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-rw-r--r--src/game/TotemAI.cpp67
1 files changed, 24 insertions, 43 deletions
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp
index 3593f8396a1..08c70308d1c 100644
--- a/src/game/TotemAI.cpp
+++ b/src/game/TotemAI.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,9 +21,7 @@
#include "TotemAI.h"
#include "Totem.h"
#include "Creature.h"
-#include "Player.h"
-#include "Database/DBCStores.h"
-#include "MapManager.h"
+#include "DBCStores.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
@@ -40,8 +38,9 @@ TotemAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_totem(static_cast<Totem&>(*c)), i_victimGuid(0)
+TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0)
{
+ assert(c->isTotem());
}
void
@@ -51,52 +50,41 @@ TotemAI::MoveInLineOfSight(Unit *)
void TotemAI::EnterEvadeMode()
{
- i_totem.CombatStop();
+ m_creature->CombatStop(true);
}
void
TotemAI::UpdateAI(const uint32 /*diff*/)
{
- if (i_totem.GetTotemType() != TOTEM_ACTIVE)
+ if (((Totem*)m_creature)->GetTotemType() != TOTEM_ACTIVE)
return;
- if (!i_totem.isAlive() || i_totem.IsNonMeleeSpellCasted(false))
+ if (!m_creature->isAlive() || m_creature->IsNonMeleeSpellCasted(false))
return;
// Search spell
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_totem.GetSpell());
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(((Totem*)m_creature)->GetSpell());
if (!spellInfo)
return;
- // Get spell rangy
+ // Get spell range
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float max_range = GetSpellMaxRange(srange);
+ float max_range = GetSpellMaxRangeForHostile(srange);
// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
// pointer to appropriate target if found any
- Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(i_totem, i_victimGuid) : NULL;
+ Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*m_creature, i_victimGuid) : NULL;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if( !victim ||
- !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) ||
- i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) )
+ !victim->isTargetableForAttack() || !m_creature->IsWithinDistInMap(victim, max_range) ||
+ m_creature->IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(m_creature,false) )
{
- CellPair p(Trinity::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
victim = NULL;
-
- Trinity::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range);
- Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check);
-
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem));
- cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem));
+ Trinity::NearestAttackableUnitInObjectRangeCheck u_check(m_creature, m_creature, max_range);
+ Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(m_creature, victim, u_check);
+ m_creature->VisitNearbyObject(max_range, checker);
}
// If have target
@@ -106,30 +94,23 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
i_victimGuid = victim->GetGUID();
// attack
- i_totem.SetInFront(victim); // client change orientation by self
- i_totem.CastSpell(victim, i_totem.GetSpell(), false);
+ m_creature->SetInFront(victim); // client change orientation by self
+ m_creature->CastSpell(victim, ((Totem*)m_creature)->GetSpell(), false);
}
else
i_victimGuid = 0;
}
-bool
-TotemAI::IsVisible(Unit *) const
-{
- return false;
-}
-
void
TotemAI::AttackStart(Unit *)
{
// Sentry totem sends ping on attack
- if (i_totem.GetEntry() == SENTRY_TOTEM_ENTRY && i_totem.GetOwner()->GetTypeId() == TYPEID_PLAYER)
+ if (m_creature->GetEntry() == SENTRY_TOTEM_ENTRY && m_creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
- data << i_totem.GetGUID();
- data << i_totem.GetPositionX();
- data << i_totem.GetPositionY();
- ((Player*)i_totem.GetOwner())->GetSession()->SendPacket(&data);
+ data << m_creature->GetGUID();
+ data << m_creature->GetPositionX();
+ data << m_creature->GetPositionY();
+ ((Player*)m_creature->GetOwner())->GetSession()->SendPacket(&data);
}
}
-