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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _SPELLMGR_H
+#define _SPELLMGR_H
+
+// For static or at-server-startup loaded spell data
+// For more high level function for sSpellStore data
+
+#include "SharedDefines.h"
+#include "Database/DBCStructure.h"
+#include "Database/SQLStorage.h"
+
+#include "Utilities/HashMap.h"
+#include <map>
+
+class Player;
+class Spell;
+
+extern SQLStorage sSpellThreatStore;
+
+enum SpellFailedReason
+{
+ SPELL_FAILED_AFFECTING_COMBAT = 0x00,
+ SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
+ SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
+ SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
+ SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
+ SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
+ SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
+ SPELL_FAILED_ALREADY_OPEN = 0x07,
+ SPELL_FAILED_AURA_BOUNCED = 0x08,
+ SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
+ SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
+ SPELL_FAILED_BAD_TARGETS = 0x0B,
+ SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
+ SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
+ SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
+ SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F,
+ SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10,
+ SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11,
+ SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12,
+ SPELL_FAILED_CANT_STEALTH = 0x13,
+ SPELL_FAILED_CASTER_AURASTATE = 0x14,
+ SPELL_FAILED_CASTER_DEAD = 0x15,
+ SPELL_FAILED_CHARMED = 0x16,
+ SPELL_FAILED_CHEST_IN_USE = 0x17,
+ SPELL_FAILED_CONFUSED = 0x18,
+ SPELL_FAILED_DONT_REPORT = 0x19,
+ SPELL_FAILED_EQUIPPED_ITEM = 0x1A,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D,
+ SPELL_FAILED_ERROR = 0x1E,
+ SPELL_FAILED_FIZZLE = 0x1F,
+ SPELL_FAILED_FLEEING = 0x20,
+ SPELL_FAILED_FOOD_LOWLEVEL = 0x21,
+ SPELL_FAILED_HIGHLEVEL = 0x22,
+ SPELL_FAILED_HUNGER_SATIATED = 0x23,
+ SPELL_FAILED_IMMUNE = 0x24,
+ SPELL_FAILED_INTERRUPTED = 0x25,
+ SPELL_FAILED_INTERRUPTED_COMBAT = 0x26,
+ SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27,
+ SPELL_FAILED_ITEM_GONE = 0x28,
+ SPELL_FAILED_ITEM_NOT_FOUND = 0x29,
+ SPELL_FAILED_ITEM_NOT_READY = 0x2A,
+ SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B,
+ SPELL_FAILED_LINE_OF_SIGHT = 0x2C,
+ SPELL_FAILED_LOWLEVEL = 0x2D,
+ SPELL_FAILED_LOW_CASTLEVEL = 0x2E,
+ SPELL_FAILED_MAINHAND_EMPTY = 0x2F,
+ SPELL_FAILED_MOVING = 0x30,
+ SPELL_FAILED_NEED_AMMO = 0x31,
+ SPELL_FAILED_NEED_AMMO_POUCH = 0x32,
+ SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33,
+ SPELL_FAILED_NOPATH = 0x34,
+ SPELL_FAILED_NOT_BEHIND = 0x35,
+ SPELL_FAILED_NOT_FISHABLE = 0x36,
+ SPELL_FAILED_NOT_FLYING = 0x37,
+ SPELL_FAILED_NOT_HERE = 0x38,
+ SPELL_FAILED_NOT_INFRONT = 0x39,
+ SPELL_FAILED_NOT_IN_CONTROL = 0x3A,
+ SPELL_FAILED_NOT_KNOWN = 0x3B,
+ SPELL_FAILED_NOT_MOUNTED = 0x3C,
+ SPELL_FAILED_NOT_ON_TAXI = 0x3D,
+ SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E,
+ SPELL_FAILED_NOT_READY = 0x3F,
+ SPELL_FAILED_NOT_SHAPESHIFT = 0x40,
+ SPELL_FAILED_NOT_STANDING = 0x41,
+ SPELL_FAILED_NOT_TRADEABLE = 0x42,
