diff options
Diffstat (limited to 'src/game/TotemAI.cpp')
| -rw-r--r-- | src/game/TotemAI.cpp | 19 | 
1 files changed, 4 insertions, 15 deletions
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index 4d7b45eba8e..81113a3a9f8 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -1,7 +1,7 @@  /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>   * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>   *   * This program is free software; you can redistribute it and/or modify   * it under the terms of the GNU General Public License as published by @@ -82,21 +82,10 @@ TotemAI::UpdateAI(const uint32 /*diff*/)          !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) ||          i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) )      { -        CellPair p(Trinity::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY())); -        Cell cell(p); -        cell.data.Part.reserved = ALL_DISTRICT; -          victim = NULL; -          Trinity::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); -        Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check); - -        TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); -        TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); - -        CellLock<GridReadGuard> cell_lock(cell, p); -        cell_lock->Visit(cell_lock, grid_object_checker,  *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); -        cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); +        Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(&i_totem, victim, u_check); +        i_totem.VisitNearbyObject(max_range, checker);      }      // If have target  | 
