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-rw-r--r--src/game/StatSystem.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 3533c5c8a02..64bad232994 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -737,15 +737,27 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
break;
}
- float att_speed = float(GetAttackTime(attType))/1000.0f;
+ //float att_speed = float(GetAttackTime(attType))/1000.0f;
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
+ float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
+ float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
+
+ //This formula is not correct
+ //The correct one is (Damage_from_AttackPower + Base_Weapon_Damage) * Multiplier
+ //We do not know the multiplier, so we assume attack power is about 25% damage
+ //float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
+ float base_value = GetModifierValue(unitMod, BASE_VALUE)
+ + (weapon_mindamage + weapon_maxdamage) / 6
+ / GetTotalAttackPowerValue(attType) * getLevel() * 5;
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
- float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
- float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
+ if(attType == BASE_ATTACK && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
+ {
+ weapon_mindamage = 0;
+ weapon_maxdamage = 0;
+ }
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct ;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct ;