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-rw-r--r--src/game/StatSystem.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 3a98e215da7..6e81e8b3de0 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -801,6 +801,27 @@ void Creature::UpdateMaxPower(Powers power)
void Creature::UpdateAttackPowerAndDamage(bool ranged)
{
+ UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
+
+ uint16 index = UNIT_FIELD_ATTACK_POWER;
+ uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
+ uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
+
+ if(ranged)
+ {
+ index = UNIT_FIELD_RANGED_ATTACK_POWER;
+ index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
+ index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
+ }
+
+ float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
+ float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
+ float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
+
+ SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
+ SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
+ SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
+
//automatically update weapon damage after attack power modification
if(ranged)
UpdateDamagePhysical(RANGED_ATTACK);