diff options
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 56bde0e5442..1f0e828699c 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -98,7 +98,7 @@ bool Player::UpdateStats(Stats stat) // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraEffectList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); - for(AuraEffectList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) + for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) if (Stats((*i)->GetMiscBValue()) == stat) mask |= (*i)->GetMiscValue(); if (mask) @@ -116,7 +116,7 @@ void Player::ApplySpellPowerBonus(int32 amount, bool apply) // For speed just update for client ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply); - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);; } @@ -127,7 +127,7 @@ void Player::UpdateSpellDamageAndHealingBonus() // Get healing bonus for all schools SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL)); // Get damage bonus for all schools - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i))); } @@ -144,7 +144,7 @@ bool Player::UpdateAllStats() UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) + for (int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); UpdateAllCritPercentages(); @@ -189,7 +189,7 @@ void Player::UpdateArmor() //add dynamic flat mods AuraEffectList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mResbyIntellect.begin();i != mResbyIntellect.end(); ++i) + for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i) { if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetAmount() / 100.0f); @@ -316,7 +316,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) case FORM_MOONKIN: { Unit::AuraEffectList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) { // Predatory Strikes (effect 0) if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563) @@ -361,18 +361,18 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) if ((getClassMask() & CLASSMASK_WAND_USERS)==0) { AuraEffectList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i) + for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i) attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f); } } else { AuraEffectList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i) + for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i) attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f); AuraEffectList const& mAPbyArmor = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR); - for(AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) + for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL) attPowerMod += int32(GetArmor() / (*iter)->GetAmount()); } @@ -666,7 +666,7 @@ void Player::UpdateExpertise(WeaponAttackType attack) Item *weapon = GetWeaponForAttack(attack); AuraEffectList const& expAuras = GetAurasByType(SPELL_AURA_MOD_EXPERTISE); - for(AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) + for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) { // item neutral spell if((*itr)->GetSpellProto()->EquippedItemClass == -1) @@ -706,7 +706,7 @@ void Player::UpdateManaRegen() // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura AuraEffectList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); - for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) + for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i) { power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f; } @@ -761,10 +761,10 @@ bool Creature::UpdateAllStats() UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) + for (int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); - for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true; @@ -955,7 +955,7 @@ bool Guardian::UpdateAllStats() for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) UpdateStats(Stats(i)); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) + for (int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) |