diff options
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 84 |
1 files changed, 61 insertions, 23 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index bd5ab61eeff..50f0ed66bd7 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -51,24 +51,17 @@ bool Player::UpdateStats(Stats stat) switch(stat) { case STAT_STRENGTH: - UpdateAttackPowerAndDamage(); UpdateShieldBlockValue(); break; case STAT_AGILITY: UpdateArmor(); - UpdateAttackPowerAndDamage(true); - if(getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || getClass() == CLASS_DRUID && m_form==FORM_CAT) - UpdateAttackPowerAndDamage(); - UpdateAllCritPercentages(); UpdateDodgePercentage(); break; - case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); - UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; @@ -78,8 +71,25 @@ bool Player::UpdateStats(Stats stat) default: break; } + // Need update (exist AP from stat auras) + UpdateAttackPowerAndDamage(); + UpdateAttackPowerAndDamage(true); + UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); + + // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat + uint32 mask = 0; + AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); + for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) + if (Stats((*i)->GetMiscBValue()) == stat) + mask |= (*i)->GetMiscValue(); + if (mask) + { + for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) + if (mask & (1 << rating)) + ApplyRatingMod(CombatRating(rating), 0, true); + } return true; } @@ -155,7 +165,7 @@ void Player::UpdateArmor() { Modifier* mod = (*i)->GetModifier(); if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) - value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifierValue() / 100.0f); + value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f); } value *= GetModifierValue(unitMod, TOTAL_PCT); @@ -253,11 +263,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) { switch(getClass()) { - case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; case CLASS_DRUID: { //Check if Predatory Strikes is skilled @@ -309,11 +320,20 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); //add dynamic flat mods - if( ranged && (getClassMask() & CLASSMASK_WAND_USERS)==0) + if( ranged ) + { + if ((getClassMask() & CLASSMASK_WAND_USERS)==0) + { + AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i) + attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f); + } + } + else { - AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); - for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i) - attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifierValue() / 100.0f); + AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i) + attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f); } float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; @@ -554,6 +574,24 @@ void Player::UpdateSpellCritChance(uint32 school) SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit); } +void Player::UpdateMeleeHitChances() +{ + m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE); +} + +void Player::UpdateRangedHitChances() +{ + m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED); +} + +void Player::UpdateSpellHitChances() +{ + m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL); +} + void Player::UpdateAllSpellCritChances() { for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) @@ -574,10 +612,10 @@ void Player::UpdateExpertise(WeaponAttackType attack) { // item neutral spell if((*itr)->GetSpellProto()->EquippedItemClass == -1) - expertise += (*itr)->GetModifierValue(); + expertise += (*itr)->GetModifier()->m_amount; // item dependent spell else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) - expertise += (*itr)->GetModifierValue(); + expertise += (*itr)->GetModifier()->m_amount; } if(expertise < 0) @@ -607,7 +645,7 @@ void Player::UpdateManaRegen() for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * (*i)->GetModifierValue() / 500.0f; + power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f; } // Bonus from some dummy auras @@ -624,9 +662,9 @@ void Player::UpdateManaRegen() int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); if (modManaRegenInterrupt > 100) modManaRegenInterrupt = 100; - SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); - SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN, power_regen_mp5 + power_regen); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen); } void Player::_ApplyAllStatBonuses() @@ -923,7 +961,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged) if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power { bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f; - SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f)); + SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f)); } //demons benefit from warlocks shadow or fire damage else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK) |