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-rw-r--r--src/game/StatSystem.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index d991a96ebe6..a55f0bb47c3 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -151,6 +151,7 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
+ UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -686,6 +687,30 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
+void Player::UpdateArmorPenetration()
+{
+ m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
+
+ AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
+ for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
+ {
+ // affects all weapons
+ if((*itr)->GetSpellProto()->EquippedItemClass == -1)
+ {
+ m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
+ continue;
+ }
+
+ // dependent on weapon class
+ for(uint8 i = 0; i < MAX_ATTACK; ++i)
+ {
+ Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
+ if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
+ m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
+ }
+ }
+}
+
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;