+ SPELL_FAILED_NOT_TRADING = 0x43,
+ SPELL_FAILED_NOT_UNSHEATHED = 0x44,
+ SPELL_FAILED_NOT_WHILE_GHOST = 0x45,
+ SPELL_FAILED_NO_AMMO = 0x46,
+ SPELL_FAILED_NO_CHARGES_REMAIN = 0x47,
+ SPELL_FAILED_NO_CHAMPION = 0x48,
+ SPELL_FAILED_NO_COMBO_POINTS = 0x49,
+ SPELL_FAILED_NO_DUELING = 0x4A,
+ SPELL_FAILED_NO_ENDURANCE = 0x4B,
+ SPELL_FAILED_NO_FISH = 0x4C,
+ SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D,
+ SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E,
+ SPELL_FAILED_NO_PET = 0x4F,
+ SPELL_FAILED_NO_POWER = 0x50,
+ SPELL_FAILED_NOTHING_TO_DISPEL = 0x51,
+ SPELL_FAILED_NOTHING_TO_STEAL = 0x52,
+ SPELL_FAILED_ONLY_ABOVEWATER = 0x53,
+ SPELL_FAILED_ONLY_DAYTIME = 0x54,
+ SPELL_FAILED_ONLY_INDOORS = 0x55,
+ SPELL_FAILED_ONLY_MOUNTED = 0x56,
+ SPELL_FAILED_ONLY_NIGHTTIME = 0x57,
+ SPELL_FAILED_ONLY_OUTDOORS = 0x58,
+ SPELL_FAILED_ONLY_SHAPESHIFT = 0x59,
+ SPELL_FAILED_ONLY_STEALTHED = 0x5A,
+ SPELL_FAILED_ONLY_UNDERWATER = 0x5B,
+ SPELL_FAILED_OUT_OF_RANGE = 0x5C,
+ SPELL_FAILED_PACIFIED = 0x5D,
+ SPELL_FAILED_POSSESSED = 0x5E,
+ SPELL_FAILED_REAGENTS = 0x5F,
+ SPELL_FAILED_REQUIRES_AREA = 0x60,
+ SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61,
+ SPELL_FAILED_ROOTED = 0x62,
+ SPELL_FAILED_SILENCED = 0x63,
+ SPELL_FAILED_SPELL_IN_PROGRESS = 0x64,
+ SPELL_FAILED_SPELL_LEARNED = 0x65,
+ SPELL_FAILED_SPELL_UNAVAILABLE = 0x66,
+ SPELL_FAILED_STUNNED = 0x67,
+ SPELL_FAILED_TARGETS_DEAD = 0x68,
+ SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69,
+ SPELL_FAILED_TARGET_AURASTATE = 0x6A,
+ SPELL_FAILED_TARGET_DUELING = 0x6B,
+ SPELL_FAILED_TARGET_ENEMY = 0x6C,
+ SPELL_FAILED_TARGET_ENRAGED = 0x6D,
+ SPELL_FAILED_TARGET_FRIENDLY = 0x6E,
+ SPELL_FAILED_TARGET_IN_COMBAT = 0x6F,
+ SPELL_FAILED_TARGET_IS_PLAYER = 0x70,
+ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71,
+ SPELL_FAILED_TARGET_NOT_DEAD = 0x72,
+ SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73,
+ SPELL_FAILED_TARGET_NOT_LOOTED = 0x74,
+ SPELL_FAILED_TARGET_NOT_PLAYER = 0x75,
+ SPELL_FAILED_TARGET_NO_POCKETS = 0x76,
+ SPELL_FAILED_TARGET_NO_WEAPONS = 0x77,
+ SPELL_FAILED_TARGET_UNSKINNABLE = 0x78,
+ SPELL_FAILED_THIRST_SATIATED = 0x79,
+ SPELL_FAILED_TOO_CLOSE = 0x7A,
+ SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B,
+ SPELL_FAILED_TOTEM_CATEGORY = 0x7C,
+ SPELL_FAILED_TOTEMS = 0x7D,
+ SPELL_FAILED_TRAINING_POINTS = 0x7E,
+ SPELL_FAILED_TRY_AGAIN = 0x7F,
+ SPELL_FAILED_UNIT_NOT_BEHIND = 0x80,
+ SPELL_FAILED_UNIT_NOT_INFRONT = 0x81,
+ SPELL_FAILED_WRONG_PET_FOOD = 0x82,
+ SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83,
+ SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84,
+ SPELL_FAILED_NOT_WHILE_TRADING = 0x85,
+ SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86,
+ SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87,
+ SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88,
+ SPELL_FAILED_PROSPECT_NEED_MORE = 0x89,
+ SPELL_FAILED_TARGET_FREEFORALL = 0x8A,
+ SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B,
+ SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C,
+ SPELL_FAILED_TARGET_NOT_GHOST = 0x8D,
+ SPELL_FAILED_TOO_MANY_SKILLS = 0x8E,
+ SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
+ SPELL_FAILED_WRONG_WEATHER = 0x90,
+ SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
+ SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
+ SPELL_FAILED_PLAY_TIME = 0x93,
+ SPELL_FAILED_REPUTATION = 0x94,
+ SPELL_FAILED_MIN_SKILL = 0x95,
+ SPELL_FAILED_NOT_IN_ARENA = 0x96,
+ SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
+ SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
+ SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
+ SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
+ SPELL_FAILED_TOO_SHALLOW = 0x9B,
+ SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
+ SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
+ SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
+ SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
+ SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
+ SPELL_FAILED_NOT_IDLE = 0xA1,
+ SPELL_FAILED_NOT_INACTIVE = 0xA2,
+ SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
+ SPELL_FAILED_NO_PLAYTIME = 0xA4,
+ SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
+ SPELL_FAILED_ONLY_IN_ARENA = 0xA6,
+ SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7,
+ SPELL_FAILED_UNKNOWN = 0xA8,
+};
+
+enum SpellFamilyNames
+{
+ SPELLFAMILY_GENERIC = 0,
+ SPELLFAMILY_UNK1 = 1, // events, holidays
+ // 2 - unused
+ SPELLFAMILY_MAGE = 3,
+ SPELLFAMILY_WARRIOR = 4,
+ SPELLFAMILY_WARLOCK = 5,
+ SPELLFAMILY_PRIEST = 6,
+ SPELLFAMILY_DRUID = 7,
+ SPELLFAMILY_ROGUE = 8,
+ SPELLFAMILY_HUNTER = 9,
+ SPELLFAMILY_PALADIN = 10,
+ SPELLFAMILY_SHAMAN = 11,
+ SPELLFAMILY_UNK2 = 12,
+ SPELLFAMILY_POTION = 13
+};
+
+//Some SpellFamilyFlags
+#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
+#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
+#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
+#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
+#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
+#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
+#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
+
+// Spell clasification
+enum SpellSpecific
+{
+ SPELL_NORMAL = 0,
+ SPELL_SEAL = 1,
+ SPELL_BLESSING = 2,
+ SPELL_AURA = 3,
+ SPELL_STING = 4,
+ SPELL_CURSE = 5,
+ SPELL_ASPECT = 6,
+ SPELL_TRACKER = 7,
+ SPELL_WARLOCK_ARMOR = 8,
+ SPELL_MAGE_ARMOR = 9,
+ SPELL_ELEMENTAL_SHIELD = 10,
+ SPELL_MAGE_POLYMORPH = 11,
+ SPELL_POSITIVE_SHOUT = 12,
+ SPELL_JUDGEMENT = 13,
+ SPELL_BATTLE_ELIXIR = 14,
+ SPELL_GUARDIAN_ELIXIR = 15,
+ SPELL_FLASK_ELIXIR = 16
+};
+
+SpellSpecific GetSpellSpecific(uint32 spellId);
+
+// Different spell properties
+inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
+inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
+inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
+inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
+int32 GetSpellDuration(SpellEntry const *spellInfo);
+int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
+
+inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
+{
+ for(int i= 0; i < 3; ++i)
+ if(spellInfo->Effect[i]==effect)
+ return true;
+ return false;
+}
+
+bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
+
+inline bool IsSealSpell(SpellEntry const *spellInfo)
+{
+ //Collection of all the seal family flags. No other paladin spell has any of those.
+ return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
+ ( spellInfo->SpellFamilyFlags & 0x4000A000200LL );
+}
+
+inline bool IsElementalShield(SpellEntry const *spellInfo)
+{
+ // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
+ return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
+}
+
+int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
+bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
+bool IsPassiveSpell(uint32 spellId);
+
+inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
+{
+ switch(spellInfo->Id)
+ {
+ case 40214: // Dragonmaw Illusion
+ case 35480: case 35481: case 35482: // Human Illusion
+ case 35483: case 39824: // Human Illusion
+ return true;
+ }
+
+ return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
+}
+
+inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
+{
+ return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
+}
+
+bool IsPositiveSpell(uint32 spellId);
+bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
+bool IsPositiveTarget(uint32 targetA, uint32 targetB);
+
+bool IsSingleTargetSpell(SpellEntry const *spellInfo);
+bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
+
+bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id);
+
+inline bool IsAreaEffectTarget( Targets target )
+{
+ switch (target )
+ {
+ case TARGET_AREAEFFECT_CUSTOM:
+ case TARGET_ALL_ENEMY_IN_AREA:
+ case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+ case TARGET_ALL_PARTY_AROUND_CASTER:
+ case TARGET_ALL_AROUND_CASTER:
+ case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+ case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
+ case TARGET_ALL_PARTY:
+ case TARGET_ALL_PARTY_AROUND_CASTER_2:
+ case TARGET_AREAEFFECT_PARTY:
+ case TARGET_AREAEFFECT_CUSTOM_2:
+ case TARGET_AREAEFFECT_PARTY_AND_CLASS:
+ case TARGET_IN_FRONT_OF_CASTER:
+ case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
+{
+ if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
+ return true;
+ if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
+ return true;
+ if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
+ return true;
+ return false;
+}
+
+inline bool IsAreaAuraEffect(uint32 effect)
+{
+ if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
+ effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
+ return true;
+ return false;
+}
+
+inline bool IsDispelSpell(SpellEntry const *spellInfo)
+{
+ if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
+ spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
+ spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
+ return true;
+ return false;
+}
+inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
+{
+ return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
+}
+
+uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
+
+inline bool IsChanneledSpell(SpellEntry const* spellInfo)
+{
+ return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
+}
+
+inline bool NeedsComboPoints(SpellEntry const* spellInfo)
+{
+ return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
+}
+
+inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
+{
+ return SpellSchoolMask(spellInfo->SchoolMask);
+}
+
+inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
+{
+ uint32 mask = 0;
+ if (spellInfo->Mechanic)
+ mask |= 1<<spellInfo->Mechanic;
+ if (spellInfo->EffectMechanic[effect])
+ mask |= 1<<spellInfo->EffectMechanic[effect];
+ return mask;
+}
+
+inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
+{
+ if (spellInfo->EffectMechanic[effect])
+ return Mechanics(spellInfo->EffectMechanic[effect]);
+ if (spellInfo->Mechanic)
+ return Mechanics(spellInfo->Mechanic);
+ return MECHANIC_NONE;
+}
+
+inline uint32 GetDispellMask(DispelType dispel)
+{
+ // If dispell all
+ if (dispel == DISPEL_ALL)
+ return DISPEL_ALL_MASK;
+ else
+ return (1 << dispel);
+}
+
+// Diminishing Returns interaction with spells
+DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
+bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
+DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
+
+// Spell affects related declarations (accessed using SpellMgr functions)
+typedef std::map<uint32, uint64> SpellAffectMap;
+
+// Spell proc event related declarations (accessed using SpellMgr functions)
+enum ProcFlags
+{
+ PROC_FLAG_NONE = 0x00000000, // None
+ PROC_FLAG_HIT_MELEE = 0x00000001, // On melee hit
+ PROC_FLAG_STRUCK_MELEE = 0x00000002, // On being struck melee
+ PROC_FLAG_KILL_XP_GIVER = 0x00000004, // On kill target giving XP or honor
+ PROC_FLAG_SPECIAL_DROP = 0x00000008, //
+ PROC_FLAG_DODGE = 0x00000010, // On dodge melee attack
+ PROC_FLAG_PARRY = 0x00000020, // On parry melee attack
+ PROC_FLAG_BLOCK = 0x00000040, // On block attack
+ PROC_FLAG_TOUCH = 0x00000080, // On being touched (for bombs, probably?)
