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-rw-r--r--src/game/StatSystem.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 2a7ec56372b..0b7698369f1 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -321,7 +321,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
// Predatory Strikes (effect 0)
- if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
+ if ((*itr)->GetEffIndex() == 0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
{
mLevelMult = (*itr)->GetAmount() / 100.0f;
break;
@@ -360,7 +360,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
//add dynamic flat mods
if (ranged)
{
- if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
+ if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
{
AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
@@ -661,7 +661,7 @@ void Player::UpdateAllSpellCritChances()
void Player::UpdateExpertise(WeaponAttackType attack)
{
- if (attack==RANGED_ATTACK)
+ if (attack == RANGED_ATTACK)
return;
int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));