diff options
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 4cf93760957..87bd8a46825 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -842,16 +842,14 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE); float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); - //This formula is not correct - //The correct one is (Damage_from_AttackPower + Base_Weapon_Damage) * Multiplier - //We do not know the multiplier, so we assume attack power is about 25% damage - //float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; float base_value = GetModifierValue(unitMod, BASE_VALUE) + (weapon_mindamage + weapon_maxdamage) / 6 * GetTotalAttackPowerValue(attType) / (getLevel() * 5); + //float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType); float base_pct = GetModifierValue(unitMod, BASE_PCT); float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = GetModifierValue(unitMod, TOTAL_PCT); + float dmg_multiplier = GetCreatureInfo()->dmg_multiplier; if(!CanUseAttackType(attType)) { @@ -859,8 +857,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) weapon_maxdamage = 0; } - float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct ; - float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct ; + float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct * dmg_multiplier; + float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct * dmg_multiplier; switch(attType) { |