diff options
Diffstat (limited to 'src/game/ThreatManager.cpp')
-rw-r--r-- | src/game/ThreatManager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index 02b4785ba7a..2800a86f380 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -285,7 +285,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile assert(target); // if the ref has status online the target must be there ! // some units are prefered in comparison to others - if (!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) ) + if (!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE))) { if (iter != lastRef) { @@ -309,7 +309,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile if (pCurrentVictim) // select 1.3/1.1 better target in comparison current target { // list sorted and and we check current target, then this is best case - if (pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat() ) + if (pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat()) { currentRef = pCurrentVictim; // for second case found = true; @@ -423,7 +423,7 @@ void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 iPercent) Unit* ThreatManager::getHostilTarget() { iThreatContainer.update(); - HostileReference* nextVictim = iThreatContainer.selectNextVictim( getOwner()->ToCreature(), getCurrentVictim()); + HostileReference* nextVictim = iThreatContainer.selectNextVictim(getOwner()->ToCreature(), getCurrentVictim()); setCurrentVictim(nextVictim); return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL; } |