diff options
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 56bde0e5442..cdbda70bdf7 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -17,37 +17,30 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Unit.h" #include "Player.h" #include "Pet.h" #include "Creature.h" #include "SharedDefines.h" #include "SpellAuras.h" - /*####################################### ######## ######## ######## PLAYERS STAT SYSTEM ######## ######## ######## #######################################*/ - bool Player::UpdateStats(Stats stat) { if(stat > STAT_SPIRIT) return false; - // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); - SetStat(stat, int32(value)); - if(stat == STAT_STAMINA || stat == STAT_INTELLECT) { Pet *pet = GetPet(); if(pet) pet->UpdateStats(stat); } - switch(stat) { case STAT_STRENGTH: @@ -64,14 +57,11 @@ bool Player::UpdateStats(Stats stat) UpdateAllSpellCritChances(); UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; - case STAT_SPIRIT: break; - default: break; } - if (stat == STAT_STRENGTH) { UpdateAttackPowerAndDamage(false); @@ -91,10 +81,8 @@ bool Player::UpdateStats(Stats stat) if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat)) UpdateAttackPowerAndDamage(true); } - UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); - // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraEffectList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); @@ -109,17 +97,14 @@ bool Player::UpdateStats(Stats stat) } return true; } - void Player::ApplySpellPowerBonus(int32 amount, bool apply) { m_baseSpellPower+=apply?amount:-amount; - // For speed just update for client ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply); for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);; } - void Player::UpdateSpellDamageAndHealingBonus() { // Magic damage modifiers implemented in Unit::SpellDamageBonus @@ -130,7 +115,6 @@ void Player::UpdateSpellDamageAndHealingBonus() for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i))); } - bool Player::UpdateAllStats() { for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) @@ -138,15 +122,12 @@ bool Player::UpdateAllStats() float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), (int32)value); } - UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); - UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateDefenseBonusesMod(); @@ -158,17 +139,14 @@ bool Player::UpdateAllStats() RecalculateRating(CR_ARMOR_PENETRATION); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); - return true; } - void Player::UpdateResistances(uint32 school) { if(school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); SetResistance(SpellSchools(school), int32(value)); - Pet *pet = GetPet(); if(pet) pet->UpdateResistances(school); @@ -176,17 +154,14 @@ void Player::UpdateResistances(uint32 school) else UpdateArmor(); } - void Player::UpdateArmor() { float value = 0.0f; UnitMods unitMod = UNIT_MOD_ARMOR; - value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items) value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats value += GetModifierValue(unitMod, TOTAL_VALUE); - //add dynamic flat mods AuraEffectList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT); for(AuraEffectList::const_iterator i = mResbyIntellect.begin();i != mResbyIntellect.end(); ++i) @@ -194,87 +169,64 @@ void Player::UpdateArmor() if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetAmount() / 100.0f); } - value *= GetModifierValue(unitMod, TOTAL_PCT); - SetArmor(int32(value)); - Pet *pet = GetPet(); if(pet) pet->UpdateArmor(); - UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR } - float Player::GetHealthBonusFromStamina() { float stamina = GetStat(STAT_STAMINA); - float baseStam = stamina < 20 ? stamina : 20; float moreStam = stamina - baseStam; - return baseStam + (moreStam*10.0f); } - float Player::GetManaBonusFromIntellect() { float intellect = GetStat(STAT_INTELLECT); - float baseInt = intellect < 20 ? intellect : 20; float moreInt = intellect - baseInt; - return baseInt + (moreInt*15.0f); } - void Player::UpdateMaxHealth() { UnitMods unitMod = UNIT_MOD_HEALTH; - float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth(); value *= GetModifierValue(unitMod, BASE_PCT); value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina(); value *= GetModifierValue(unitMod, TOTAL_PCT); - SetMaxHealth((uint32)value); } - void Player::UpdateMaxPower(Powers power) { UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); - float bonusPower = (power == POWER_MANA) ? GetManaBonusFromIntellect() : 0; - float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); value *= GetModifierValue(unitMod, BASE_PCT); value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower; value *= GetModifierValue(unitMod, TOTAL_PCT); - SetMaxPower(power, uint32(value)); } - void Player::ApplyFeralAPBonus(int32 amount, bool apply) { m_baseFeralAP+= apply ? amount:-amount; UpdateAttackPowerAndDamage(); } - void Player::UpdateAttackPowerAndDamage(bool ranged ) { float val2 = 0.0f; float level = float(getLevel()); - UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; - uint16 index = UNIT_FIELD_ATTACK_POWER; uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; - if(ranged) { index = UNIT_FIELD_RANGED_ATTACK_POWER; index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; - switch(getClass()) { case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break; @@ -329,7 +281,6 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) } default: break; } - switch(m_form) { case FORM_CAT: @@ -349,12 +300,9 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) case CLASS_WARLOCK: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; } } - SetModifierValue(unitMod, BASE_VALUE, val2); - float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); - //add dynamic flat mods if( ranged ) { @@ -370,19 +318,15 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) AuraEffectList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); for(AuraEffectList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i) attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f); - AuraEffectList const& mAPbyArmor = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR); for(AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL) attPowerMod += int32(GetArmor() / (*iter)->GetAmount()); } - float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; - SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field - Pet *pet = GetPet(); //update pet's AP //automatically update weapon damage after attack power modification if(ranged) @@ -398,22 +342,18 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) UpdateDamagePhysical(OFF_ATTACK); if(getClass() == CLASS_SHAMAN) // mental quickness UpdateSpellDamageAndHealingBonus(); - if(pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet pet->UpdateAttackPowerAndDamage(); } } - void Player::UpdateShieldBlockValue() { SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue()); } - void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage) { UnitMods unitMod; UnitMods attPower; - switch(attType) { case BASE_ATTACK: @@ -430,22 +370,17 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo attPower = UNIT_MOD_ATTACK_POWER_RANGED; break; } - float att_speed = GetAPMultiplier(attType,normalized); - float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; float base_pct = GetModifierValue(unitMod, BASE_PCT); float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f; - float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE); float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); - if (IsInFeralForm()) //check if player is druid and in cat or bear forms { uint32 lvl = getLevel(); if ( lvl > 60 ) lvl = 60; - weapon_mindamage = lvl*0.85*att_speed; weapon_maxdamage = lvl*1.25*att_speed; } @@ -466,18 +401,14 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo weapon_mindamage += GetAmmoDPS() * att_speed; weapon_maxdamage += GetAmmoDPS() * att_speed; } - min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; } - void Player::UpdateDamagePhysical(WeaponAttackType attType) { float mindamage; float maxdamage; - CalculateMinMaxDamage(attType, false, true, mindamage, maxdamage); - switch(attType) { case BASE_ATTACK: @@ -495,14 +426,12 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType) break; } } - void Player::UpdateDefenseBonusesMod() { UpdateBlockPercentage(); UpdateParryPercentage(); UpdateDodgePercentage(); } - void Player::UpdateBlockPercentage() { // No block @@ -521,13 +450,11 @@ void Player::UpdateBlockPercentage() } SetStatFloatValue(PLAYER_BLOCK_PERCENTAGE, value); } - void Player::UpdateCritPercentage(WeaponAttackType attType) { BaseModGroup modGroup; uint16 index; CombatRating cr; - switch(attType) { case OFF_ATTACK: @@ -547,27 +474,22 @@ void Player::UpdateCritPercentage(WeaponAttackType attType) cr = CR_CRIT_MELEE; break; } - float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr); // Modify crit from weapon skill and maximized defense skill of same level victim difference value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f; value = value < 0.0f ? 0.0f : value; SetStatFloatValue(index, value); } - void Player::UpdateAllCritPercentages() { float value = GetMeleeCritFromAgility(); - SetBaseModValue(CRIT_PERCENTAGE, PCT_MOD, value); SetBaseModValue(OFFHAND_CRIT_PERCENTAGE, PCT_MOD, value); SetBaseModValue(RANGED_CRIT_PERCENTAGE, PCT_MOD, value); - UpdateCritPercentage(BASE_ATTACK); UpdateCritPercentage(OFF_ATTACK); UpdateCritPercentage(RANGED_ATTACK); } - void Player::UpdateParryPercentage() { // No parry @@ -586,7 +508,6 @@ void Player::UpdateParryPercentage() } SetStatFloatValue(PLAYER_PARRY_PERCENTAGE, value); } - void Player::UpdateDodgePercentage() { // Dodge from agility @@ -600,7 +521,6 @@ void Player::UpdateDodgePercentage() value = value < 0.0f ? 