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-rw-r--r--src/game/StatSystem.cpp130
1 files changed, 101 insertions, 29 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index bd5ab61eeff..8f520125986 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -51,24 +51,17 @@ bool Player::UpdateStats(Stats stat)
switch(stat)
{
case STAT_STRENGTH:
- UpdateAttackPowerAndDamage();
UpdateShieldBlockValue();
break;
case STAT_AGILITY:
UpdateArmor();
- UpdateAttackPowerAndDamage(true);
- if(getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || getClass() == CLASS_DRUID && m_form==FORM_CAT)
- UpdateAttackPowerAndDamage();
-
UpdateAllCritPercentages();
UpdateDodgePercentage();
break;
-
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
- UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently
UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
@@ -78,11 +71,43 @@ bool Player::UpdateStats(Stats stat)
default:
break;
}
+ // Need update (exist AP from stat auras)
+ UpdateAttackPowerAndDamage();
+ UpdateAttackPowerAndDamage(true);
+
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
+
+ // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
+ uint32 mask = 0;
+ AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
+ for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i)
+ if (Stats((*i)->GetMiscBValue()) == stat)
+ mask |= (*i)->GetMiscValue();
+ if (mask)
+ {
+ for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ if (mask & (1 << rating))
+ ApplyRatingMod(CombatRating(rating), 0, true);
+ }
return true;
}
+void Player::ApplySpellDamageBonus(int32 amount, bool apply)
+{
+ m_baseSpellDamage+=apply?amount:-amount;
+ // For speed just update for client
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
+}
+
+void Player::ApplySpellHealingBonus(int32 amount, bool apply)
+{
+ m_baseSpellHealing+=apply?amount:-amount;
+ // For speed just update for client
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
+}
+
void Player::UpdateSpellDamageAndHealingBonus()
{
// Magic damage modifiers implemented in Unit::SpellDamageBonus
@@ -155,7 +180,7 @@ void Player::UpdateArmor()
{
Modifier* mod = (*i)->GetModifier();
if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
- value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifierValue() / 100.0f);
+ value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f);
}
value *= GetModifierValue(unitMod, TOTAL_PCT);
@@ -213,6 +238,12 @@ void Player::UpdateMaxPower(Powers power)
SetMaxPower(power, uint32(value));
}
+void Player::ApplyFeralAPBonus(int32 amount, bool apply)
+{
+ m_baseFeralAP+= apply ? amount:-amount;
+ UpdateAttackPowerAndDamage();
+}
+
void Player::UpdateAttackPowerAndDamage(bool ranged )
{
float val2 = 0.0f;
@@ -253,11 +284,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
{
switch(getClass())
{
- case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_DRUID:
{
//Check if Predatory Strikes is skilled
@@ -286,12 +318,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
switch(m_form)
{
case FORM_CAT:
- val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f; break;
+ val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
case FORM_BEAR:
case FORM_DIREBEAR:
- val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
case FORM_MOONKIN:
- val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
default:
val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
}
@@ -309,11 +341,20 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
- if( ranged && (getClassMask() & CLASSMASK_WAND_USERS)==0)
+ if( ranged )
{
- AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
- attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifierValue() / 100.0f);
+ if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
+ {
+ AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
+ for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i)
+ attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
+ }
+ }
+ else
+ {
+ AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
+ for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
+ attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
@@ -386,8 +427,15 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl
weapon_mindamage = lvl*0.85*att_speed;
weapon_maxdamage = lvl*1.25*att_speed;
}
- else if(!IsUseEquipedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc)
+ else if(!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
{
+ //cannot use ranged/off attack, set values to 0
+ if (attType != BASE_ATTACK)
+ {
+ min_damage=0;
+ max_damage=0;
+ return;
+ }
weapon_mindamage = BASE_MINDAMAGE;
weapon_maxdamage = BASE_MAXDAMAGE;
}
@@ -554,6 +602,24 @@ void Player::UpdateSpellCritChance(uint32 school)
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
}
+void Player::UpdateMeleeHitChances()
+{
+ m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE);
+}
+
+void Player::UpdateRangedHitChances()
+{
+ m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED);
+}
+
+void Player::UpdateSpellHitChances()
+{
+ m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL);
+}
+
void Player::UpdateAllSpellCritChances()
{
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
@@ -574,10 +640,10 @@ void Player::UpdateExpertise(WeaponAttackType attack)
{
// item neutral spell
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
- expertise += (*itr)->GetModifierValue();
+ expertise += (*itr)->GetModifier()->m_amount;
// item dependent spell
else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- expertise += (*itr)->GetModifierValue();
+ expertise += (*itr)->GetModifier()->m_amount;
}
if(expertise < 0)
@@ -591,6 +657,12 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
+void Player::ApplyManaRegenBonus(int32 amount, bool apply)
+{
+ m_baseManaRegen+= apply ? amount : -amount;
+ UpdateManaRegen();
+}
+
void Player::UpdateManaRegen()
{
float Intellect = GetStat(STAT_INTELLECT);
@@ -600,14 +672,14 @@ void Player::UpdateManaRegen()
power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
// Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
- float power_regen_mp5 = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f;
+ float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f;
// Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
AuraList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * (*i)->GetModifierValue() / 500.0f;
+ power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f;
}
// Bonus from some dummy auras
@@ -624,9 +696,9 @@ void Player::UpdateManaRegen()
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
if (modManaRegenInterrupt > 100)
modManaRegenInterrupt = 100;
- SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f);
+ SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f);
- SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN, power_regen_mp5 + power_regen);
+ SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
}
void Player::_ApplyAllStatBonuses()
@@ -755,7 +827,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
- if(attType == BASE_ATTACK && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
+ if(!CanUseAttackType(attType))
{
weapon_mindamage = 0;
weapon_maxdamage = 0;
@@ -923,7 +995,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power
{
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f;
- SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f));
+ SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f));
}
//demons benefit from warlocks shadow or fire damage
else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)