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-rw-r--r--src/game/SpellMgr.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 1a13b73194b..6b00240ac74 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -28,7 +28,7 @@
#include "Database/DBCStructure.h"
#include "Database/SQLStorage.h"
-#include "Utilities/HashMap.h"
+#include "Utilities/UnorderedMap.h"
#include <map>
class Player;
@@ -492,7 +492,7 @@ struct SpellProcEventEntry
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
-typedef HM_NAMESPACE::hash_map<uint32, SpellProcEventEntry> SpellProcEventMap;
+typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
#define ELIXIR_BATTLE_MASK 0x1
#define ELIXIR_GUARDIAN_MASK 0x2
@@ -531,7 +531,7 @@ struct SpellTargetPosition
float target_Orientation;
};
-typedef HM_NAMESPACE::hash_map<uint32, SpellTargetPosition> SpellTargetPositionMap;
+typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
// Spell pet auras
class PetAura
@@ -594,7 +594,7 @@ struct SpellChainNode
uint8 rank;
};
-typedef HM_NAMESPACE::hash_map<uint32, SpellChainNode> SpellChainMap;
+typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;
// Spell learning properties (accessed using SpellMgr functions)