+ PROC_FLAG_TARGET_LOW_HEALTH = 0x00000100, // On deal damage to enemy with 20% or less health
+ PROC_FLAG_LOW_HEALTH = 0x00000200, // On health dropped below 20%
+ PROC_FLAG_STRUCK_RANGED = 0x00000400, // On being struck ranged
+ PROC_FLAG_HIT_SPECIAL = 0x00000800, // (!)Removed, may be reassigned in future
+ PROC_FLAG_CRIT_MELEE = 0x00001000, // On crit melee
+ PROC_FLAG_STRUCK_CRIT_MELEE = 0x00002000, // On being critically struck in melee
+ PROC_FLAG_CAST_SPELL = 0x00004000, // On cast spell
+ PROC_FLAG_TAKE_DAMAGE = 0x00008000, // On take damage
+ PROC_FLAG_CRIT_SPELL = 0x00010000, // On crit spell
+ PROC_FLAG_HIT_SPELL = 0x00020000, // On hit spell
+ PROC_FLAG_STRUCK_CRIT_SPELL = 0x00040000, // On being critically struck by a spell
+ PROC_FLAG_HIT_RANGED = 0x00080000, // On getting ranged hit
+ PROC_FLAG_STRUCK_SPELL = 0x00100000, // On being struck by a spell
+ PROC_FLAG_TRAP = 0x00200000, // On trap activation (?)
+ PROC_FLAG_CRIT_RANGED = 0x00400000, // On getting ranged crit
+ PROC_FLAG_STRUCK_CRIT_RANGED = 0x00800000, // On being critically struck by a ranged attack
+ PROC_FLAG_RESIST_SPELL = 0x01000000, // On resist enemy spell
+ PROC_FLAG_TARGET_RESISTS = 0x02000000, // On enemy resisted spell
+ PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000, // On enemy dodges/parries
+ PROC_FLAG_HEAL = 0x08000000, // On heal
+ PROC_FLAG_CRIT_HEAL = 0x10000000, // On critical healing effect
+ PROC_FLAG_HEALED = 0x20000000, // On healing
+ PROC_FLAG_TARGET_BLOCK = 0x40000000, // On enemy blocks
+ PROC_FLAG_MISS = 0x80000000 // On miss melee attack
+};
+
+struct SpellProcEventEntry
+{
+ uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
+ uint32 category; // if nonzero - match proc condition based on candidate spell's category
+ uint32 skillId; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction)
+ uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
+ uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
+ uint32 procFlags; // bitmask for matching proc event
+ float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
+ uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
+};
+
+typedef HM_NAMESPACE::hash_map<uint32, SpellProcEventEntry> SpellProcEventMap;
+
+#define ELIXIR_BATTLE_MASK 0x1
+#define ELIXIR_GUARDIAN_MASK 0x2
+#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
+#define ELIXIR_UNSTABLE_MASK 0x4
+#define ELIXIR_SHATTRATH_MASK 0x8
+
+typedef std::map<uint32, uint8> SpellElixirMap;
+
+// Spell script target related declarations (accessed using SpellMgr functions)
+enum SpellTargetType
+{
+ SPELL_TARGET_TYPE_GAMEOBJECT = 0,
+ SPELL_TARGET_TYPE_CREATURE = 1,
+ SPELL_TARGET_TYPE_DEAD = 2
+};
+
+#define MAX_SPELL_TARGET_TYPE 3
+
+struct SpellTargetEntry
+{
+ SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
+ SpellTargetType type;
+ uint32 targetEntry;
+};
+
+typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
+
+// coordinates for spells (accessed using SpellMgr functions)
+struct SpellTargetPosition
+{
+ uint32 target_mapId;
+ float target_X;
+ float target_Y;
+ float target_Z;
+ float target_Orientation;
+};
+
+typedef HM_NAMESPACE::hash_map<uint32, SpellTargetPosition> SpellTargetPositionMap;
+
+// Spell pet auras
+class PetAura
+{
+ public:
+ PetAura()
+ {
+ auras.clear();
+ }
+
+ PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
+ removeOnChangePet(_removeOnChangePet), damage(_damage)
+ {
+ auras[petEntry] = aura;
+ }
+
+ uint16 GetAura(uint16 petEntry) const
+ {
+ std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
+ if(itr != auras.end())
+ return itr->second;
+ else
+ {
+ std::map<uint16, uint16>::const_iterator itr = auras.find(0);
