOUT;
default:
return false;
}
@@ -1523,6 +1504,54 @@ void SpellMgr::LoadSpellElixirs()
sLog.outString( ">> Loaded %u spell elixir definitions", count );
}
+void SpellMgr::LoadSpellStackMasks()
+{
+ mSpellStackMasks.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, mask FROM spell_stack_masks");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell stacking masks definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint32 id = fields[0].GetUInt32();
+ uint8 mask = fields[1].GetUInt32();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_stack_masks` does not exist", id);
+ continue;
+ }
+
+ mSpellStackMasks[id] = mask;
+
+ ++count;
+ } while( result->NextRow() );
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell stacking masks definitions", count );
+}
+
void SpellMgr::LoadSpellThreats()
{
mSpellThreatMap.clear(); // need for reload case
@@ -2999,6 +3028,13 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp
|| sameCaster && IsSingleFromSpellSpecificPerCaster(spellSpec_1, spellSpec_2))
return false;
+ // Stacking Checks by family masks
+ uint32 spellSpecMask_1 = GetSpellStackMask(spellInfo_1->Id);
+ uint32 spellSpecMask_2 = GetSpellStackMask(spellInfo_2->Id);
+ if (spellSpecMask_1 && spellSpecMask_2)
+ if ((spellSpecMask_1 & spellSpecMask_2) != 0)
+ return false;
+
if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
return true;