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-rw-r--r--src/game/ThreatManager.h64
1 files changed, 0 insertions, 64 deletions
diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h
index 1dba6277cfc..db527d27c42 100644
--- a/src/game/ThreatManager.h
+++ b/src/game/ThreatManager.h
@@ -17,60 +17,43 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _THREATMANAGER
#define _THREATMANAGER
-
#include "Common.h"
#include "SharedDefines.h"
#include "Utilities/LinkedReference/Reference.h"
#include "UnitEvents.h"
-
#include <list>
-
//==============================================================
-
class Unit;
class Creature;
class ThreatManager;
struct SpellEntry;
-
#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second
-
//==============================================================
// Class to calculate the real threat based
-
class ThreatCalcHelper
{
public:
static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
};
-
//==============================================================
class TRINITY_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager>
{
public:
HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat);
-
//=================================================
void addThreat(float pMod);
-
void setThreat(float pThreat) { addThreat(pThreat - getThreat()); }
-
void addThreatPercent(int32 pPercent) { float tmpThreat = iThreat; tmpThreat = tmpThreat * (pPercent+100) / 100; addThreat(tmpThreat-iThreat); }
-
float getThreat() const { return iThreat; }
-
bool isOnline() const { return iOnline; }
-
// The Unit might be in water and the creature can not enter the water, but has range attack
// in this case online = true, but accessible = false
bool isAccessible() const { return iAccessible; }
-
// used for temporary setting a threat and reducting it later again.
// the threat modification is stored
void setTempThreat(float pThreat) { iTempThreatModifyer = pThreat - getThreat(); if(iTempThreatModifyer != 0.0f) addThreat(iTempThreatModifyer); }
-
void resetTempThreat()
{
if(iTempThreatModifyer != 0.0f)
@@ -78,47 +61,31 @@ class TRINITY_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager>
addThreat(-iTempThreatModifyer); iTempThreatModifyer = 0.0f;
}
}
-
float getTempThreatModifyer() { return iTempThreatModifyer; }
-
//=================================================
// check, if source can reach target and set the status
void updateOnlineStatus();
-
void setOnlineOfflineState(bool pIsOnline);
-
void setAccessibleState(bool pIsAccessible);
//=================================================
-
bool operator ==(const HostilReference& pHostilReference) const { return pHostilReference.getUnitGuid() == getUnitGuid(); }
-
//=================================================
-
uint64 getUnitGuid() const { return iUnitGuid; }
-
//=================================================
// reference is not needed anymore. realy delete it !
-
void removeReference();
-
//=================================================
-
HostilReference* next() { return ((HostilReference* ) Reference<Unit, ThreatManager>::next()); }
-
//=================================================
-
// Tell our refTo (target) object that we have a link
void targetObjectBuildLink();
-
// Tell our refTo (taget) object, that the link is cut
void targetObjectDestroyLink();
-
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
void sourceObjectDestroyLink();
private:
// Inform the source, that the status of that reference was changed
void fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent);
-
Unit* getSourceUnit();
private:
float iThreat;
@@ -127,10 +94,8 @@ class TRINITY_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager>
bool iOnline;
bool iAccessible;
};
-
//==============================================================
class ThreatManager;
-
class TRINITY_DLL_SPEC ThreatContainer
{
private:
@@ -138,7 +103,6 @@ class TRINITY_DLL_SPEC ThreatContainer
bool iDirty;
protected:
friend class ThreatManager;
-
void remove(HostilReference* pRef) { iThreatList.remove(pRef); }
void addReference(HostilReference* pHostilReference) { iThreatList.push_back(pHostilReference); }
void clearReferences();
@@ -147,63 +111,37 @@ class TRINITY_DLL_SPEC ThreatContainer
public:
ThreatContainer() { iDirty = false; }
~ThreatContainer() { clearReferences(); }
-
HostilReference* addThreat(Unit* pVictim, float pThreat);
-
void modifyThreatPercent(Unit *pVictim, int32 percent);
-
HostilReference* selectNextVictim(Creature* pAttacker, HostilReference* pCurrentVictim);
-
void setDirty(bool pDirty) { iDirty = pDirty; }
-
bool isDirty() { return iDirty; }
-
bool empty() { return(iThreatList.empty()); }
-
HostilReference* getMostHated() { return iThreatList.empty() ? NULL : iThreatList.front(); }
-
HostilReference* getReferenceByTarget(Unit* pVictim);
-
std::list<HostilReference*>& getThreatList() { return iThreatList; }
};
-
//=================================================
-
class TRINITY_DLL_SPEC ThreatManager
{
public:
friend class HostilReference;
-
explicit ThreatManager(Unit *pOwner);
-
~ThreatManager() { clearReferences(); }
-
void clearReferences();
-
void addThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
void modifyThreatPercent(Unit *pVictim, int32 pPercent);
-
float getThreat(Unit *pVictim, bool pAlsoSearchOfflineList = false);
-
bool isThreatListEmpty() { return iThreatContainer.empty();}
-
void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
-
bool isNeedUpdateToClient(uint32 time);
-
HostilReference* getCurrentVictim() { return iCurrentVictim; }
-
Unit* getOwner() { return iOwner; }
-
Unit* getHostilTarget();
-
void tauntApply(Unit* pTaunter);
void tauntFadeOut(Unit *pTaunter);
-
void setCurrentVictim(HostilReference* pHostilReference);
-
void setDirty(bool pDirty) { iThreatContainer.setDirty(pDirty); }
-
// methods to access the lists from the outside to do sume dirty manipulation (scriping and such)
// I hope they are used as little as possible.
std::list<HostilReference*>& getThreatList() { return iThreatContainer.getThreatList(); }
@@ -212,14 +150,12 @@ class TRINITY_DLL_SPEC ThreatManager
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
private:
void _addThreat(Unit *pVictim, float threat);
-
HostilReference* iCurrentVictim;
Unit* iOwner;
uint32 iUpdateTimer;
ThreatContainer iThreatContainer;
ThreatContainer iThreatOfflineContainer;
};
-
//=================================================
#endif