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-rw-r--r--src/game/StatSystem.cpp84
1 files changed, 61 insertions, 23 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index bd5ab61eeff..50f0ed66bd7 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -51,24 +51,17 @@ bool Player::UpdateStats(Stats stat)
switch(stat)
{
case STAT_STRENGTH:
- UpdateAttackPowerAndDamage();
UpdateShieldBlockValue();
break;
case STAT_AGILITY:
UpdateArmor();
- UpdateAttackPowerAndDamage(true);
- if(getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || getClass() == CLASS_DRUID && m_form==FORM_CAT)
- UpdateAttackPowerAndDamage();
-
UpdateAllCritPercentages();
UpdateDodgePercentage();
break;
-
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
- UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently
UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
@@ -78,8 +71,25 @@ bool Player::UpdateStats(Stats stat)
default:
break;
}
+ // Need update (exist AP from stat auras)
+ UpdateAttackPowerAndDamage();
+ UpdateAttackPowerAndDamage(true);
+
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
+
+ // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
+ uint32 mask = 0;
+ AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
+ for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i)
+ if (Stats((*i)->GetMiscBValue()) == stat)
+ mask |= (*i)->GetMiscValue();
+ if (mask)
+ {
+ for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ if (mask & (1 << rating))
+ ApplyRatingMod(CombatRating(rating), 0, true);
+ }
return true;
}
@@ -155,7 +165,7 @@ void Player::UpdateArmor()
{
Modifier* mod = (*i)->GetModifier();
if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
- value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifierValue() / 100.0f);
+ value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f);
}
value *= GetModifierValue(unitMod, TOTAL_PCT);
@@ -253,11 +263,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
{
switch(getClass())
{
- case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_DRUID:
{
//Check if Predatory Strikes is skilled
@@ -309,11 +320,20 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
- if( ranged && (getClassMask() & CLASSMASK_WAND_USERS)==0)
+ if( ranged )
+ {
+ if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
+ {
+ AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
+ for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i)
+ attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
+ }
+ }
+ else
{
- AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
- attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifierValue() / 100.0f);
+ AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
+ for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
+ attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
@@ -554,6 +574,24 @@ void Player::UpdateSpellCritChance(uint32 school)
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
}
+void Player::UpdateMeleeHitChances()
+{
+ m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE);
+}
+
+void Player::UpdateRangedHitChances()
+{
+ m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED);
+}
+
+void Player::UpdateSpellHitChances()
+{
+ m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL);
+}
+
void Player::UpdateAllSpellCritChances()
{
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
@@ -574,10 +612,10 @@ void Player::UpdateExpertise(WeaponAttackType attack)
{
// item neutral spell
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
- expertise += (*itr)->GetModifierValue();
+ expertise += (*itr)->GetModifier()->m_amount;
// item dependent spell
else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- expertise += (*itr)->GetModifierValue();
+ expertise += (*itr)->GetModifier()->m_amount;
}
if(expertise < 0)
@@ -607,7 +645,7 @@ void Player::UpdateManaRegen()
for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * (*i)->GetModifierValue() / 500.0f;
+ power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f;
}
// Bonus from some dummy auras
@@ -624,9 +662,9 @@ void Player::UpdateManaRegen()
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
if (modManaRegenInterrupt > 100)
modManaRegenInterrupt = 100;
- SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f);
+ SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f);
- SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN, power_regen_mp5 + power_regen);
+ SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
}
void Player::_ApplyAllStatBonuses()
@@ -923,7 +961,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power
{
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f;
- SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f));
+ SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f));
}
//demons benefit from warlocks shadow or fire damage
else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)