+ if(itr != auras.end())
+ return itr->second;
+ else
+ return 0;
+ }
+ }
+
+ void AddAura(uint16 petEntry, uint16 aura)
+ {
+ auras[petEntry] = aura;
+ }
+
+ bool IsRemovedOnChangePet() const
+ {
+ return removeOnChangePet;
+ }
+
+ int32 GetDamage() const
+ {
+ return damage;
+ }
+
+ private:
+ std::map<uint16, uint16> auras;
+ bool removeOnChangePet;
+ int32 damage;
+};
+typedef std::map<uint16, PetAura> SpellPetAuraMap;
+
+// Spell rank chain (accessed using SpellMgr functions)
+struct SpellChainNode
+{
+ uint32 prev;
+ uint32 first;
+ uint32 req;
+ uint8 rank;
+};
+
+typedef HM_NAMESPACE::hash_map<uint32, SpellChainNode> SpellChainMap;
+typedef std::multimap<uint32, uint32> SpellChainMapNext;
+
+// Spell learning properties (accessed using SpellMgr functions)
+struct SpellLearnSkillNode
+{
+ uint32 skill;
+ uint32 value; // 0 - max skill value for player level
+ uint32 maxvalue; // 0 - max skill value for player level
+};
+
+typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
+
+struct SpellLearnSpellNode
+{
+ uint32 spell;
+ bool autoLearned;
+};
+
+typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
+
+typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
+
+inline bool IsPrimaryProfessionSkill(uint32 skill)
+{
+ SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
+ if(!pSkill)
+ return false;
+
+ if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
+ return false;
+
+ return true;
+}
+
+inline bool IsProfessionSkill(uint32 skill)
+{
+ return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
+}
+
+class SpellMgr
+{
+ // Constructors
+ public:
+ SpellMgr();
+ ~SpellMgr();
+
+ // Accessors (const or static functions)
+ public:
+ // Spell affects
+ uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const
+ {
+ SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
+ if( itr != mSpellAffectMap.end( ) )
+ return itr->second;
+ return 0;
+ }
+
+ bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const;
+
+ SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
+
+ uint32 GetSpellElixirMask(uint32 spellid) const
+ {
+ SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
+ if(itr==mSpellElixirs.end())
+ return 0x0;
+
+ return itr->second;
+ }
+
+ SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
+ {
+ uint32 mask = GetSpellElixirMask(spellid);
+ if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
+ return SPELL_FLASK_ELIXIR;
+ else if(mask & ELIXIR_BATTLE_MASK)
+ return SPELL_BATTLE_ELIXIR;
+ else if(mask & ELIXIR_GUARDIAN_MASK)
+ return SPELL_GUARDIAN_ELIXIR;
+ else
+ return SPELL_NORMAL;
+ }
+
+ // Spell proc events
+ SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
+ {
+ SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
+ if( itr != mSpellProcEventMap.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
+ static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags );
+
+ // Spell target coordinates
+ SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
+ {
+ SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
+ if( itr != mSpellTargetPositions.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
+ // Spell ranks chains
+ SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
+ {
+ SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
+ if(itr == mSpellChains.end())
+ return NULL;
+
+ return &itr->second;
+ }
+
+ uint32 GetFirstSpellInChain(uint32 spell_id) const
+ {
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->first;
+
+ return spell_id;
+ }
+
+ uint32 GetPrevSpellInChain(uint32 spell_id) const
+ {
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->prev;
+
+ return 0;
+ }
+
+ SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
