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-rw-r--r--src/game/TradeHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index cc3bcab62d2..439626861fd 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -134,7 +134,7 @@ void WorldSession::SendUpdateTrade()
data << (uint32) _player->pTrader->tradeGold; // trader gold
data << (uint32) 0; // spell casted on lowest slot item
- for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
+ for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
@@ -179,7 +179,7 @@ void WorldSession::SendUpdateTrade()
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
@@ -278,7 +278,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept if some items now can't be trade (cheating)
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
{
@@ -311,7 +311,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// store items in local list and set 'in-trade' flag
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
{
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
// clear 'in-trade' flag
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i]) myItems[i]->SetInTrade(false);
if(hisItems[i]) hisItems[i]->SetInTrade(false);
@@ -361,7 +361,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// execute trade: 1. remove
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i])
{