0.0f : value; SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value); } - void Player::UpdateSpellCritChance(uint32 school) { // For normal school set zero crit chance @@ -621,50 +541,40 @@ void Player::UpdateSpellCritChance(uint32 school) crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school); // Increase crit from spell crit ratings crit += GetRatingBonusValue(CR_CRIT_SPELL); - // Store crit value SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit); } - void Player::UpdateArmorPenetration(int32 amount) { // Store Rating Value SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount); } - void Player::UpdateMeleeHitChances() { m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE); } - void Player::UpdateRangedHitChances() { m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED); } - void Player::UpdateSpellHitChances() { m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL); } - void Player::UpdateAllSpellCritChances() { for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateSpellCritChance(i); } - void Player::UpdateExpertise(WeaponAttackType attack) { if(attack==RANGED_ATTACK) return; - int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE)); - Item *weapon = GetWeaponForAttack(attack); - AuraEffectList const& expAuras = GetAurasByType(SPELL_AURA_MOD_EXPERTISE); for(AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) { @@ -675,10 +585,8 @@ void Player::UpdateExpertise(WeaponAttackType attack) else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) expertise += (*itr)->GetAmount(); } - if(expertise < 0) expertise = 0; - switch(attack) { case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break; @@ -686,13 +594,11 @@ void Player::UpdateExpertise(WeaponAttackType attack) default: break; } } - void Player::ApplyManaRegenBonus(int32 amount, bool apply) { m_baseManaRegen+= apply ? amount : -amount; UpdateManaRegen(); } - void Player::UpdateManaRegen() { float Intellect = GetStat(STAT_INTELLECT); @@ -700,76 +606,57 @@ void Player::UpdateManaRegen() float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit(); // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); - // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f; - // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura AuraEffectList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) { power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f; } - // Set regen rate in cast state apply only on spirit based regen int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); if (modManaRegenInterrupt > 100) modManaRegenInterrupt = 100; SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); - SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen); } - void Player::_ApplyAllStatBonuses() { SetCanModifyStats(false); - _ApplyAllAuraMods(); _ApplyAllItemMods(); - SetCanModifyStats(true); - UpdateAllStats(); } - void Player::_RemoveAllStatBonuses() { SetCanModifyStats(false); - _RemoveAllItemMods(); _RemoveAllAuraMods(); - SetCanModifyStats(true); - UpdateAllStats(); } - /*####################################### ######## ######## ######## MOBS STAT SYSTEM ######## ######## ######## #######################################*/ - bool Creature::UpdateStats(Stats /*stat*/) { return true; } - bool Creature::UpdateAllStats() { UpdateMaxHealth(); UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); - for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); - return true; } - void Creature::UpdateResistances(uint32 school) { if(school > SPELL_SCHOOL_NORMAL) @@ -780,50 +667,40 @@ void Creature::UpdateResistances(uint32 school) else UpdateArmor(); } - void Creature::UpdateArmor() { float value = GetTotalAuraModValue(UNIT_MOD_ARMOR); SetArmor(int32(value)); } - void Creature::UpdateMaxHealth() { float value = GetTotalAuraModValue(UNIT_MOD_HEALTH); SetMaxHealth((uint32)value); } - void Creature::UpdateMaxPower(Powers power) { UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); - float value = GetTotalAuraModValue(unitMod); SetMaxPower(power, uint32(value)); } - void Creature::UpdateAttackPowerAndDamage(bool ranged) { UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; - uint16 index = UNIT_FIELD_ATTACK_POWER; uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; - if(ranged) { index = UNIT_FIELD_RANGED_ATTACK_POWER; index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; } - float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; - SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field - //automatically update weapon damage after attack power modification if(ranged) UpdateDamagePhysical(RANGED_ATTACK); @@ -833,7 +710,6 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged) UpdateDamagePhysical(OFF_ATTACK); } } - void Creature::UpdateDamagePhysical(WeaponAttackType attType) { UnitMods unitMod; @@ -850,12 +726,9 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) unitMod = UNIT_MOD_DAMAGE_RANGED; break; } - //float att_speed = float(GetAttackTime(attType))/1000.0f; - float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE); float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); - /* difference in AP between current attack power and base value from DB */ float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower; float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f); @@ -863,16 +736,13 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = GetModifierValue(unitMod, TOTAL_PCT); float dmg_multiplier = GetCreatureInfo()->dmg_multiplier; - if(!CanUseAttackType(attType)) { weapon_mindamage = 0; weapon_maxdamage = 0; } - float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct; float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct; - switch(attType) { case BASE_ATTACK: @@ -890,13 +760,11 