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-rw-r--r--src/game/SpellMgr.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 5322f3fa16d..a37d219743f 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -482,14 +482,14 @@ enum ProcFlags
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
PROC_FLAG_KILL_AND_GET_XP = 0x00000002, // 01 Kill that yields experience or honor
- PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee attack
- PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee strike hit
+ PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee auto attack
+ PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
- PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged attack (all ranged attack deal as spell so newer set :( )
- PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged attack (all ranged attack deal as spell so newer set :( )
+ PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
+ PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
@@ -540,12 +540,12 @@ enum ProcFlagsEx
PROC_EX_DEFLECT = 0x0000200,
PROC_EX_ABSORB = 0x0000400,
PROC_EX_REFLECT = 0x0000800,
- PROC_EX_INTERRUPT = 0x0001000, // Melle hit result can be Interrupt (not used)
+ PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used)
PROC_EX_RESERVED1 = 0x0002000,
PROC_EX_RESERVED2 = 0x0004000,
PROC_EX_RESERVED3 = 0x0008000,
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
- PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time
+ PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time (not used)
};
struct SpellProcEventEntry