+
+ // Note: not use rank for compare to spell ranks: spell chains isn't linear order
+ // Use IsHighRankOfSpell instead
+ uint8 GetSpellRank(uint32 spell_id) const
+ {
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->rank;
+
+ return 0;
+ }
+
+ uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
+ {
+ SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
+
+ uint32 rank2 = GetSpellRank(spell2);
+
+ // not ordered correctly by rank value
+ if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
+ return false;
+
+ // check present in same rank chain
+ for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
+ if(itr->second.prev==spell2)
+ return true;
+
+ return false;
+ }
+
+ bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
+ static bool canStackSpellRanks(SpellEntry const *spellInfo);
+ bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const;
+
+ SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
+
+ // Spell learning
+ SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
+ {
+ SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
+ if(itr != mSpellLearnSkills.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ bool IsSpellLearnSpell(uint32 spell_id) const
+ {
+ return mSpellLearnSpells.count(spell_id)!=0;
+ }
+
+ SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
+ {
+ return mSpellLearnSpells.lower_bound(spell_id);
+ }
+
+ SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
+ {
+ return mSpellLearnSpells.upper_bound(spell_id);
+ }
+
+ bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
+ {
+ SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
+ SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
+ for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
+ if(i->second.spell==spell_id2)
+ return true;
+ return false;
+ }
+
+ static bool IsProfessionSpell(uint32 spellId);
+ static bool IsPrimaryProfessionSpell(uint32 spellId);
+ bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
+
+ // Spell script targets
+ SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
+ {
+ return mSpellScriptTarget.lower_bound(spell_id);
+ }
+
+ SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
+ {
+ return mSpellScriptTarget.upper_bound(spell_id);
+ }
+
+ // Spell correctess for client using
+ static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
+
+ SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
+ {
+ return mSkillLineAbilityMap.lower_bound(spell_id);
+ }
+
+ SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
+ {
+ return mSkillLineAbilityMap.upper_bound(spell_id);
+ }
+
+ PetAura const* GetPetAura(uint16 spell_id)
+ {
+ SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
+ if(itr != mSpellPetAuraMap.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ // Modifiers
+ public:
+ static SpellMgr& Instance();
+
+ // Loading data at server startup
+ void LoadSpellChains();
+ void LoadSpellLearnSkills();
+ void LoadSpellLearnSpells();
+ void LoadSpellScriptTarget();
+ void LoadSpellAffects();
+ void LoadSpellElixirs();
+ void LoadSpellProcEvents();
+ void LoadSpellTargetPositions();
+ void LoadSpellThreats();
+ void LoadSkillLineAbilityMap();
+ void LoadSpellPetAuras();
+
+ private:
+ SpellScriptTarget mSpellScriptTarget;
+ SpellChainMap mSpellChains;
+ SpellChainMapNext mSpellChainsNext;
+ SpellLearnSkillMap mSpellLearnSkills;
+ SpellLearnSpellMap mSpellLearnSpells;
+ SpellTargetPositionMap mSpellTargetPositions;
+ SpellAffectMap mSpellAffectMap;
+ SpellElixirMap mSpellElixirs;
+ SpellProcEventMap mSpellProcEventMap;
+ SkillLineAbilityMap mSkillLineAbilityMap;
+ SpellPetAuraMap mSpellPetAuraMap;
+};
+
+#define spellmgr SpellMgr::Instance()
+#endif