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) break; } } - /*####################################### ######## ######## ######## PETS STAT SYSTEM ######## ######## ######## #######################################*/ - #define ENTRY_IMP 416 #define ENTRY_VOIDWALKER 1860 #define ENTRY_SUCCUBUS 1863 @@ -905,15 +773,12 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) #define ENTRY_WATER_ELEMENTAL 510 #define ENTRY_TREANT 1964 #define ENTRY_FIRE_ELEMENTAL 15438 - bool Guardian::UpdateStats(Stats stat) { if(stat > STAT_SPIRIT) return false; - // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); - Unit *owner = GetOwner(); if ( stat == STAT_STAMINA ) { @@ -933,9 +798,7 @@ bool Guardian::UpdateStats(Stats stat) if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } - SetStat(stat, int32(value)); - switch(stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; @@ -946,64 +809,50 @@ bool Guardian::UpdateStats(Stats stat) default: break; } - return true; } - bool Guardian::UpdateAllStats() { for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) UpdateStats(Stats(i)); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); - for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); - return true; } - void Guardian::UpdateResistances(uint32 school) { if(school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); - // hunter and warlock pets gain 40% of owner's resistance if(isPet()) value += float(m_owner->GetResistance(SpellSchools(school))) * 0.4f; - SetResistance(SpellSchools(school), int32(value)); } else UpdateArmor(); } - void Guardian::UpdateArmor() { float value = 0.0f; float bonus_armor = 0.0f; UnitMods unitMod = UNIT_MOD_ARMOR; - // hunter and warlock pets gain 35% of owner's armor value if(isPet()) bonus_armor = 0.35f * float(m_owner->GetArmor()); - value = GetModifierValue(unitMod, BASE_VALUE); value *= GetModifierValue(unitMod, BASE_PCT); value += GetStat(STAT_AGILITY) * 2.0f; value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor; value *= GetModifierValue(unitMod, TOTAL_PCT); - SetArmor(int32(value)); } - void Guardian::UpdateMaxHealth() { UnitMods unitMod = UNIT_MOD_HEALTH; float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA); - float multiplicator; switch(GetEntry()) { @@ -1014,22 +863,17 @@ void Guardian::UpdateMaxHealth() case ENTRY_FELGUARD: multiplicator = 11.0f; break; default: multiplicator = 10.0f; break; } - float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth(); value *= GetModifierValue(unitMod, BASE_PCT); value += GetModifierValue(unitMod, TOTAL_VALUE) + stamina * multiplicator; value *= GetModifierValue(unitMod, TOTAL_PCT); - SetMaxHealth((uint32)value); } - void Guardian::UpdateMaxPower(Powers power) { UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); - float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f; float multiplicator = 15.0f; - switch(GetEntry()) { case ENTRY_IMP: multiplicator = 4.95f; break; @@ -1039,29 +883,23 @@ void Guardian::UpdateMaxPower(Powers power) case ENTRY_FELGUARD: multiplicator = 11.5f; break; default: multiplicator = 15.0f; break; } - float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); value *= GetModifierValue(unitMod, BASE_PCT); value += GetModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator; value *= GetModifierValue(unitMod, TOTAL_PCT); - SetMaxPower(power, uint32(value)); } - void Guardian::UpdateAttackPowerAndDamage(bool ranged) { if(ranged) return; - float val = 0.0f; float bonusAP = 0.0f; UnitMods unitMod = UNIT_MOD_ATTACK_POWER; - if(GetEntry() == ENTRY_IMP) // imp's attack power val = GetStat(STAT_STRENGTH) - 10.0f; else val = 2 * GetStat(STAT_STRENGTH) - 20.0f; - Unit* owner = GetOwner(); if( owner && owner->GetTypeId()==TYPEID_PLAYER) { @@ -1095,30 +933,24 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) SetBonusDamage( int32(frost * 0.4f)); } } - SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP); - //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; - //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); - //automatically update weapon damage after attack power modification UpdateDamagePhysical(BASE_ATTACK); } - void Guardian::UpdateDamagePhysical(WeaponAttackType attType) { if(attType > BASE_ATTACK) return; - float bonusDamage = 0.0f; if(m_owner->GetTypeId() == TYPEID_PLAYER) { @@ -1137,22 +969,16 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) bonusDamage = spellDmg * 0.4f; } } - UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND; - float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f; - float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed + bonusDamage; float base_pct = GetModifierValue(unitMod, BASE_PCT); float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = GetModifierValue(unitMod, TOTAL_PCT); - float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE); float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE); - float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; - // Pet's base damage changes depending on happiness if (isHunterPet() && attType == BASE_ATTACK) { @@ -1173,7 +999,6 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) break; } } - SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage); SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage); } |